Promotions
Accuracy
Promotion
Requires
or
Leads To
Effects
+8% City Bombard Damage
Available To

Ace
Promotion
Requires
Leads To
Effects
+25% Evasion Chance
Available To

Alchemist I
Promotion
Requires
Leads To
Effects
50% Bonus Unhealthiness From Missions
Available To

Alchemist II
Promotion
Requires
Leads To
Effects
50% Bonus Unhealthiness From Missions
Available To

Amphibious
Promotion
Requires
Leads To
Effects
No Combat Penalty for Attacking from Sea
No movement loss when entering enemy waters
No Combat Penalty for Crossing River
Available To







Barrage I
Promotion
Requires
Leads To
Effects
+20% Collateral Damage
Available To



Barrage II
Promotion
Requires
Leads To
Effects
+30% Collateral Damage
+10% vs. Melee Units
Available To



Barrage III
Promotion
Requires
Leads To
Effects
+50% Collateral Damage
+10% vs. Gunpowder Units
Available To



Blitz
Promotion
Requires
Leads To
Effects
Can Attack Multiple Times per Turn
Available To





City Garrison I
Promotion
Requires
Leads To
Effects
+20% City Defense
Available To


City Garrison II
Promotion
Requires
Leads To
Effects
+25% City Defense
Available To


City Garrison III
Promotion
Requires
Leads To
Effects
+30% City Defense
+10% vs. Melee Units
Available To


City Raider I
Promotion
Requires
Leads To
Effects
+15% City Attack
Available To



City Raider II
Promotion
Requires
Leads To
Effects
+15% City Attack
Available To





City Raider III
Promotion
Requires
Leads To
Effects
+20% City Attack
Available To





Combat I
Promotion
Requires
Leads To
Effects
+10% Strength
Available To










Combat II
Promotion
Requires
Leads To
Effects
+10% Strength
Available To










Combat III
Promotion
Requires
Leads To
Effects
+10% Strength
Available To










Combat IV
Promotion
Requires
Leads To
Effects
Heals Extra 10% Damage/Turn in Neutral Lands
+10% Strength
Available To










Combat V
Promotion
Requires
Leads To
Effects
Heals Extra 10% Damage/Turn in Enemy Lands
+10% Strength
Available To










Combat VI
Promotion
Requires
and
Leads To
Effects
+25% Strength
Available To









Commando
Promotion
Requires
Leads To
Effects
Can Use Enemy Roads
Available To







Deception I
Promotion
Requires
Leads To
Effects
10% Detection Evasion Bonus
Available To

Deception II
Promotion
Requires
Leads To
Effects
10% Detection Evasion Bonus
Available To

Deception III
Promotion
Requires
Leads To
Effects
10% Detection Evasion Bonus
Available To

Desert Adaptation
Promotion
Requires
Leads To
Effects
Double Movement in Desert
Available To
Disengage I
Promotion
Requires
Leads To
Effects
+20% Withdrawal Chance
Available To






Disengage II
Promotion
Requires
Leads To
Effects
Immune to First Strikes
+30% Withdrawal Chance
Available To






Drill I
Promotion
Requires
Leads To
Effects
1 Extra First Strike Chance
Available To






Drill II
Promotion
Requires
Leads To
Effects
1 Extra First Strike
Suffers 20% less Collateral Damage
Available To






Drill III
Promotion
Requires
Leads To
Effects
+2 First Strike Chances
Suffers 20% less Collateral Damage
Available To






Drill IV
Promotion
Requires
Leads To
Effects
+2 First Strikes
Suffers 20% less Collateral Damage
+10% vs. Heavy Cavalry Units
Available To






Escape Artist I
Promotion
Requires
Leads To
Effects
25% Bonus Escape Chance
Available To

Escape Artist II
Promotion
Requires
and
Leads To
Effects
25% Bonus Escape Chance
Available To

Flanking I
Promotion
Requires
or
Leads To
Effects
+20% Open Terrain Attack
Available To




Flanking II
Promotion
Requires
Leads To
Effects
+20% Open Terrain Attack
Available To




Flanking III
Promotion
Requires
Leads To
Effects
+25% Withdrawal Chance
+25% Open Terrain Defense
Available To




Guerilla I
Promotion
Requires
Leads To
Effects
+20% Hills Defense
Available To



Guerilla II
Promotion
Requires
Leads To
Effects
Double Movement in Hills
+30% Hills Defense
Available To




Guerilla III
Promotion
Requires
Leads To
Effects
+50% Withdrawal Chance
+25% Hills Attack
Available To



Improviser I
Promotion
Requires
Leads To
Effects
10% Free Preparation Bonus
Available To

