Resources

Unit_Resource_Atlas_1_15 Deer

+10100 +101c4 , Supplies 3 Cities

Improvements

CampCamp
01c6+10102 with Firearms
01c6+20102 from Elective
+20100

Technology

TanningTanning
01c6Can Build a Camp
01c6Can Train Scout, Archer, Skirmisher
01c6Can Construct Tannery
800114
(Enables)

Used by

TanneryTannery
01c6+101c4 from Deer
01c6+101c2 from Fur
01c6New Recon Units Receive +2 Experience Points
Requires Tanning
400101

History

    These ruminant mammals are widely distributed, with representatives in all continents except Australia and Africa. Deer differ from other ruminants in that they have antlers instead of horns. The male deer are called stags, harts, bucks, or bulls, and females are called does, hinds, or cows. Young deer are often referred to as fawns or calves.
    It is thought that the New World species evolved about five million years ago in the forests of North America and Siberia.

Unit_Resource_Atlas_1_13 Fur

+10102 +101c2 , Supplies 3 Cities

Improvements

CampCamp
01c6+10102 with Firearms
01c6+20102 from Elective
+20102 Nature ReserveNature Reserve, -10101
01c6+10102 along River
01c6+20102 with Tourism
01c6Gives terrain a higher chance to spread
+20102

Technology

TanningTanning
01c6Can Build a Camp
01c6Can Train Scout, Archer, Skirmisher
01c6Can Construct Tannery
800114
(Enables) SyntheticsSynthetics
Obsoletes Star Fort
Obsoletes Amber
Obsoletes Fur
Obsoletes Jade
Obsoletes Pearls
01c6Can Train Tank, Battleship, Bomber
01c6Can Construct Department Store
65000114
(Obsoletes)

Used by

TanneryTannery
01c6+101c4 from Deer
01c6+101c2 from Fur
01c6New Recon Units Receive +2 Experience Points
Requires Tanning
400101
Saint Sophia's CathedralSaint Sophia's Cathedral, +60115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6Free Skirmish promotion for Melee, Light Cavalry, and Heavy Cavalry units
Requires Guilds
Requires Fur
2000101
Obsolete with Statecraft

History

    Throughout history, animal furs have been valuable commodities for trade and sale. Many different types of animals including minks, rabbits, and beavers have been captured by trappers for the purpose of obtaining their pelts for use in the making of clothing and other items. The exploration and colonization of the New World caused the fur industry to boom by making a variety of furs readily available. By the late 1800's, farms were set up specifically to raise animals for the fur industry. Starting in the 1970's, environmentalists and animal rights groups have lobbied to change public opinion concerning the harvesting and sale of furs. Despite these vocal groups, the fur industry remains profitable, if not as widespread, in the world today.

Unit_Resource_Atlas_7_13 Ivory

+10101 +101c2 , Supplies 3 Cities

Improvements

CampCamp
01c6+10102 with Firearms
01c6+20102 from Elective
+10101, +10102 Nature ReserveNature Reserve, -10101
01c6+10102 along River
01c6+20102 with Tourism
01c6Gives terrain a higher chance to spread
-20101, +30102

Technology

TanningTanning
01c6Can Build a Camp
01c6Can Train Scout, Archer, Skirmisher
01c6Can Construct Tannery
800114
(Enables) EngineEngine
Obsoletes Torre de Belem
Obsoletes Ivory
01c6Can Train Cruiser
01c6Can Construct Coal Plant, Crystal Palace
01c6Can Create Suez Canal
42000114
(Obsoletes)

Used by

War ElephantWar Elephant (Heavy Cavalry Units)
801c7, 101c8
01c6Can Enter Jungle, Rainforest
01c6Doesn't Receive Defensive Bonuses
01c6+25% vs. Heavy Cavalry Units
Requires Generalship
Requires Riding
Requires Ivory
Statue of ZeusThe Statue of Zeus, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6No 01d7 on City Conquest
Requires Paganism
Requires Literature
3000101 (Double Production Speed with Ivory)
Obsolete with Fortification
Great Adobe MosqueGreat Adobe Mosque, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6Can turn 2 Citizens into Priest
01c6+10102 on Desert and Semidesert
Requires Doctrine
Requires Ivory
6000101 (Double Production Speed with Stone)
Obsolete with Measurement
University of SankoreUniversity of Sankore, +80115, +201ce (Great Scientist)
01c6World Wonder (1 Allowed)
01c6Receive additional 0113 when trading technologies
Requires Scholarship
Requires Ivory
6000101 (Double Production Speed with Stone)
Obsolete with Scientific Method

