Unit Upgrades

line-tlbrline-arrowline-straitline-arrowline-bltrline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-arrowline-bltrline-arrowline-bltrline-arrowline-bltrline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-arrowMilitiaMilitia (Melee Units)
201c7, 101c8
01c6+25% City Defense
Light SwordsmanLight Swordsman (Melee Units)
501c7, 101c8
Requires Alloys
Requires Copper or Iron or Obsidian
SpearmanSpearman (Melee Units)
401c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Smelting
Requires Copper or Iron or Obsidian
ArcherArcher (Archery Units)
301c7, 101c8
01c61 First Strike
01c6+50% City Defense
01c6+25% Hills Defense
01c6+50% vs. Light Cavalry Units
Requires Tanning
SwordsmanSwordsman (Melee Units)
601c7, 101c8
01c6+10% City Attack
Requires Bloomery
Requires Iron
Heavy SpearmanHeavy Spearman (Melee Units)
601c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Steel
Requires Copper or Iron
CrossbowmanCrossbowman (Archery Units)
601c7, 101c8
01c61 First Strike
01c6+25% City Defense
01c6+25% Hills Defense
01c6+25% vs. Light Cavalry Units
01c6+25% vs. Melee Units
Requires Machinery
Requires Iron
SkirmisherSkirmisher (Archery Units)
401c7, 101c8
01c61 First Strike
01c6Can Withdraw from Combat (30% Chance)
01c6Causes Collateral Damage (max. 25%)
01c6+25% Hills Attack
01c6+25% Forest Attack
01c6+25% Rainforest Attack
Requires Contract
Requires Tanning
Heavy SwordsmanHeavy Swordsman (Melee Units)
801c7, 101c8
01c6+10% City Attack
Requires Civil Service
Requires Steel
Requires Copper or Iron
PikemanPikeman (Melee Units)
801c7, 101c8
01c6+50% vs. Heavy Cavalry Units
01c6+50% vs. Melee Units
Requires Companies
Requires Iron
ArquebusierArquebusier (Gunpowder Units)
1001c7, 101c8
Requires Firearms
LongbowmanLongbowman (Archery Units)
601c7, 101c8
01c61 First Strike
01c6Can Withdraw from Combat (30% Chance)
01c6Causes Collateral Damage (max. 30%)
01c6+25% Hills Strength
01c6+25% Forest Attack
01c6+25% Rainforest Attack
Requires Commune
MusketeerMusketeer (Gunpowder Units)
1201c7, 101c8
01c6+10% vs. Arquebusier
Requires Replaceable Parts
RiflemanRifleman (Gunpowder Units)
1601c7, 101c8
Requires Ballistics
GrenadierGrenadier (Gunpowder Units)
1001c7, 101c8
01c6Can Withdraw from Combat (50% Chance)
01c6Causes Collateral Damage (max. 50%)
01c6+25% Attack vs. Rifleman
01c6Starts with City Raider I
Requires Chemistry
Machine GunMachine Gun (Siege Weapons)
1801c7, 101c8
01c6Can Only Defend
01c61 First Strike
01c6Can Intercept Aircraft (20% Chance)
01c6Immune to collateral damage from Siege Weapons
01c6+25% vs. Gunpowder Units
Requires Pneumatics
Anti TankAnti-Tank (Gunpowder Units)
1401c7, 101c8
01c6Can Intercept Aircraft (20% Chance)
01c6+100% vs. Armored Units
01c6Starts with Ambush
Requires Rocketry
InfantryInfantry (Gunpowder Units)
2001c7, 101c8
01c6+20% vs. Marine
01c6+20% vs. Paratrooper
Requires Social Services
Requires Ballistics
Mechanized InfantryMechanized Infantry (Gunpowder Units)
3201c7, 201c8
01c6Can Enter Desert, Tundra, Ice
01c6Can Intercept Aircraft (20% Chance)
01c6Starts with March
Requires Telecommunications
line-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-bltrline-arrowline-bltrline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-bltrline-arrowline-straitline-arrowline-bltrline-arrowline-bltrline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-tlbrChariotChariot (Light Cavalry Units)
401c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6+25% Open Terrain Strength
Requires Leverage
Requires Horse
HorsemanHorseman (Heavy Cavalry Units)
601c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
Requires Riding
Requires Horse
Requires Copper or Iron
LancerLancer (Heavy Cavalry Units)
1001c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
01c6Flank attack against Catapult, Trebuchet
Requires Feudalism
Requires Horse
Requires Iron
War ElephantWar Elephant (Heavy Cavalry Units)
801c7, 101c8
01c6Can Enter Jungle, Rainforest
01c6Doesn't Receive Defensive Bonuses
