Pagan Religions
Anunnaki
Requires
The Arabs
Starting year
620 AD
Unique Units
Ghazi - (Heavy Swordsman)
Mobile Guard - (Lancer)
Unique Buildings
Alchemist - (Pharmacy)
Unique Power
The Power of Faith:
State
spreads with temples to conquered cities
Historical Victory goals
Discover all Medieval technologies by 1200 AD
Control or vassalize Egypt, the Maghreb, Iberia, Mesopotamia and Persia in 1300 AD
Spread Islam to 30% of the world's population
The Assyrians
Starting year
2600 BC
Unique Units
Azmaru - (Spearman)
Siege Ram - (Catapult)
Unique Buildings
Kalliu - (Barracks)
Unique Power
The Power of the First Empire:
No resistance in conquered cities
Historical Victory goals
Acquire 250 gold from conquering cities and have five level three units by 1200 BC
Control Mesopotamia, Persia, the Levant and Egypt by 900 BC
Settle three great people in your capital by 600 BC
The Babylonians
Starting year
3000 BC
Unique Units
Asharittu Bowman - (Archer)
Unique Buildings
Edubba - (Library)
Unique Power
The Power of the Cradle of Civilization:
Receives a free technology for the first five technologies discovered
Historical Victory goals
Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract
Build three wonders in Babylon by 850 BC
Have a population of 12 and refined culture in Babylon by 700 BC
The Ethiopians
Starting year
295 BC
Unique Units
Shotelai - (Swordsman)
Mehal Sefari - (Rifleman)
Unique Buildings
Stele - (Monument)
Unique Power
The Power of Highlands:
+1
on hill tiles that yield at least one 
Historical Victory goals
Acquire five Incense resources by 400 AD
Adopt Orthodoxy, settle five Great Prophets in your cities and have pleased relations with eight other Christian civilizations by 1200 AD
Liberate twelve cities in Africa from non-African civilizations and have friendly or better relations with all African civilizations in 1930 AD
The Hittites
Starting year
1800 BC
Unique Units
Huluganni - (Chariot)
Unique Buildings
Bloomery - (Forge)
Unique Power
The Power of Charcoal:
Melee units can chop down forests
Historical Victory goals
Acquire four Copper and Iron resources by 900 BC
Generate 1200 production by 800 BC
Be the first to receive tribute in a peace treaty
The Masryeen
Starting year
969 AD
Unique Units
Mamluk - (Lancer)
Unique Buildings
Souk - (Market)
Unique Power
The Power of Ghulams:
Additional
on Farms and additional experience for hurried units with Slavery
Historical Victory goals
Control three shrines and settle two Great Prophets in Cairo by 1250 AD
Have a population of 50 in cities along the Nile and generate 5000 commerce from city trade routes by 1500 AD
Discover seven Industrial technologies and control three cities in North Africa, Sudan, Arabia, Syria, Anatolia and Greece in 1840 AD
The Moors
Starting year
711 AD
Unique Units
Corsair - (Privateer)
Unique Buildings
Noria - (Aqueduct)
Unique Power
The Power of Horticulture:
+1
from Orchard
Historical Victory goals
Control four cities in the Maghreb and conquer three cities in Iberia and two cities in West Africa in 1200 AD
Build La Mezquita and settle four Great Prophets, Scientists and Engineers in Cordoba by 1300 AD
Acquire 3000 gold through piracy by 1650 AD
The Saudis
Starting year
1744 AD
Unique Units
Ikhwan - (Dragoon)
Unique Buildings
Oil Depot - (Industrial Park)
Unique Power
The Power of Salafiyyah:
+1
from Priests and Great Prophets
Historical Victory goals
Allow only Arab civilizations in the Arab World in 1920 AD
Create seven Great Prophets by 1930 AD
Have twelve Oil between you and your allies, spread Oil Industry to four of your cities and have 25000 gold by 1970 AD
Buildings
Ziggurat, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Astar Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Hubal Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Hubal Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
Astar Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
Annunaki Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Make your capital the city with the most wonders in the world
Asatru
Requires
The Belgians
Starting year
1830 AD
Unique Units
Chasseur - (Grenadier)
Unique Buildings
Chocolaterie - (Coffee House)
Unique Power
The Power of the International African Association:
Guaranteed to be included in Congresses
Historical Victory goals
Create four Great Engineers by 1920 AD
Control four Banana resources, three Ivory resources and three Gem resources by 1900 AD, control three Rubber resources by 1920 AD and control a Uranium resource by 1950 AD
Control 65% of Europe directly or through allies by 1960 AD
The Prussians
Starting year
1700 AD
Unique Units
Fusilier - (Musketeer)
Panzer - (Tank)
Unique Buildings
Assembly Plant - (Factory)
Unique Power
The Power of Doctrine:
Units retain all their experience when upgraded
Historical Victory goals
Settle nine great people in Berlin in 1900 AD