History

    Elephants are the largest living land mammals. At birth it is common for an elephant calf to weigh 225 pounds! In the wild, elephants exhibit complex social behavior and strong family bonds. Social hierarchy in calf-cow groups is based on size and age, with the largest and oldest at the top and the smallest and youngest last. Adolescent males determine their own ranking order through jousting contests using head and tusks. Elephants communicate with very low and long ranging subsonic tones.
    Elephant taming began in the Indus valley around 4000 years ago. The first military application of elephants dates from around 1100 BC and is mentioned in several Sanskrit hymns. From the east, war elephants migrated to the Persian Empire where they stood against Alexander the Great at the battle of Gaugamela. Though they did not play a significant role in the battle, Alexander saw their usefulness and began incorporating them into his army. Later the use spread throughout Europe and elephants were used in such famous campaigns as the Macedonian wars and by Hannibal during the Second Punic War.

Unit_Resource_Atlas_6_12 Corn

+10100 +101c4 , Supplies 1 Cities

Improvements

FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
+20100

Technology

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114
(Enables)

Used by

Grain SiloGrain Silo
01c6+101c4 from Corn, Rice, Wheat, Millet
Requires Granary
Requires Collectivism
2000101
Pyramid of the SunPyramid of the Sun, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+3 01ce per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
5000101 (Double Production Speed with Stone)
Obsolete with Crop Rotation
Temple of KukulkanTemple of Kukulkan, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+101c2 from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
4500101 (Double Production Speed with Stone)
Obsolete with Exploration
Floating GardensFloating Gardens, +60100, +40115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
4500101 (Double Production Speed with Stone)
Cereal

History

    The term "corn" applies to any staple food grain or fruit of a plant in the grass family. It is also commonly called "maize." Maize is native to the valley of southern Mexico and cultivation of it is thought to have started from 7,500 to 12,000 years ago. Archaeological remains of the earliest maize cob, found at Guila Naquitz Cave in the Oaxaca Valley of Mexico, date back roughly 6,250 years.

Potato Potatoes

+10100 +101c4 , Supplies 2 Cities

Improvements

FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
+20100

Technology

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114
(Enables)

Used by

DistilleryDistillery, +101c5
01c6+10102 on improved Potatoes resources
01c6+10102 on improved Rice resources
01c6+10102 on improved Sugar resources
01c6+10102 on improved Wine resources
01c6+101c2 from Potatoes, Sugar
Requires Chemistry
1800101
Machu PicchuMachu Picchu, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+20113 per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
4000101 (Double Production Speed with Stone)
Obsolete with Geology

History

    The potato (Solanum tuberosum) is a perennial plant of the Solanaceae, or nightshade, family, commonly grown for its starchy tuber. Potatoes are the world's most widely grown tuber crop, and the fourth largest crop in terms of fresh produce (after rice, wheat, and maize), but this ranking is inflated due to the high water content of fresh potatoes relative to that of other crops. The potato originated in South America, somewhere in present-day Peru. Potatoes are important to the culture of the Andes, where farmers grow many different varieties that have a remarkable diversity of colors and shapes. Potatoes spread to the rest of the world after European contact with the Americas in the late 1400s and early 1500s and have since become an important field crop.

Unit_Resource_Atlas_2_16 Wheat

+10100 +101c4 , Supplies 1 Cities

Improvements

FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
+20100

Technology

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114
(Enables)

Used by

Grain SiloGrain Silo
01c6+101c4 from Corn, Rice, Wheat, Millet
Requires Granary
Requires Collectivism
2000101
Cereal

History

    Wheat has been a staple crop for civilizations occupying temperate zones of the planet since pre-historic times. There is archeological evidence that bread wheat was cultivated in southern Turkestan as early as 6000 BC, though naturally occurring wheat was probably used for food purposes much earlier. Throughout the temperate zones, wheat has become the primary food crop. It is particularly well suited for growth in vast, open plains like those found in the central United States.

Millet Millet

+10100 +101c4 , Supplies 1 Cities

Improvements

FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
+20100

Technology

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114
(Enables)

Used by

Grain SiloGrain Silo
01c6+101c4 from Corn, Rice, Wheat, Millet
Requires Granary
Requires Collectivism
2000101
Cereal

History

    The cultivation of common millet as the earliest dry crop in East Asia has been attributed to its resistance to drought, and this has been suggested to have aided its spread. Asian varieties of millet made their way from China to the Black Sea region of Europe by 5000 BCE.

