Promotion Tree

line-straitline-arrowline-bltrline-arrowline-bltrline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-bltrline-arrowline-tlbrline-tlbrline-tlbrline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-bltrline-bltrline-arrowline-bltrline-bltrline-arrowline-bltrline-arrowline-bltrline-arrowline-bltrline-arrowline-bltrline-bltrline-bltrline-bltrline-bltrline-arrowline-bltrline-bltrline-arrowline-tlbrline-tlbrline-straitline-bltrline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-tlbrline-tlbrline-arrowline-tlbrline-arrowline-tlbrline-tlbrline-tlbrline-arrowline-tlbrline-arrowline-tlbrline-tlbrline-arrowline-straitline-arrowline-tlbrline-tlbrline-tlbrline-tlbrline-arrowline-bltrline-arrowline-tlbrline-tlbrline-tlbrline-tlbrline-tlbrline-arrowline-bltrline-arrowline-straitline-arrowline-tlbrline-arrowline-tlbrline-tlbrline-bltrline-arrowline-bltrline-arrowline-tlbrline-tlbrline-tlbrline-arrowline-straitline-bltrline-bltrline-arrowline-straitline-arrowline-tlbrline-tlbrline-tlbrCombat ICombat I
01c6+10% Strength
Combat IICombat II
01c6+10% Strength
ChargeCharge
01c6+25% vs. Siege Weapons
Combat IIICombat III
01c6+10% Strength
Range IRange I
01c6+1 Operational Range
AmphibiousAmphibious
01c6No Combat Penalty for Attacking from Sea
01c6No movement loss when entering enemy waters
01c6No Combat Penalty for Crossing River
Drill IDrill I
01c61 Extra First Strike Chance
Disengage IDisengage I
01c6+20% Withdrawal Chance
Combat IVCombat IV
01c6Heals Extra 10% Damage/Turn in Neutral Lands
01c6+10% Strength
BlitzBlitz
01c6Can Attack Multiple Times per Turn
AceAce
01c6+25% Evasion Chance
Range IIRange II
01c6+1 Operational Range
Medic IMedic I
01c6Heals Units in Same Tile Extra 10% Damage/Turn
Drill IIDrill II
01c61 Extra First Strike
01c6Suffers 20% less Collateral Damage
ShockShock
01c6+25% vs. Melee Units
PinchPinch
01c6+25% vs. Gunpowder Units
SkirmishSkirmish
01c6+25% vs. Light Cavalry Units
CoverCover
01c6+25% vs. Archery Units
SentrySentry
01c6+1 Visibility Range
Flanking IFlanking I
01c6+20% Open Terrain Attack
Disengage IIDisengage II
01c6Immune to First Strikes
01c6+30% Withdrawal Chance
Navigation INavigation I
01c6+1 Movement Range
Combat VCombat V
01c6Heals Extra 10% Damage/Turn in Enemy Lands
01c6+10% Strength
CommandoCommando
01c6Can Use Enemy Roads
Lead by WarlordLead by Warlord
01c6Free upgrades
ReconnaissanceReconnaissance
01c6Can Heal while Moving
01c6-1 Terrain Movement Cost
Medic IIMedic II
01c6Heals Units in Adjacent Tiles Extra 10% Damage/Turn
MarchMarch
01c6Can Heal while Moving
FormationFormation
01c6+25% vs. Heavy Cavalry Units
AmbushAmbush
01c6+25% vs. Armored Units
Drill IIIDrill III
01c6+2 First Strike Chances
01c6Suffers 20% less Collateral Damage
Flanking IIFlanking II
01c6+20% Open Terrain Attack
MobilityMobility
01c6-1 Terrain Movement Cost
Navigation IINavigation II
01c6+1 Movement Range
Combat VICombat VI
01c6+25% Strength
LeadershipLeadership
01c6Gains +100% Experience from Combat
TacticsTactics
01c6+30% Withdrawal Chance
MoraleMorale
01c6+1 Movement Range
Medic IIIMedic III
01c6Heals Units in Same Tile Extra 15% Damage/Turn
01c6Heals Units in Adjacent Tiles Extra 15% Damage/Turn
Drill IVDrill IV
01c6+2 First Strikes
01c6Suffers 20% less Collateral Damage
01c6+10% vs. Heavy Cavalry Units
Flanking IIIFlanking III
01c6+25% Withdrawal Chance
01c6+25% Open Terrain Defense