01c6+25% vs. Heavy Cavalry Units
Requires Generalship
Requires Riding
Requires Ivory
Horse ArcherHorse Archer (Light Cavalry Units)
601c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+50% Open Terrain Strength
Requires Nobility
Requires Horse
CuirassierCuirassier (Heavy Cavalry Units)
1201c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
Requires Combined Arms
Requires Horse
Requires Iron
PistolierPistolier (Light Cavalry Units)
701c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+30% Open Terrain Strength
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon
Requires Combined Arms
Requires Horse
Camel RiderCamel Rider (Heavy Cavalry Units)
501c7, 201c8
01c6Can Enter Desert
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
01c6Starts with Desert Adaptation
Requires Riding
Requires Camel
Requires Copper or Iron
DragoonDragoon (Heavy Cavalry Units)
1401c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
Requires Biology
Requires Horse
HussarHussar (Light Cavalry Units)
1001c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (40% Chance)
01c6+25% Open Terrain Strength
01c6+50% Attack vs. Cannon
01c6+50% Attack vs. Artillery
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon, Artillery
Requires Nationalism
Requires Biology
Requires Horse
Camel ArcherCamel Archer (Light Cavalry Units)
501c7, 201c8
01c6Can Enter Desert
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+50% Open Terrain Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6Starts with Desert Adaptation
Requires Nobility
Requires Camel
CavalryCavalry (Light Cavalry Units)
1401c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6+20% Open Terrain Strength
01c6+50% Attack vs. Artillery
01c6+50% Attack vs. Howitzer
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon, Artillery, Howitzer
Requires Microbiology
Requires Horse
Camel GunnerCamel Gunner (Light Cavalry Units)
601c7, 201c8
01c6Can Enter Desert
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+30% Open Terrain Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon
01c6Starts with Desert Adaptation
Requires Combined Arms
Requires Camel
GunshipGunship (Helicopter Units)
2401c7, 401c8
01c6Can Enter Desert, Tundra, Ice, Jungle, Marsh, Rainforest
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Ignores Terrain Movement Costs
01c6Can Withdraw from Combat (25% Chance)
01c6+100% vs. Armored Units
01c6Flank attack against Cannon, Artillery, Howitzer, Mobile Artillery
01c6Starts with Amphibious
Requires Aerodynamics
Requires Oil
line-bltrline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-bltrline-arrowline-bltrline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowWar GalleyWar Galley (Naval Units)
301c7, 401c8
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (25% Chance)
Requires Shipbuilding
Heavy GalleyHeavy Galley (Naval Units)
501c7, 401c8
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (50% Chance)
01c6+25% Coast Attack
Requires Alchemy
Requires Shipbuilding
CaravelCaravel (Naval Units)
601c7, 601c8
01c6Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People)
01c6Can Explore Rival Territory
01c6Can Withdraw from Combat (50% Chance)
Requires Cartography
Requires Gunpowder
GalleassGalleass (Naval Units)
601c7, 401c8
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (25% Chance)
01c6+50% Coast Strength
Requires Gunpowder
Requires Compass
Requires Copper or Iron
FrigateFrigate (Naval Units)
1201c7, 701c8
01c6Can Withdraw from Combat (25% Chance)
Requires Geography
Requires Gunpowder
Requires Iron
PrivateerPrivateer (Naval Units)
1001c7, 601c8
01c6Hidden Nationality
01c6Can Attack without Declaring War
01c6Can Withdraw from Combat (50% Chance)
01c6Starts with Sentry
Requires Exploration
Requires Gunpowder
Requires Copper or Iron
Torpedo BoatTorpedo Boat (Naval Units)
1801c7, 801c8
01c6Cannot Enter Ocean
01c61 First Strike
01c6Can Withdraw from Combat (50% Chance)
01c6+50% Coast Attack