    Millet was growing wild in Greece as early as 3000 BCE, and bulk storage containers for millet have been found from the Late Bronze Age in Macedonia and northern Greece. Hesiod describes that "the beards grow round the millet, which men sow in summer." And millet is listed along with wheat in the third century BCE by Theophrastus in his "Enquiry into Plants".

    Pearl millet is one of the two major crops in the semiarid, impoverished, less fertile agriculture regions of Africa and southeast Asia. Millets are not only adapted to poor, droughty, and infertile soils, but they are also more reliable under these conditions than most other grain crops. This has, in part, made millet production popular, particularly in countries surrounding the Sahara in western Africa.

Unit_Resource_Atlas_3_12 Clam

+10100 +101c4 , Supplies 2 Cities

Improvements

Fishing BoatsFishing Boats
01c6+10100 from Republic
01c6+20102 from Thalassocracy
+20100 Ocean FisheryOcean Fishery +30100

Technology

RefrigerationRefrigeration
01c6+1 Extra Moves for Water Units
01c6Allows Trade of Clam, Crab, Fish
01c6Can Construct Abattoir, Tsukiji Fish Market
01c6Required for the spread of Fishing Industry
38000114
(Trade)

Used by

HarborHarbor
01c6Water Tiles: +10100
01c6+101c4 from Clam, Crab, Fish, Whale
01c6Required to Build Wharf, Customs House, San Marco Basilica
Requires Access to Coast
Requires Shipbuilding
600101 (Double Production Speed with Thalassocracy)
Fishing

History

    Clams are shelled marine or freshwater molluscs that live up to 150 years old. They can be eaten raw, steamed, boiled, baked or fried. In the shallow coral reefs of the South Pacific and Indian oceans, giant clams, traditionally called pa'ua, can grow to a weight of 440 pounds and measure as much as 1.5 meters across. These giant clams are the largest living bivalve mulluscs.
    Historically, the giant clam was also known as killer clam or man-eating clam and reputed to cause deaths. Today, it is generally acknowledged that the giant clam is neither aggressive nor particularly dangerous.

Unit_Resource_Atlas_8_12 Crab

+10100 +101c4 , Supplies 2 Cities

Improvements

Fishing BoatsFishing Boats
01c6+10100 from Republic
01c6+20102 from Thalassocracy
+20100 Ocean FisheryOcean Fishery +30100

Technology

RefrigerationRefrigeration
01c6+1 Extra Moves for Water Units
01c6Allows Trade of Clam, Crab, Fish
01c6Can Construct Abattoir, Tsukiji Fish Market
01c6Required for the spread of Fishing Industry
38000114
(Trade)

Used by

HarborHarbor
01c6Water Tiles: +10100
01c6+101c4 from Clam, Crab, Fish, Whale
01c6Required to Build Wharf, Customs House, San Marco Basilica
Requires Access to Coast
Requires Shipbuilding
600101 (Double Production Speed with Thalassocracy)
Fishing

History

    Crabs have long been a significant provider of food to those living on the mid-Eastern coastline of the United States. Within the Chesapeake Bay, thousands of crabs are harvested every year. Other forms of crabs are also found in various places and include such species as the Alaskan king crab and the Dungeness crab.

Unit_Resource_Atlas_4_15 Fish

+10100 +101c4 , Supplies 2 Cities

Improvements

Fishing BoatsFishing Boats
01c6+10100 from Republic
01c6+20102 from Thalassocracy
+30100 Ocean FisheryOcean Fishery +40100

Technology

RefrigerationRefrigeration
01c6+1 Extra Moves for Water Units
01c6Allows Trade of Clam, Crab, Fish
01c6Can Construct Abattoir, Tsukiji Fish Market
01c6Required for the spread of Fishing Industry
38000114
(Trade)

Used by

HarborHarbor
01c6Water Tiles: +10100
01c6+101c4 from Clam, Crab, Fish, Whale
01c6Required to Build Wharf, Customs House, San Marco Basilica
Requires Access to Coast
Requires Shipbuilding
600101 (Double Production Speed with Thalassocracy)
Fishing

History

    Prevailing winds, ocean currents, and deep water trenches can often combine to produce conditions that are optimum for fishing. In areas such as the Pacific coast of Central and South America, offshore winds push the warm surface waters out to deeper waters. Underwater currents push cold, nutrient-rich water from deep below the surface back toward the coast. The high concentration of nutrients in this colder water, caused by decomposition of organic matter at extreme depths, creates an ideal environment for fish and other sea life. Civilizations with access to areas such as this can significantly increase their food supply by establishing a thriving fishing industry.