Control Italy, Central Europe, France, Britain, Scandinavia and Eastern Europe in 1940 AD
Be the first to discover eight Industrial era technologies and eight Global era technologies
The Germans
Starting year
840 AD
Unique Units
Landsknecht - (Pikeman)
Grenzer - (Grenadier)
Unique Buildings
Rathaus - (Civic Square)
Unique Power
The Power of Investiture:
Double construction speed of state
buildings
Historical Victory goals
Control Saint Peter's Basilica in 1000 AD, control Church of the Anastasis in 1200 AD and control All Saints' Church in 1550 AD
Have three Catholic vassals in Europe by 1650 AD
Settle ten Great Artists and Statesmen in Vienna and have pleased relations with eight other independent civilizations in Europe in 1850 AD
The Dutch
Starting year
1580 AD
Unique Units
Fluyt - (Galleon)
Unique Buildings
Polder - (Levee)
Unique Power
The Power of Trading Companies:
Double yield and commerce from the trading company corporation
Historical Victory goals
Settle four Great Merchants in Amsterdam in 1745 AD
Conquer four European cities outside of Europe by 1745 AD
Acquire ten Spice resources by 1775 AD
The Norse
Starting year
545 AD
Unique Units
Huscarl - (Heavy Swordsman)
Longship - (Heavy Galley)
Unique Buildings
Trading Post - (Lighthouse)
Unique Power
The Power of Raids:
Additional
from pillaging, sacking cities and sinking ships during the Middle Ages
Historical Victory goals
Control the core of two European civilizations in 1050 AD
Be the first to found a city in the Americas by 1100 AD
Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1250 AD
The Swedish
Starting year
1252 AD
Unique Units
Carolean - (Musketeer)
Hakkapeliitta - (Pistolier)
Unique Buildings
Soldattorp - (Barracks)
Unique Power
The Power of Lagom:
Celebrating cities gain +50%
birth rate
Historical Victory goals
Make sure there are six European civilizations with Protestant state religion by 1650 AD
Have all of the Baltic Sea Region in your territory by 1700 AD
Have the highest approval rating in the world for 50 turns by 1980 AD
Buildings
Asatru Hof, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Asatru Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Have five level five units
Atua
Requires
The Polynesians
Starting year
1000 BC
Unique Units
Waka - (Galley)
Unique Buildings
Mala'e - (Monument)
Unique Power
The Power of Navigation:
Culture can expand to third ring Ocean tiles
Historical Victory goals
Settle two out of Hawaii, New Zealand, Marquesas and Easter Island by 800 AD
Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
Build Moai Statues by 1200 AD
Buildings
Atua Shrine, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Atua Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire four Pearl resources and control 50 Ocean tiles
Baalism
Requires
The Phoenicians
Starting year
1200 BC
Unique Units
Sacred Band - (Spearman)
Numidian Cavalry - (Horseman)
Unique Buildings
Glassmaker - (Jeweller)
Unique Power
The Power of Mercenaries:
Can always hurry units with gold and pays no extra upkeep for hurried units
Historical Victory goals
Control five Dye resources and have 15 trade routes by 300 BC
Build a Palace and the Great Cothon in Carthage by 400 BC and control Italy and Iberia in 150 BC
Reveal 60% of the African Coast by 1 AD
Buildings
Baalist Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Baalist Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Make your capital the city with the highest trade income in the world
Bidaism
Requires
The Mande
Starting year
300 AD
Unique Units
Kelebolo - (Skirmisher)
Farari - (Lancer)
Unique Buildings
Wangara - (Market)
Unique Power
The Power of Long Distance Trade:
Double
yield from distance for inland cities, desert provides trade connections
Historical Victory goals
Have 2000 gold by 1000 AD, have 5000 gold by 1200 AD and have 15000 gold by 1500 AD
Conduct two trade missions to your holy city by 1250 AD
Build University of Sankore and settle a Great Prophet in its city by 1350 AD
Buildings
Bidaist Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Bidaist Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire five Gold, five Salt and five Ivory resources
Bon
Requires
The Tibetans
Starting year
630 AD
Unique Units
Khampa - (Horse Archer)
Unique Buildings
Gompa - (University)
Unique Power
The Power of Missionaries:
No unit limit and increased spread chance for missionaries
Historical Victory goals
Acquire seven cities by 1000 AD
Spread Buddhism to a total population of 60 by 1400 AD
Settle seven Great Prophets in Lhasa by 1700 AD
Buildings
Ancestor Shrine, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Bon Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Control 50 peaks
Bukongo
Requires
The Congolese
Starting year
1390 AD
Unique Units
Pombos - (Heavy Swordsman)
Unique Buildings
Mbwadi - (Weaver)
Unique Power