Requires Ballistics
Requires Thermodynamics
Requires Coal or Oil
Ship of the LineShip of the Line (Naval Units)
1501c7, 701c8
01c6Causes Collateral Damage (max. 50%)
01c6Can Bombard City Defenses (-8%/Turn)
Requires Measurement
Requires Iron
IroncladIronclad (Naval Units)
2001c7, 601c8
01c6Causes Collateral Damage (max. 50%)
01c6Can Bombard City Defenses (-12%/Turn)
Requires Thermodynamics
Requires Metallurgy
Requires Coal
Requires Iron
DestroyerDestroyer (Naval Units)
2401c7, 1201c8
01c6Can See Submarines
01c6Can Intercept Aircraft (30% Chance)
01c6Can Withdraw from Combat (25% Chance)
01c6+25% vs. Torpedo Boat
01c6+25% vs. Submarine
01c6+25% vs. Nuclear Submarine
01c6Defends first against Submarine, Nuclear Submarine
Requires Electronics
Requires Oil or Uranium
BattleshipBattleship (Naval Units)
4001c7, 1001c8
01c6Causes Collateral Damage (max. 60%)
01c6Can Bombard City Defenses (-20%/Turn)
Requires Synthetics
Requires Oil or Uranium
CruiserCruiser (Naval Units)
2801c7, 701c8
01c6Can Withdraw from Combat (25% Chance)
01c6Can Bombard City Defenses (-16%/Turn)
Requires Engine
Requires Refining
Requires Coal or Oil
Stealth DestroyerStealth Destroyer (Naval Units)
3001c7, 1201c8
01c6Invisible to Most Units
01c6Can See Submarines
01c62 First Strikes
01c6Can Withdraw from Combat (25% Chance)
01c6Defends first against Submarine, Nuclear Submarine
Requires Superconductors
Requires Oil or Uranium
Missile CruiserMissile Cruiser (Naval Units)
4001c7, 1001c8
01c6Cargo Space: 4 (Carries Missiles)
01c6Can Intercept Aircraft (30% Chance)
01c6Causes Collateral Damage (max. 60%)
01c6Can Bombard City Defenses (-20%/Turn)
Requires Satellites
Requires Oil or Uranium
line-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowCatapultCatapult (Siege Weapons)
301c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 40%)
01c6Immune to collateral damage from Siege Weapons
01c6+50% City Attack
01c6Can Bombard City Defenses (-8%/Turn)
Requires Mathematics
TrebuchetTrebuchet (Siege Weapons)
401c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+75% City Attack
01c6Can Bombard City Defenses (-12%/Turn)
Requires Fortification
Requires Machinery
BombardBombard (Siege Weapons)
501c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+50% City Attack
01c6Can Bombard City Defenses (-12%/Turn)
Requires Gunpowder
Requires Copper or Iron
CannonCannon (Siege Weapons)
801c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Cannon
01c6Can Bombard City Defenses (-12%/Turn)
Requires Physics
Requires Iron
ArtilleryArtillery (Siege Weapons)
1201c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Artillery
01c6+25% vs. Siege Weapons
01c6Can Bombard City Defenses (-12%/Turn)
Requires Ballistics
Requires Iron
HowitzerHowitzer (Siege Weapons)
1501c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 60% damage to enemy on attack
01c6Causes Collateral Damage (max. 60%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Howitzer
01c6+25% vs. Siege Weapons
01c6Can Bombard City Defenses (-16%/Turn)
Requires Flight
Requires Iron
Mobile ArtilleryMobile Artillery (Siege Weapons)
2001c7, 201c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 70% damage to enemy on attack
01c6Causes Collateral Damage (max. 70%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Mobile Artillery
01c6Can Bombard City Defenses (-16%/Turn)
Requires Computers
Requires Oil
Requires Iron
line-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowGalleyGalley (Naval Units)
201c7, 401c8
01c6Cargo Space: 2
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (50% Chance)
Requires Seafaring
CogCog (Naval Units)
501c7, 401c8
01c6Cargo Space: 2
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (25% Chance)
Requires Guilds
Requires Shipbuilding
GalleonGalleon (Naval Units)
801c7, 601c8
01c6Cargo Space: 3
01c6Can Withdraw from Combat (25% Chance)
Requires Exploration
Requires Gunpowder
SteamshipSteamship (Naval Units)
1201c7, 801c8
01c6Cargo Space: 3