Pearl Pearls

+10102 +101c2 , Supplies 3 Cities

Improvements

Fishing BoatsFishing Boats
01c6+10100 from Republic
01c6+20102 from Thalassocracy
+20102 Ocean FisheryOcean Fishery +10100, +20102 Marine ReserveMarine Reserve, +10100, +10102 +30102

Technology

SyntheticsSynthetics
Obsoletes Star Fort
Obsoletes Amber
Obsoletes Fur
Obsoletes Jade
Obsoletes Pearls
01c6Can Train Tank, Battleship, Bomber
01c6Can Construct Department Store
65000114
(Obsoletes)

Used by

JewellerJeweller, +20115
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Amber, Gems, Jade, Pearls
Requires Aesthetics
800101 (Double Production Speed with Caste System)
Luxury

History

    The Pandyas of Southern India are believed to have been founded around 400 BC. They controlled the pearl fisheries along the South Indian coast, between Sri Lanka and India-Gulf of Mannar Gulf of Mannar, which produced some of the finest pearls in the known ancient world. The Gulf of Mannar is known for its pearl banks of Pinctada radiata and Pinctada fucata for at least two thousand years. Megasthenes reported about the pearl fisheries of the Pandyas, indicating that the Pandyas derived great wealth from the pearl trade.
    For thousands of years, most seawater pearls were retrieved by divers working in the Indian Ocean, in areas like the Persian Gulf, the Red Sea, and in the Gulf of Mannar. Starting in the Han Dynasty (206 BC-220 AD), the Chinese hunted extensively for seawater pearls in the South China Sea. In the 14th-century Arabian Sea, the traveller Ibn Battuta provided the earliest known description of pearl diving by means of attaching a cord to the diver's waist. [PARGRAPH:1]When Spanish conquistadors arrived in the Western Hemisphere, they discovered that around the islands of Cubagua and Margarita, some 200 km north of the Venezuelan coast, was an extensive pearl bed (a bed of pearl oysters).
    Margarita pearls are extremely difficult to find today and are known for their unique yellowish color. The most famous Margarita necklace that any one can see today is the one that then Venezuelan President Romulo Betancourt gave to Jacqueline Kennedy when she and her husband, President John F. Kennedy paid an official visit to Venezuela.
    Before the beginning of the 20th century, pearl hunting was the most common way of harvesting pearls. Divers manually pulled oysters from ocean floors and river bottoms and checked them individually for pearls. Not all mussels and oysters produce pearls. In a haul of three tons, only three or four oysters will produce perfect pearls.

Unit_Resource_Atlas_2_15 Hit Football Event

+101c2 , Supplies 10 Cities

Improvements

Technology

Used by

StadiumStadium, +101c2
01c6+25%0115 with Power (01d8)
01c6+101c2 from Hit Football Event
Requires Arena
Requires Television
3000101
WembleyWembley, +50%0115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Provides 7 Hit Football Event (0197), +101c2
Requires Radio
10000101

History

    Football (also known as association football or soccer) is a team sport played between two teams, of 11 players each, and is widely considered to be the most popular sport in the world. The modern game was officiated in England following the formation of the Football Association, whose 1863 set of rules created the foundations for how the sport is played today. Football is governed internationally by the FIFA. The most prestigious international football competition is the World Cup, played every four years, which is also the most widely viewed and famous sporting event in the world, even more popular than the Summer Olympics. In many parts of the world football evokes great passions and plays an important role in the life of individual fans, local communities, and even nations.

Unit_Resource_Atlas_4_16 Hit Singles

+101c2 , Supplies 10 Cities

Improvements

Technology

Used by

Broadcast TowerBroadcast Tower
01c6+50%0115 with Power (01d8)
01c6+101c2 per 10% 0115 Rate
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Hit Singles
01c6+101c2 with Nationhood
01c6Required to Build CN Tower
Requires Radio
2250101
GracelandGraceland, +50%0115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Provides 7 Hit Singles (0198), +101c2
Requires Television
10000101

History

    Music is an art form that involves audible sound. The sound may be created by human voices, percussion, by hitting or strumming strings under tension, by blowing air across a reed, and so forth. It is impossible to date the origins of music, but instruments made of stone and bone have been discovered dating back more than 45,000 years. Every culture known has developed its own forms of music.
    It is impossible to imagine what the earliest forms of music sounded like. It was impossible to record any kind of music until the invention of musical notation. It is believed that ancient Egypt had some form of musical notation dating to 3000 BC, while the Greeks were notating music in 200 BC. The current western style of musical notation is credited to Guido d'Arezzo around 1020 AD.