The Power of the Tropics:
Jungles, rainforests, and marshes yield
and
and cause no 
Historical Victory goals
Acquire 12% of the votes in the Apostolic Palace by 1650 AD
Acquire 1000 gold through the slave trade by 1800 AD
Enter the Industrial era before anyone enters the Global era
Buildings
Bukongo Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Bukongo Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire eight Gem and six Ivory resources
Druidism
Requires
The Americans
Starting year
1775 AD
Unique Units
Pioneer - (Settler)
Supercarrier - (Carrier)
Flying Fortress - (Bomber)
Unique Buildings
Mall - (Department Store)
Unique Power
The Power of Manifest Destiny
Additional population growth and happiness in cities after immigration and improving resources
Historical Victory goals
Control 20 Farm and Pasture resources, 15 Plantation and Orchard resources and 35 Mine and Quarry resources directly or through vassals by 1880 AD
Build the Statue of Liberty, Brooklyn Bridge, the Empire State Building, Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD
Control 75% of the world's commerce and 75% of the world's military power directly or through allies by 1990 AD
The Australians
Starting year
1850 AD
Unique Units
Digger - (Infantry)
Light Horse - (Cavalry)
Unique Buildings
CSIRO - (Laboratory)
Unique Power
The Power of Mining:
+3
from Mines on resources
Historical Victory goals
Control 18 Mine resources by 1900 AD
Create three Great Generals and gift 30 non-obsolete military units in Europe or North America by 1940 AD
Be the first to discover five Global era technologies and control twelve Nature Reserves and eight Marine Reserves by 2000 AD
The Canadians
Starting year
1867 AD
Unique Units
Corvette - (Destroyer)
Unique Buildings
Royal Mounted Police - (Constabulary)
Unique Power
The Power of Multilateralism:
Double trade route yield from years of peace
Historical Victory goals
Build a Railroad connection from your capital to the Atlantic Coast and the Pacific Coast by 1920 AD
Control all cities in Canada and half of Canadian territory and never conquer any cities by 1950 AD
End twelve wars through diplomacy by 2000 AD
The Celts
Starting year
600 BC
Unique Units
Oathsworn - (Light Swordsman)
Gallowglass - (Heavy Swordsman)
Unique Buildings
Menhir - (Monument)
Unique Power
The Power of Druids:
Units in forests heal at the same rate as in friendly cities
Historical Victory goals
Conquer two cities by 150 BC
Control three cities in Gaul and settle three out of Ireland, Britain, Iberia, Pannonia and Anatolia by 150 BC
Spread Orthodoxy or Catholicism to twelve cities by 1000 AD
The English
Starting year
820 AD
Unique Units
Redcoat - (Musketeer)
Man-of-War - (Ship of the Line)
Unique Buildings
Exchequer - (Courthouse)
Unique Power
The Power of Indirect Rule:
Reduced colony maintenance from number of colonies per continent
Historical Victory goals
Control six cities in North America, four cities in South and Central America and three cities in Africa and have 25 level three naval units by 1770 AD
Control twelve cities in Asia and ten cities in Africa, settle six cities in Oceania and build a Railroad connection from North Africa to South Africa by 1880 AD
Be the first to discover eight Renaissance era technologies and eight Industrial era technologies
The French
Starting year
496 AD
Unique Units
Gendarme - (Cuirassier)
Gribeauval - (Cannon)
Unique Buildings
Salon - (Coffee House)
Unique Power
The Power of Diplomacy:
Diplomatic penalties expire faster, more likely to be voted for in congresses
Historical Victory goals
Have legendary culture in Paris in 1700 AD
Control 40% of Europe and 40% of North America in 1800 AD
Build Notre Dame, Versailles, the Louvre, the Eiffel Tower and Metropolitain in Paris by 1900 AD
The Portuguese
Starting year
1130 AD
Unique Units
Bandeirante - (Explorer)
Carrack - (Caravel)
Unique Buildings
Feitoria - (Customs House)
Unique Power
The Power of Cartaz:
+1
route in overseas colonies until the Industrial era
Historical Victory goals
Control 35% of the Indian Trade Route by 1550 AD
Acquire 500 gold through blockading and pillaging in Asia and spread Catholicism to eight cities in Asia by 1650 AD
Acquire 16 trading company resources and generate 10000 commerce from city trade routes by 1700 AD
The Spanish
Starting year
722 AD
Unique Units
Tercio - (Arquebusier)
Conquistador - (Cuirassier)
Unique Buildings
Citadel - (Castle)
Unique Power
The Power of Discovery:
Naval units receive +2 movement points
Historical Victory goals
Be the first to found a city in the Americas
Control twelve Silver and Gold resources directly or through vassals by 1650 AD
Spread Catholicism to 30% of the world's population and allow no Protestant civilizations in Europe in 1650 AD
Buildings