Improviser II
Promotion
Requires
Leads To
Effects
5% Free Preparation Bonus
Available To

Improviser III
Promotion
Requires
Leads To
Effects
5% Free Preparation Bonus
Available To

Improviser IV
Promotion
Requires
Leads To
Effects
5% Free Preparation Bonus
Available To

Improviser V
Promotion
Requires
Leads To
Effects
5% Free Preparation Bonus
Available To

Informant I
Promotion
Requires
Leads To
Effects
10% Enemy Spy Detection Bonus
50% Bonus To Counter Espionage Missions
Available To

Informant II
Promotion
Requires
Leads To
Effects
10% Enemy Spy Detection Bonus
50% Bonus To Counter Espionage Missions
Available To

Informant III
Promotion
Requires
Leads To
Effects
+1 Visibility Range
10% Enemy Spy Detection Bonus
50% Bonus To Counter Espionage Missions
Available To

Instigator I
Promotion
Requires
Leads To
Effects
50% Bonus Unrest From Missions
Available To

Instigator II
Promotion
Requires
Leads To
Effects
50% Bonus Unrest From Missions
Available To

Instigator III
Promotion
Requires
Leads To
Effects
100% Bonus City Revolt From Missions
Available To

Interception I
Promotion
Requires
Leads To
Effects
+10% Interception Chance
Available To


Interception II
Promotion
Requires
Leads To
Effects
+20% Interception Chance
Available To


Leadership
Promotion
Requires
Leads To
Effects
Gains +100% Experience from Combat
Available To










Logistics I
Promotion
Requires
Leads To
Effects
+1 Movement Range
Available To

Logistics II
Promotion
Requires
Leads To
Effects
Can Use Enemy Roads
-1 Terrain Movement Cost
Available To

Logistics III
Promotion
Requires
Leads To
Effects
+1 Movement Range
Available To

Loyalty
Promotion
Requires
Leads To
Effects
Never Reveals Nationality
Available To

March
Promotion
Requires
or
Leads To
Effects
Can Heal while Moving
Available To







Medic I
Promotion
Requires
or
Leads To
Effects
Heals Units in Same Tile Extra 10% Damage/Turn
Available To








Medic II
Promotion
Requires
Leads To
Effects
Heals Units in Adjacent Tiles Extra 10% Damage/Turn
Available To








Medic III
Promotion
Requires
and
Leads To
Effects
Heals Units in Same Tile Extra 15% Damage/Turn
Heals Units in Adjacent Tiles Extra 15% Damage/Turn
Available To








Mercenary
Promotion
Requires
Leads To
Effects
Cannot Be Upgraded
Costs 2
Additional Upkeep
Available To
Mobility
Promotion
Requires
Leads To
Effects
-1 Terrain Movement Cost
Available To



Morale
Promotion
Requires
or
Leads To
Effects
+1 Movement Range
Available To










Navigation I
Promotion
Requires
Leads To
Effects
+1 Movement Range
Available To

Navigation II
Promotion
Requires
and
Leads To
Effects
+1 Movement Range
Available To

Range I
Promotion
Requires
Leads To
Effects
+1 Operational Range
Available To

Range II
Promotion
Requires
Leads To
Effects
+1 Operational Range
Available To

Reconnaissance
Promotion
Requires
Leads To
Effects
Can Heal while Moving
-1 Terrain Movement Cost
Available To

River Combat
Promotion
Requires
Leads To
Effects
+25% Attack Along Rivers
Available To
Sentry
Promotion
Requires
or
Leads To
Effects
+1 Visibility Range
Available To





Steppe Adaptation
Promotion
Requires
Leads To
Effects
Double Movement in Steppe
Available To
Tactics
Promotion
Requires
Leads To
Effects
+30% Withdrawal Chance
Available To










Volunteer
Promotion
Requires
Leads To
Effects
Cannot Be Upgraded
Garrisoned City 25% less likely to Revolt
Costs -1
Additional Upkeep
Available To
Woodsman I
Promotion
Requires
Leads To
Effects
+20% Jungle Defense
+20% Forest Defense
+20% Rainforest Defense
Available To



Woodsman II
Promotion
Requires
Leads To
Effects
Double Movement in Jungle
Double Movement in Forest
Double Movement in Rainforest
+30% Jungle Defense
+30% Forest Defense
+30% Rainforest Defense
Available To



Woodsman III
Promotion
Requires
Leads To
Effects
+2 First Strikes
Heals Units in Same Tile Extra 15% Damage/Turn
+50% Jungle Attack
+50% Forest Attack
+50% Rainforest Attack
Available To













on Coast














































