Unit_Resource_Atlas_5_15 Hit Movies

+101c2 , Supplies 10 Cities

Improvements

Technology

Used by

CinemaCinema, +101c2, +20115, +25%0115
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Hit Movies
Requires Theatre
Requires Film
2000101
HollywoodHollywood, +50%0115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Provides 7 Hit Movies (0199), +101c2
Requires Film
10000101

History

    Throughout history, man has been fascinated by moving images. Before the movie, such images were created by magic lanterns, zoetropes, flip books, and the like. In the 1880s, photographic film was invented, and the new material's potential to create moving pictures was quickly seen. Within just several years motion picture cameras and projectors were created, and the "movie" - moving pictures - was born.
    Movies were silent for their first forty years, but by the late 1920s soundtracks were added and the "talkie" was born. By the mid-1950s color film was common. Excepting for improvements in picture and sound quality, movies have remained essentially the same since.
    In the early years of movies, the United States produced the majority of films, most made in Hollywood, California. Though the US remains an important producer, a number of other countries now have film industries that rival Hollywood. For instance, the Indian film industry produces more films per year than the US and sells more tickets. However, no other films can yet match Hollywood's international appeal.

Unit_Resource_Atlas_1_12 Aluminum

+10101

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30101, +10102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40101, +20102

Technology

MetallurgyMetallurgy
01c6Reveals Aluminum, Rare Earths
01c6Can Train Ironclad
01c6Can Construct Ironworks, Bell Rock Lighthouse
01c6Required for the spread of Steel Industry
32000114
(Reveals) ElectricityElectricity
Obsoletes Potala Palace
01c6Windmill: +10102
01c6Watermill: +10102
01c6Can Construct Laboratory, Menlo Park
01c6Diplomatic contact is maintained indefinitely
46000114
(Enables)