Druidic Nemeton, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Druidic Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Control 20 Forest and Marsh tiles
Inti
Requires
The Argentinians
Starting year
1810 AD
Unique Units
Grenadier Cavalry - (Dragoon)
Unique Buildings
Cold Storage Plant - (Abattoir)
Unique Power
The Power of Juntas:
Great Generals can start Golden Ages
Historical Victory goals
Experience two Golden Ages by 1930 AD
Have legendary culture in Buenos Aires by 1960 AD
Experience six Golden Ages by 2000 AD
The Brazilians
Starting year
1822 AD
Unique Units
Madeireiro - (Labourer)
Unique Buildings
Sambadrome - (Arena)
Unique Power
The Power of Cordiality:
Cities are guaranteed to celebrate if they meet the requirements
Historical Victory goals
Control twelve Slave Plantations and four Pastures in 1880 AD
Build Wembley, Cristo Redentor and Itaipu Dam
Control 30 Nature Reserves and have a city with twelve free specialists by 1950 AD
The Colombians
Starting year
1814 AD
Unique Units
Albion Legion - (Grenadier)
Llanero - (Hussar)
Unique Buildings
Hacienda - (Estate)
Unique Power
The Power of the Liberator:
No City Resistance on Conquest in Latin America
Historical Victory goals
Control Gran Colombia, Central America and the Andes in 1870 AD
Control South America directly or through allies in 1920 AD
Acquire 3000 gold by selling resources by 1950 AD
The Inca
Starting year
1150 AD
Unique Units
Aucac - (Swordsman)
Unique Buildings
Tambo - (Post Office)
Unique Power
The Power of Terraces:
Mountains yield extra
and 
Historical Victory goals
Control seven Tambos and build a Road along the Andean Coast by 1550 AD
Have 2500 gold by 1550 AD
Control 90% of the population in South America in 1775 AD
Buildings
Inti Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Inti Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Have at least half as much gold as all other civilizations combined
Mazdaism
Requires
The Iranians
Starting year
1501 AD
Unique Units
Qizilbash - (Arquebusier)
Zamburak - (Camel Gunner)
Unique Buildings
Bagh - (Park)
Unique Power
The Power of Safaviyya:
Religious buildings produce +2
and +2 
Historical Victory goals
Have open border agreements with ten European civilizations by 1650 AD
Control Mesopotamia, Transoxiana and Punjab in 1750 AD
Have a city with 20000 culture in 1800 AD
The Persians
Starting year
850 BC
Unique Units
Immortal - (Spearman)
Savaran - (Lancer)
Unique Buildings
Qanat - (Aqueduct)
Unique Power
The Power of Satrapy:
Additional stability for recently conquered cities
Historical Victory goals
Build a Road connection from Persepolis to Anatolia by 500 BC
Control ten wonders and 35% of the world's population in 300 BC
Control two Zoroastrian Royal Fires and have eight cities with refined culture by 600 AD
The Swahilis
Starting year
957 AD
Unique Units
Dhow - (Cog)
Unique Buildings
Island Fort - (Castle)
Unique Power
The Power of Palm Trees:
Can construct coastal improvements without removing Savannas and Forests
Historical Victory goals
Import a cumulative of 100 happiness resources by 1300 AD
Reveal 35% of the world's coastlines by 1400 AD
Have 25 trade routes by 1500 AD
Buildings
Mazdaist Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Mazdaist Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire six Incense resources
Mugyo
Requires
The Koreans
Starting year
50 BC
Unique Units
Hwacha - (Bombard)
Kobukson - (Galleass)
Unique Buildings
Seowon - (University)
Unique Power
The Power of Education:
Double specialist slots in capital
Historical Victory goals
Control a Buddhist Holy Site and a Confucian Holy Site by 1000 AD
Be the first to discover Education, Printing, Firearms and Statecraft
Sink 20 enemy ships
Buildings
Sadang, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Mugyo Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Make your capital the city with the most settled great people in the world
Olympianism
Requires
The Byzantines
Starting year
330 AD
Unique Units
Cataphract - (Lancer)
Dromon - (Heavy Galley)
Unique Buildings
Hippodrome - (Theatre)
Unique Power
The Power of Splendor:
Additional
for every 100
in treasury and additional
for every 200
in the capital
Historical Victory goals
Have 5000 gold by 1000 AD
Make Constantinople the most populous and the most culturally advanced city in the world in 1200 AD
Control Greece, the Balkans, Anatolia, the Caucasus, the Levant, Egypt, Africa, Andalusia and Italy in 1450 AD
The Greeks
Starting year
1600 BC
Unique Units
Hoplite - (Spearman)
Companion - (Horseman)
Unique Buildings
Odeon - (Theatre)
Unique Power
The Power of Philosophy:
+150%
birth rate until the end of the Classical Era
Historical Victory goals
Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine
Control Anatolia, the Levant, Mesopotamia, Persia and Egypt in 330 BC
Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC
The Italians
Starting year
1167 AD
Unique Units