line-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowline-bltrline-arrowline-straitline-arrowline-tlbrline-arrowDeception IDeception I
01c610% Detection Evasion Bonus
Instigator IInstigator I
01c650% Bonus Unrest From Missions
Alchemist IAlchemist I
01c650% Bonus Unhealthiness From Missions
Deception IIDeception II
01c610% Detection Evasion Bonus
Instigator IIInstigator II
01c650% Bonus Unrest From Missions
Alchemist IIAlchemist II
01c650% Bonus Unhealthiness From Missions
Deception IIIDeception III
01c610% Detection Evasion Bonus
Instigator IIIInstigator III
01c6100% Bonus City Revolt From Missions
line-straitline-arrowline-straitline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-tlbrline-arrowCity Raider ICity Raider I
01c6+15% City Attack
Barrage IBarrage I
01c6+20% Collateral Damage
City Raider IICity Raider II
01c6+15% City Attack
AccuracyAccuracy
01c6+8% City Bombard Damage
Barrage IIBarrage II
01c6+30% Collateral Damage
01c6+10% vs. Melee Units
City Raider IIICity Raider III
01c6+20% City Attack
Barrage IIIBarrage III
01c6+50% Collateral Damage
01c6+10% vs. Gunpowder Units
line-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-tlbrline-arrowline-straitline-arrowline-tlbrline-arrowInformant IInformant I
01c610% Enemy Spy Detection Bonus
01c650% Bonus To Counter Espionage Missions
Escape Artist IEscape Artist I
01c625% Bonus Escape Chance
Informant IIInformant II
01c610% Enemy Spy Detection Bonus
01c650% Bonus To Counter Espionage Missions
LoyaltyLoyalty
01c6Never Reveals Nationality
Escape Artist IIEscape Artist II
01c625% Bonus Escape Chance
Informant IIIInformant III
01c6+1 Visibility Range
01c610% Enemy Spy Detection Bonus
01c650% Bonus To Counter Espionage Missions
line-straitline-arrowline-straitline-arrowline-straitline-arrowline-straitline-arrowImproviser IImproviser I
01c610% Free Preparation Bonus
Improviser IIImproviser II
01c65% Free Preparation Bonus
Improviser IIIImproviser III
01c65% Free Preparation Bonus
Improviser IVImproviser IV
01c65% Free Preparation Bonus
Improviser VImproviser V
01c65% Free Preparation Bonus
line-straitline-arrowline-straitline-arrowGuerilla IGuerilla I
01c6+20% Hills Defense
Guerilla IIGuerilla II
01c6Double Movement in Hills
01c6+30% Hills Defense
Guerilla IIIGuerilla III
01c6+50% Withdrawal Chance
01c6+25% Hills Attack
line-straitline-arrowline-straitline-arrowWoodsman IWoodsman I
01c6+20% Jungle Defense
01c6+20% Forest Defense
01c6+20% Rainforest Defense
Woodsman IIWoodsman II
01c6Double Movement in Jungle
01c6Double Movement in Forest
01c6Double Movement in Rainforest
01c6+30% Jungle Defense
01c6+30% Forest Defense
01c6+30% Rainforest Defense
Woodsman IIIWoodsman III
01c6+2 First Strikes
01c6Heals Units in Same Tile Extra 15% Damage/Turn
01c6+50% Jungle Attack
01c6+50% Forest Attack
01c6+50% Rainforest Attack
line-straitline-arrowline-straitline-arrowCity Garrison ICity Garrison I
01c6+20% City Defense
City Garrison IICity Garrison II
01c6+25% City Defense
City Garrison IIICity Garrison III
01c6+30% City Defense
01c6+10% vs. Melee Units
line-straitline-arrowline-straitline-arrowLogistics ILogistics I
01c6+1 Movement Range
Logistics IILogistics II
01c6Can Use Enemy Roads
01c6-1 Terrain Movement Cost
Logistics IIILogistics III
01c6+1 Movement Range
line-straitline-arrowInterception IInterception I
01c6+10% Interception Chance
Interception IIInterception II
01c6+20% Interception Chance