Used by

Main Battle TankMain Battle Tank (Armored Units)
4001c7, 201c8
01c6Can Enter Desert, Tundra, Ice
01c61 First Strike
01c6Doesn't Receive Defensive Bonuses
01c6Starts with Blitz
Requires Robotics
Requires Oil
Requires Aluminum
Jet FighterJet Fighter (Air Units)
2801c7, 101c8, 10 Range
01c6Can Intercept Aircraft (100% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-16%/Turn)
01c6Can be Based on Carriers
Requires Aerodynamics
Requires Oil
Requires Aluminum
Stealth BomberStealth Bomber (Air Units)
2401c7, 101c8, 12 Range
01c6Can Evade Interception (50% Chance)
01c6Causes Collateral Damage (max. 75%)
01c6-50% vs. Water Units
01c6Can Destroy Tile Improvements and Bomb City Defenses (-24%/Turn)
Requires Superconductors
Requires Oil
Requires Aluminum
DroneDrone (Air Units)
2001c7, 101c8, 10 Range
01c6Invisible to All Units
01c6Can Explore Rival Territory
01c6Can Evade Enemy Detection (50% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-16%/Turn)
01c6Can be Based on Carriers
Requires Cybernetics
Requires Oil
Requires Aluminum
Industrial ParkIndustrial Park, +101c5
01c6+10%0101 with Aluminum
01c6+10%0101 with Oil
01c6+10%0101 with Rubber
01c6Can turn 2 Citizens into Engineer
01c6+101c5 from Aluminum, Oil, Rubber
Requires Factory
Requires Assembly Line
3000101
Floralis GenericaFloralis Generica, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+10102 during Golden Ages
Requires Ecology
16000101 (Double Production Speed with Aluminum)
Space ElevatorThe Space Elevator, +201ce (Great Scientist)
01c6World Wonder (1 Allowed)
01c6+100% Spaceship Production in All Cities
01c6+10102 for every Satellite constructed
01c6+50102 for every space project completed
Can build at a maximum latitude of 30 degrees
Requires Supermaterials
30000101 (Double Production Speed with Aluminum)
Strategic Defense InitiativeStrategic Defense Initiative
01c6Team Project (1 Allowed)
01c6Satellites can intercept Nuclear Weapons
01c6Satellites can attack enemy Satellites
Requires Someone to Create The Manhattan Project
Requires Man in Space
10000101 (Double Production Speed with Aluminum)
Global Positioning SystemGlobal Positioning System
01c6Team Project (1 Allowed)
01c6+4 experience for Air units
01c6All units receive the Commando promotion
Requires Man in Space
15000101 (Double Production Speed with Aluminum)
International Space StationInternational Space Station
01c6World Project (1 Allowed)
01c6+201ce for Satellites
Required for Anyone to Create Interstellar Probe
Requires Man in Space
20000101 (Double Production Speed with Aluminum)
First SatelliteFirst Satellite
01c6Team Project (1 Allowed)
01c6First to complete causes Anarchy for everyone working on the project
01c6Enables Satellite
Required to Create Man in Space
Requires Ballistic Missile
12000101 (Double Production Speed when already completed by another civilization) (Double Production Speed with Aluminum)
Man in SpaceMan in Space
01c6Team Project (1 Allowed)
01c6First to complete receives +4 experience for Air units
01c6Reveals World Map
Required to Create Strategic Defense Initiative, Global Positioning System, International Space Station, Lunar Landing, Golden Record, Mission to Mars, Lunar Colony
Requires First Satellite
12000101 (Double Production Speed when already completed by another civilization) (Double Production Speed with Aluminum)
Lunar LandingLunar Landing
01c6World Project (1 Allowed)
01c6Starts a Golden Age
Required for Anyone to Create Golden Record, Mission to Mars, Lunar Colony
Requires Man in Space
20000101 (Double Production Speed with Aluminum)
Golden RecordGolden Record
01c6World Project (1 Allowed)
01c6+30115 for Satellites
01c6Half the spaceship production modifier also increases culture output
Requires Someone to Create Lunar Landing
Requires Man in Space
24000101 (Double Production Speed with Aluminum)
Mission to MarsMission to Mars
01c6Team Project (1 Allowed)
Required to Create Interstellar Probe, Mars Framing, Mars Power Source, Mars Extractor, Mars Habitat, Mars Hydroponics, Mars Laboratory, Mars Control Center
Requires Someone to Create Lunar Landing
Requires Man in Space
30000101 (Builds 50% Faster when already completed by another civilization) (Double Production Speed with Aluminum)
Lunar ColonyLunar Colony
01c6World Project (1 Allowed)
01c6+100% Spaceship Production in All Cities
01c6+20101 for Satellites
Requires Someone to Create Lunar Landing
Requires Man in Space
24000101 (Double Production Speed with Aluminum)
Interstellar ProbeInterstellar Probe
01c6World Project (1 Allowed)
01c6Starts a Golden Age
Requires Someone to Create International Space Station
Requires Mission to Mars
50000101 (Double Production Speed with Aluminum)
Mars FramingMars Framing
01c6Team Project (5 Allowed)
01c61-5 Required for Space Race Victory
Requires Mission to Mars
15000101 (Double Production Speed with Aluminum)
Mars HabitatMars Habitat
01c6Team Project (5 Allowed)
01c61-5 Required for Space Race Victory
Requires Mission to Mars
20000101 (Double Production Speed with Aluminum)
Mars LaboratoryMars Laboratory
01c6Team Project (3 Allowed)
01c63 Required for Space Race Victory
Requires Mission to Mars
20000101 (Double Production Speed with Aluminum)
AutomobilesTechTree_Atlas_7_2

History

    A silvery-gray metal, aluminum has a staggering number of uses and applications in the modern age. Just a few benefits include the fact it never rusts, is lighter than copper (and almost as effective in electricity transmission), and is soft enough to easily mold for nearly any purpose. Though the dominant metal in the Earth's composition, aluminum wasn't discovered until 1825, thousands of years after copper and iron. The primary reason for this was the difficulty in extracting the metal from the ore (bauxite). Charles Hall, a 22-year-old American, created what was to become the most cost-effective method of separating aluminum in 1886. His process involved passing an electrical current through aluminum oxide, resulting in separate components of pure aluminum and oxygen.