Balestriere - (Crossbowman)
Lanterna - (Galleass)
Unique Buildings
Art Studio - (Forge)
Unique Power
The Power of Renaissance:
Free specialist in all of your cities until the Industrial Age
Historical Victory goals
Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD
Have four cities with influential culture by 1600 AD
Control 65% of the Mediterranean by 1930 AD
The Kushans
Starting year
135 BC
Unique Units
Asvaka - (Horseman)
Unique Buildings
Caravanserai - (Market)
Unique Power
The Power of Syncretism:
Spreading a
that is not the owner's state
grants additional 
Historical Victory goals
Build three Pagan Temples, six Buddhist Stupas and three Hindu Mandirs by 250 AD
Spread Silk Route to eight of your cities and Buddhism to twelve cities by 500 AD
Have 6000 gold and 6000 culture by 700 AD
The Romans
Starting year
509 BC
Unique Units
Legion - (Swordsman)
Ballista - (Catapult)
Unique Buildings
Forum - (Market)
Unique Power
The Power of Infrastructure:
+30%
for buildings already in the capital
Historical Victory goals
Control eight Barracks, six Aqueducts, five Arenas and four Forums by 50 BC
Control two cities in Iberia, three cities in Gaul, a city in Britain, three cities in Africa, four cities in Anatolia, three cities in Egypt and two cities in the Levant in 100 AD
Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service
Buildings
Olympian Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Olympian Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Control seven wonders
Pesedjet
Requires
The Egyptians
Starting year
3000 BC
Unique Units
War Chariot - (Chariot)
Unique Buildings
Obelisk - (Monument)
Unique Power
The Power of the Pharaoh:
Monarchy, Redistribution and Deification enabled at start
Historical Victory goals
Build the Great Sphinx and the Pyramids and have 500 culture by 1200 BC
Control Nubia and the Levant in 600 BC
Build the Great Library and the Great Lighthouse and have 5000 culture by 200 BC
The Nubians
Starting year
2200 BC
Unique Units
Medjay - (Archer)
Unique Buildings
Mudbrick Pyramid - (Monument)
Unique Power
The Power of Baqt:
No negative attitude from different state 
Historical Victory goals
Have 400 gold and 300 culture and acquire five happiness resources by 900 BC
Have a population of 40 in happy cities by 300 BC
Have twelve Orthodox cities in your trade network by 600 AD and have 24 Orthodox cities in your trade network by 1200 AD
Buildings
Pesedjet Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Pesedjet Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Be the first to create three different kinds of great people
Rodnovery
Requires
The Polish
Starting year
1025 AD
Unique Units
Winged Hussar - (Cuirassier)
Unique Buildings
Sejmik - (Civic Square)
Unique Power
The Power of Folwarks:
Extra
from Farms and Pastures
Historical Victory goals
Have three cities with a population of 12 by 1400 AD
Be the first to discover Civil Liberties
Control five Christian cathedrals by 1600 AD
The Rus
Starting year
880 AD
Unique Units
Druzhina - (Heavy Swordsman)
Unique Buildings
Volok - (Lighthouse)
Unique Power
The Power of Varangians:
+1
for unimproved land tiles in your
network
Historical Victory goals
Have a Orthodox population of 30 by 1200 AD
Defeat 25 Barbarian units by 1250 AD
Control six Camps and three Quarries and have 20 trade routes by 1450 AD
The Russians
Starting year
1263 AD
Unique Units
Strelets - (Arquebusier)
Cossack - (Hussar)
Unique Buildings
Ostrog - (Jail)
Unique Power
The Power of Hardship:
Unhappiness from hurrying and drafting is applied to your happiest city
Historical Victory goals
Control two Orthodox Cathedrals by 1500 AD and control three Orthodox wonders by 1600 AD
Settle twelve cities in Siberia by 1700 AD and build a Railroad connection from Moscow to the Siberian Coast by 1920 AD
Adopt Communism, have friendly relations with five other communist civilizations and control 30 ICBMs and 30 Satellites by 1970 AD
Buildings
Shrine of Perun, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Rodnovery Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire seven Fur resources
Shendao
Requires
The Chinese
Starting year
2070 BC
Unique Units
Firelancer - (Arquebusier)
Cho-Ko-Nu - (Crossbowman)
Unique Buildings
Taixue - (Library)
Unique Power
The Power of Myriads:
Cities keep an additional 25%
after growing
Historical Victory goals
Control four Confucian Guozijians and three Taoist Gongs by 1000 AD
Be the first to discover Compass, Paper, Gunpowder and Printing
Experience four Golden Ages by 1800 AD
The Manchus
Starting year
1586 AD
Unique Units
Bannerman - (Cuirassier)
Unique Buildings
Piaohao - (Bank)
Unique Power
The Power of Harmony:
Additional
and
from improved resources worked by happy cities at peace
Historical Victory goals
Control or vassalize Mongolia, Dzungaria, Tibet, Burma, Vietnam and Korea by 1750 AD