01c6Can Withdraw from Combat (25% Chance)
Requires Thermodynamics
Requires Coal
TransportTransport (Naval Units)
1601c7, 1001c8
01c6Cargo Space: 4
01c6Can Withdraw from Combat (25% Chance)
Requires Infrastructure
Requires Oil or Uranium
line-straitline-arrowline-straitline-arrowBiplaneBiplane (Air Units)
1201c7, 101c8, 6 Range
01c6Can Intercept Aircraft (50% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-8%/Turn)
01c6Can be Based on Carriers
Requires Flight
Requires Oil
FighterFighter (Air Units)
1501c7, 101c8, 6 Range
01c6Can Intercept Aircraft (75% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-12%/Turn)
01c6Can be Based on Carriers
Requires Aviation
Requires Oil
Jet FighterJet Fighter (Air Units)
2801c7, 101c8, 10 Range
01c6Can Intercept Aircraft (100% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-16%/Turn)
01c6Can be Based on Carriers
Requires Aerodynamics
Requires Oil
Requires Aluminum
line-straitline-arrowWorkerWorker
201c8
01c6Can Enter Jungle, Marsh, Rainforest
01c6Can Improve Tiles
01c6Production consumes 0100
LabourerLabourer
201c8
01c6Can Enter Jungle, Marsh, Rainforest
01c6Can Improve Tiles
01c6Constructs Improvements +50% Faster
01c6Production consumes 0100
Requires Collectivism
line-straitline-arrowBomberBomber (Air Units)
1801c7, 101c8, 8 Range
01c6Causes Collateral Damage (max. 50%)
01c6-50% vs. Water Units
01c6Can Destroy Tile Improvements and Bomb City Defenses (-20%/Turn)
Requires Aviation
Requires Synthetics
Requires Oil
Stealth BomberStealth Bomber (Air Units)
2401c7, 101c8, 12 Range
01c6Can Evade Interception (50% Chance)
01c6Causes Collateral Damage (max. 75%)
01c6-50% vs. Water Units
01c6Can Destroy Tile Improvements and Bomb City Defenses (-24%/Turn)
Requires Superconductors
Requires Oil
Requires Aluminum
line-straitline-arrowScoutScout (Recon Units)
101c7, 101c8
01c6Can Enter Desert, Tundra, Ice, Jungle, Marsh, Rainforest
01c6Better Results from Tribal Villages
01c6+100% vs. Animals
01c6Starts with Disengage I, Reconnaissance
Requires Tanning
ExplorerExplorer (Recon Units)
501c7, 201c8
01c6Can Enter Desert, Tundra, Ice, Jungle, Marsh, Rainforest
01c6Better Results from Tribal Villages
01c6Ignores Terrain Movement Costs
01c6Can Withdraw from Combat (20% Chance)
01c6+25% Hills Attack
01c6+50% Jungle Attack
01c6+50% Forest Attack
01c6+50% Rainforest Attack
01c6+50% Taiga Attack
01c6Starts with Disengage I, Reconnaissance
Requires Cartography
line-straitline-arrowTankTank (Armored Units)
2801c7, 201c8
01c6Can Enter Desert, Tundra, Ice
01c6Doesn't Receive Defensive Bonuses
01c6Starts with Blitz
Requires Synthetics
Requires Oil
Main Battle TankMain Battle Tank (Armored Units)
4001c7, 201c8
01c6Can Enter Desert, Tundra, Ice
01c61 First Strike
01c6Doesn't Receive Defensive Bonuses
01c6Starts with Blitz
Requires Robotics
Requires Oil
Requires Aluminum
line-straitline-arrowSubmarineSubmarine (Naval Units)
2401c7, 1001c8
01c6Invisible to Most Units
01c6Can Move through Impassable Terrain
01c6Can Explore Rival Territory
01c6Can Withdraw from Combat (75% Chance)
01c6Targets any Galleon, Steamship, Transport first in combat outside cities
Requires Pneumatics
Requires Oil
Nuclear SubmarineNuclear Submarine (Naval Units)
3001c7, 1001c8
01c6Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People)
01c6Invisible to Most Units
01c6Can Move through Impassable Terrain
01c6Can Explore Rival Territory
01c6Can Withdraw from Combat (75% Chance)
01c6+50% vs. Submarine
01c6Targets any Galleon, Steamship, Transport first in combat outside cities
Requires Nuclear Power
Requires Uranium
line-straitline-arrowSAM InfantrySAM Infantry (Gunpowder Units)
1801c7, 101c8, 1 Range
01c6Can Intercept Aircraft (40% Chance)
01c6+75% vs. Helicopter Units
Requires Laser
Requires Rocketry
Mobile SAMMobile SAM (Gunpowder Units)
2201c7, 201c8, 1 Range
01c6Cannot Capture Enemy Cities or Units
01c6Can Intercept Aircraft (50% Chance)
01c6+50% vs. Helicopter Units
Requires Robotics
Requires Rocketry
Requires Oil