Amber Amber

+10102 +101c2 , Supplies 3 Cities

Improvements

Harvest BoatsHarvest Boats
01c6+20102 from Thalassocracy
+30102 MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40102

Technology

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables) SyntheticsSynthetics
Obsoletes Star Fort
Obsoletes Amber
Obsoletes Fur
Obsoletes Jade
Obsoletes Pearls
01c6Can Train Tank, Battleship, Bomber
01c6Can Construct Department Store
65000114
(Obsoletes)

Used by

JewellerJeweller, +20115
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Amber, Gems, Jade, Pearls
Requires Aesthetics
800101 (Double Production Speed with Caste System)
Amber RoomAmber Room, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Other civilization are more willing to enter into defensive pacts
01c6Shares golden ages of defensive pact partners
Requires Geology
7500101 (Double Production Speed with Amber)
Obsolete with Power Projection
Luxury

History

    Amber is the petrified remnant of ancient tree resins, mostly dating back to the Cretaceous period or later; before that time, evergreen trees did not exist. Amber is rare and prized for its distinctive translucent, typically yellow color, and also for the relative ease with which it can be carved and worked compared to other gem and gem-like materials. It is in effect a semi-precious stone.

    Amber is found in a variety of sources, although large deposits of this semi-precious stone are rare. Trade in amber flourished in the Baltic sea, chiefly in what is currently the Kaliningrad Oblast of Russia (which still contains 90% of known amber reserves). Certain other deposits exist elsewhere in the world, such as the exotic blue amber of the Dominican Republic.

    One interesting scientific feature of amber is that, being the fossilized remnant of a sticky organic resin, it can entrap things. There were many cases in the prehistoric past of insects and plant material becoming stuck and "included" inside the resin as it petrified into amber. This has resulted in very well-preserved specimens of flies, mosquitos, and other biological remnants, trapped inside the translucent amber.

Unit_Resource_Atlas_4_12 Coal

+10101

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30101 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40101

Technology

GeologyGeology
Obsoletes Machu Picchu
Obsoletes Monolithic Church
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Reveals Coal
01c6Can Construct Salt Cathedral, Amber Room
22000114
(Reveals) MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

SteamshipSteamship (Naval Units)
1201c7, 801c8
01c6Cargo Space: 3
01c6Can Withdraw from Combat (25% Chance)
Requires Thermodynamics
Requires Coal
IroncladIronclad (Naval Units)
2001c7, 601c8
01c6Causes Collateral Damage (max. 50%)
01c6Can Bombard City Defenses (-12%/Turn)
Requires Thermodynamics
Requires Metallurgy
Requires Coal
Requires Iron
Torpedo BoatTorpedo Boat (Naval Units)
1801c7, 801c8
01c6Cannot Enter Ocean
01c61 First Strike
01c6Can Withdraw from Combat (50% Chance)
01c6+50% Coast Attack
Requires Ballistics
Requires Thermodynamics
Requires Coal or Oil
CruiserCruiser (Naval Units)
2801c7, 701c8
01c6Can Withdraw from Combat (25% Chance)
01c6Can Bombard City Defenses (-16%/Turn)
Requires Engine
Requires Refining
Requires Coal or Oil
Coal PlantCoal Plant
01c6Provides Power (01d8) with Coal (+201c5)
Requires Factory
Requires Engine
2500101 (Double Production Speed with Central Planning)
Railway StationRailway Station, +101c5
01c6+1 Trade Routes
01c6Can turn 1 Citizen into Engineer
01c6Required to Build Chateau Frontenac
Requires Railroad
Requires Coal or Oil
2500101
IronworksIronworks, +201c5, +101ce (Great Engineer)
01c6National Wonder (1 Allowed)
01c6+50%0101 with Coal
01c6+50%0101 with Iron
01c6Can turn 3 Citizens into Engineer
Requires Forge (In 50% Of All Cities)
Requires Metallurgy
7000101
National ParkNational Park, +801c4, +30115, +101ce (Great Scientist)
01c6National Wonder (1 Allowed)
01c6Removes access to Coal (0178) from the city.
01c6+1 Free Specialist per Nature Reserve, Marine Reserve
Requires Civil Rights
3000101
SteelBuildRailroad

History

    More than 300 million years ago, plant life growing in swamps began to decompose. Layers of sand and mud covered the decomposing plants, and the decaying plants were compressed by the combined weight of water and sediment. Over time, the plant matter hardened and became coal. Coal deposits are mined all over the world, and coal was one of the major fuel sources in the world through the 1970's. In many countries, concern over the environmental effects of the burning of coal has led to a decline in its use. The smoke produced by burning coal has a high acid content, and creates an environmental condition known as "acid rain", which is harmful to plant and animal life. Despite the environmental concerns, some of the largest coal mines in the U.S. each still produce more than 450,000 metric tons annually, making coal mining a very profitable industry.