Have 25000 gold, 50000 culture and 12% of the world population in China and Manchuria by 1850 AD
Be the most advanced civilization in 1900 AD
The Vietnamese
Starting year
938 AD
Unique Units
Viet Cong - (Infantry)
Rattan Archer - (Longbowman)
Unique Buildings
Water Puppet Theatre - (Theatre)
Unique Power
The Power of Resistance:
When attacking within their own territory, units receive the defensive bonus of their current tile
Historical Victory goals
Create two Great Generals by 1500 AD
Control a Confucian Guozijian by 1600 AD
Have three cities with influential culture by 1700 AD
Buildings
Ancestor Shrine, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Shendao Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Control 25% of the world's population
Shinto
Requires
The Japanese
Starting year
525 AD
Unique Units
Samurai - (Heavy Swordsman)
Zero - (Fighter)
Unique Buildings
Zaibatsu - (Factory)
Unique Power
The Power of Modernization:
After discovering all medieval techs, every tech three other civilizations are willing to trade costs -50% 
Historical Victory goals
Have 30000 culture in founded cities by 1600 AD
Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940 AD
Be the first to discover eight Global era technologies and eight Digital era technologies
Buildings
Shinto Shrine, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Shinto Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Settle three Great Spies in your capital
Tengri
Requires
The Mongols
Starting year
1190 AD
Unique Units
Mangudai - (Horse Archer)
Keshik - (Lancer)
Unique Buildings
Ortege - (Stable)
Unique Power
The Power of Terror:
Cities threatened by your armies descend into unrest
Historical Victory goals
Control China in 1350 AD
Sack 20 cities and control 16% of the world by 1450 AD
Have 100 trade routes in landlocked cities and create four Great Statesmen by 1500 AD
The Mughals
Starting year
1206 AD
Unique Units
Sowar - (Cuirassier)
Siege Elephant - (Bombard)
Unique Buildings
Durbar - (Estate)
Unique Power
The Power of Architecture:
Completing a building grants half its
cost as 
Historical Victory goals
Control three Islamic Grand Mosques by 1500 AD
Build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD
Have 50000 culture in 1750 AD
The Ottomans
Starting year
1280 AD
Unique Units
Janissary - (Arquebusier)
Great Bombard - (Bombard)
Unique Buildings
Hammam - (Bath)
Unique Power
The Power of Devshirme:
Can conscript two extra units in cities with non-state 
Historical Victory goals
Have four wonders in your capital in 1550 AD
Control Anatolia, the Caucasus, the Pontic Steppe, the Levant, Mesopotamia, Arabia, Egypt, the Maghreb, Greece, the Balkans and two cities in Central Europe by 1700 AD
Settle twelve Great Military Instructors, Artists and Statesmen in your cities by 1800 AD
The Tatars
Starting year
1259 AD
Unique Units
Chambul - (Lancer)
Unique Buildings
Basqaq - (Post Office)
Unique Power
The Power of Despoilment:
Pillaging improvements grants experience and capturing workers grants additional gold
Historical Victory goals
Control or vassalize Russia and acquire 400 gold by pillaging and capturing workers by 1500 AD
Control Siberia and Central Asia and have 20 level four Mounted units by 1550 AD
Acquire 500 gold from tribute and 2500 gold by pillaging and capturing workers by 1780 AD
The Turks
Starting year
552 AD
Unique Units
Oghuz - (Horse Archer)
Unique Buildings
Divan - (Jail)
Unique Power
The Power of Orda:
Barbarians cannot enter your territory during peacetime and mounted barbarians will join your armies if attacked during wartime
Historical Victory goals
Control 6% of the world and pillage 20 improvements by 900 AD
Build a land based trade connection from a city in China to one of your Mediterranean ports and spread Silk Route to 14 of your cities by 1100 AD
Have developing culture in your capital by 900 AD, have refined culture in a different capital by 1100 AD and have influential culture in another capital by 1400 AD
Buildings
Tengri Obo, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Tengri Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire eight Horse resources
Teotl
Requires
The Maya
Starting year
400 BC
Unique Units
Holkan - (Skirmisher)
Unique Buildings
Ball Court - (Arena)
Unique Power
The Power of the Long Count:
Cities receive additional
whenever a technology is discovered before the Middle Ages
Historical Victory goals
Discover Calendar by 100 BC and discover Arithmetics by 100 AD
Build Temple of Kukulkan by 600 AD
Make contact with an Old World civilization before any of them discovers the Americas
Buildings
Teotl Step Pyramid, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Teotl Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Gain 50 food from combat
Teotl
Requires
The Toltecs
Starting year
200 BC
Unique Units
Atlatl - (Skirmisher)
Unique Buildings
Obsidian Workshop - (Jeweller)
Unique Power
The Power of Artisans:
Specialists produce +1
and +2 
Historical Victory goals
Have a population of 10 and 200 culture in Tollan by 200 AD
Experience a Golden Age by 550 AD
Have a total population of 40 and 2000 culture by 1000 AD
Buildings
Teotl Step Pyramid, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Teotl Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Build Pyramid of the Sun, Temple of Kukulkan and Floating Gardens in your capital
Teotl
Requires
The Aztecs
Starting year
1200 AD
Unique Units
Jaguar - (Swordsman)
Unique Buildings
Calmecac - (Library)
Unique Power
The Power of Flower Wars:
Military units can enslave defeated enemy units, can sacrifice slaves to trigger a short golden age
Historical Victory goals
Make Tenochtitlan the most populous city in the world in 1520 AD
Start 16 golden ages by sacrificing slaves by 1650 AD
Control the core of any European civilization by 1750 AD
The Mexicans
Starting year
1810 AD
Unique Units
Rural - (Cavalry)
Unique Buildings
Charreada Arena - (Arena)
Unique Power
The Power of Positivism:
Converts +50%
to 
Historical Victory goals
Control three cathedrals of your state religion by 1880 AD
Create three Great Generals by 1940 AD
Make Mexico City the most populous city in the world in 1960 AD
Buildings
Teotl Step Pyramid, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Teotl Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Start ten golden ages by sacrificing slaves
Vedism
Requires
The Burmese
Starting year
849 AD
Unique Units
Kyundaw - (Heavy Spearman)
Cassay - (Dragoon)
Unique Buildings
Kyaung - (Library)
Unique Power
The Power of Dharma Kings:
Can use unlimited Great Prophets to start Golden Ages
Historical Victory goals
Have 3000 gold by 1300 AD
Experience three Golden Ages by 1700 AD
Control Indochina in 1580 AD and control Indochina in 1760 AD
The Dravidians
Starting year
300 BC
Unique Units
Rocketeer - (Grenadier)
Dharani - (Cog)
Unique Buildings
Gopuram - (Civic Square)
Unique Power
The Power of Trade Guilds:
+10% foreign
yield for every traded resource
Historical Victory goals
Have 5000 gold and 7500 culture in 600 AD and acquire 7500 gold by trade by 1200 AD
Control or vassalize the Deccan, Bengal, Srivijaya and Burma in 1000 AD
Have a city of size 25 by 1500 AD
The Harappans
Starting year
3000 BC
Unique Units
City Builder - (Settler)
Unique Buildings
Reservoir - (Bath)
Unique Power
The Power of Sanitation:
Positive
contributes to city growth during the Ancient era
Historical Victory goals
Establish a trade connection with another civilization by 1800 BC
Control three Reservoirs, two Granaries and two Weavers by 1500 BC
Have a total population of 45 by 800 BC
The Indians
Starting year
1500 BC
Unique Units
Patiyodha - (Longbowman)
Varu - (War Elephant)
Unique Buildings
Edict - (Monument)
Unique Power
The Power of Purity:
One extra
from buildings that provide 
Historical Victory goals
Control Vishwanath and the Mahabodhi in 100 BC
Control 25 temples by 700 AD
Control 20% of the world's population in 1200 AD
The Javanese
Starting year
716 AD
Unique Units
Pendekar - (Swordsman)
Lantaka - (Bombard)
Unique Buildings
Candi - (Monument)
Unique Power
The Power of Island Agriculture:
Improvements that provide
have twice the effect on islands
Historical Victory goals
Build Prambanan and Borobudur by 1100 AD
Have a population of 75 in happy cities by 1350 AD
Control three Islamic Grand Mosques by 1500 AD
The Khmer
Starting year
50 AD
Unique Units
Ballista Elephant - (War Elephant)
Unique Buildings
Baray - (Aqueduct)
Unique Power
The Power of Hydraulic Engineering:
Additional
in Capital based on Building 
Historical Victory goals
Have 2000 culture by 600 AD and have 12000 culture by 1400 AD
Control a Hindu Holy Site and a Buddhist Holy Site and build Wat Preah Pisnulok in 1200 AD
Have an average city population of twelve in 1200 AD, have an average city population of 15 by 1400 AD and make Angkor the most populous city in the world in 1400 AD
The Malays
Starting year
500 AD
Unique Units
Djong - (Galleass)
Unique Buildings
Gudang - (Lighthouse)
Unique Power
The Power of Straits:
+2 trade routes for cities with different landmasses within their third ring
Historical Victory goals
Generate 1600 commerce from city trade routes by 1000 AD and generate 8000 commerce from city trade routes by 1500 AD
Acquire twelve different happiness resources by 1300 AD
Build a Hindu Kshetra, a Buddhist Chaitya and a Islamic Grand Mosque in a city on the Malay peninsula by 1500 AD
The Thais
Starting year
1238 AD
Unique Units
Chang Suek - (Lancer)
Unique Buildings
Floating Market - (Market)
Unique Power
The Power of Embassies:
Can never lose contact with another civilization
Historical Victory goals
Have open border agreements with ten civilizations in 1650 AD
Make Ayutthaya the most populous city in the world in 1700 AD
Allow only local civilizations in South Asia in 1900 AD
Buildings
Vedic Temple, +2
Replaces Pagan Temple
+1
with Deification
Requires Paganism
Requires Mythology
30
Vedic Sanctuary, +1
, +4
Replaces Sanctuary
National Wonder (1 Allowed)
Can turn 1 Citizen into Priest
+1
with Deification
Can be built by Great Prophet
+1
from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Have your cities celebrate for 100 turns
Yoruba
Requires
Buildings
The Great Sphinx, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Marble, Stone
Requires Paganism
Requires Mythology
100
(Double Production Speed with Stone)
Obsolete with Aesthetics
The Pyramids, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Centers World Map
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Engineer
+1
per
from resources
Requires Paganism
Requires Pottery
250
(Triple Production Speed with Stone)
Obsolete with Architecture
The Oracle, +8
, +2
(Great Prophet)
World Wonder (1 Allowed)
2 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
150
(Double Production Speed with Marble)
Obsolete with Ethics
Ishtar Gate, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
Can turn 1 Citizen into Priest
Can turn 1 Citizen into Artist
Can turn 1 Citizen into Scientist
Can turn 1 Citizen into Merchant
Can turn 1 Citizen into Engineer
Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
150
(Double Production Speed with Marble)
Obsolete with Philosophy
The Hanging Gardens, +6
, +2
(Great Engineer)
World Wonder (1 Allowed)
Provides 1 Dates (
), +1
No
from Flood Plains
Requires Paganism
Requires Calendar
200
(Double Production Speed with Stone)
Obsolete with Civil Service
The Great Cothon, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +1
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
300
(Double Production Speed with Stone)
Obsolete with Alchemy
The Colossus, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
Water Tiles: +2
Requires Paganism
Requires Access to Coast
Requires Bloomery
400
(Double Production Speed with Copper)
Obsolete with Guilds
Aqua Appia, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Culture Level
Requires Paganism
Requires Cement
350
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Parthenon, +10
, +2
(Great Artist)
World Wonder (1 Allowed)
+50%
Birth Rate in All Cities
Requires Paganism
Requires Mathematics
350
(Double Production Speed with Marble)
Obsolete with Gunpowder
Pyramid of the Sun, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+3
per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
500
(Double Production Speed with Stone)
Obsolete with Crop Rotation
The Statue of Zeus, +6
, +2
(Great Artist)
World Wonder (1 Allowed)
No
on City Conquest
Requires Paganism
Requires Literature
300
(Double Production Speed with Ivory)
Obsolete with Fortification
The Temple of Artemis, +8
, +2
(Great Merchant)
World Wonder (1 Allowed)
Free Harbor in Every City
+1
on improved Clam resources
+1
on improved Crab resources
+1
on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
400
(Double Production Speed with Marble)
Obsolete with Theology
The Great Lighthouse, +6
, +2
(Great Merchant)
World Wonder (1 Allowed)
+4 Trade Routes
+100% Trade Route Yield
Requires Paganism
Requires Access to Coast
Requires Navigation
300
Obsolete with Compass
Moai Statues, +4
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
300
(Double Production Speed with Stone)
Flavian Amphitheatre, +4
, +2
(Great Engineer)
World Wonder (1 Allowed)
New Units Receive +4 Experience Points
+50% Military Unit Production
Requires Paganism
Requires Engineering
500
(Double Production Speed with Marble)
Obsolete with Companies
The Pantheon, +8
, +2
(Great Engineer)
World Wonder (1 Allowed)
+1
per Pagan Temple
Extra
when a Pagan Temple is removed
No
when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
400
(Double Production Speed with Marble)
Obsolete with Doctrine
Temple of Kukulkan, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+1
from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
450
(Double Production Speed with Stone)
Obsolete with Exploration
Machu Picchu, +6
, +2
(Great Prophet)
World Wonder (1 Allowed)
+2
per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
400
(Double Production Speed with Stone)
Obsolete with Geology
The Great Library, +8
, +2
(Great Scientist)
World Wonder (1 Allowed)
+2 Free Scientist
Requires Paganism
Requires Philosophy
500
(Double Production Speed with Marble)
Obsolete with Paper
Floating Gardens, +6
, +4
, +2
(Great Merchant)
World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
450
(Double Production Speed with Stone)
History
Religious victory
Make sure there are 25 Pagan Temples in the world
Allow no more than half of your cities to have a religion
Acquire eight Ivory and six Gem resources