Unit_Resource_Atlas_5_12 Copper

+10101

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30101 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40101

Technology

SmeltingSmelting
01c6Reveals Copper
01c6Can Train Spearman
1200114
(Reveals) MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

Light SwordsmanLight Swordsman (Melee Units)
501c7, 101c8
Requires Alloys
Requires Copper or Iron or Obsidian
AxemanAxeman (Melee Units)
01c6National Unit (0 Allowed)
501c7, 101c8
01c6+50% vs. Melee Units
Requires Alloys
Requires Copper or Iron or Obsidian
Heavy SwordsmanHeavy Swordsman (Melee Units)
801c7, 101c8
01c6+10% City Attack
Requires Civil Service
Requires Steel
Requires Copper or Iron
SpearmanSpearman (Melee Units)
401c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Smelting
Requires Copper or Iron or Obsidian
Heavy SpearmanHeavy Spearman (Melee Units)
601c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Steel
Requires Copper or Iron
HorsemanHorseman (Heavy Cavalry Units)
601c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
Requires Riding
Requires Horse
Requires Copper or Iron
Camel RiderCamel Rider (Heavy Cavalry Units)
501c7, 201c8
01c6Can Enter Desert
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
01c6Starts with Desert Adaptation
Requires Riding
Requires Camel
Requires Copper or Iron
BombardBombard (Siege Weapons)
501c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+50% City Attack
01c6Can Bombard City Defenses (-12%/Turn)
Requires Gunpowder
Requires Copper or Iron
GalleassGalleass (Naval Units)
601c7, 401c8
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (25% Chance)
01c6+50% Coast Strength
Requires Gunpowder
Requires Compass
Requires Copper or Iron
PrivateerPrivateer (Naval Units)
1001c7, 601c8
01c6Hidden Nationality
01c6Can Attack without Declaring War
01c6Can Withdraw from Combat (50% Chance)
01c6Starts with Sentry
Requires Exploration
Requires Gunpowder
Requires Copper or Iron
Buddhist ChaityaBuddhist Chaitya, +25%0115
01c6+201c2 if 0151 is State 01c9
01c6+25%0115 with 0151 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0151 State Religion
Requires Buddhist Stupa (2 Total)
3000101 (Double Production Speed with Copper)
Taoist GongTaoist Gong, +25%0115
01c6+201c2 if 0155 is State 01c9
01c6+25%0115 with 0155 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0155 State Religion
Requires Taoist Guan (2 Total)
3000101 (Double Production Speed with Copper)
ColossusThe Colossus, +60115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6Water Tiles: +20102
Requires Paganism
Requires Access to Coast
Requires Bloomery
4000101 (Double Production Speed with Copper)
Obsolete with Guilds
Statue of LibertyThe Statue of Liberty, +60115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6+1 Free Specialists in All Cities
Requires Forge
Requires Access to Coast
Requires Representation
15000101 (Double Production Speed with Copper)
Golden Gate BridgeGolden Gate Bridge, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+10102 from Scientist in All Cities
01c6+10102 from Engineer in All Cities
Requires Access to Coast
Requires a River
Requires Infrastructure
20000101 (Builds 50% Faster with Copper)
SteelTechTree_Atlas_7_2

History

    Copper is a metal that has been used by humanity for over five millennia. Copper is a soft metal and in its natural state unsuited for lengthy use - copper swords and daggers become dull very quickly, for instance. It is attractive, however, and was commonly used for pendants, bracelets and other decorative artifacts. By around 3000 BC, it was discovered that melting a bit of zinc or tin with the copper produced a much harder and more useful product: bronze. Within a short period bronze weapons, armor, and tools were in widespread use, and thus the Bronze Age was born.
    Interestingly, bronze is actually a tougher metal than iron. The Bronze Age was succeeded by the Iron Age not because iron was a better metal, but because tin and zinc had become scarce.

Unit_Resource_Atlas_6_13 Iron

+10101

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30101 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40101

Technology

BloomeryBloomery
01c6Reveals Iron
01c6Can Train Swordsman
01c6Can Construct The Colossus
3000114
(Reveals) MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

Light SwordsmanLight Swordsman (Melee Units)
501c7, 101c8
Requires Alloys
Requires Copper or Iron or Obsidian
AxemanAxeman (Melee Units)
01c6National Unit (0 Allowed)
501c7, 101c8
01c6+50% vs. Melee Units
Requires Alloys
Requires Copper or Iron or Obsidian
SwordsmanSwordsman (Melee Units)
601c7, 101c8
01c6+10% City Attack
Requires Bloomery
Requires Iron
Heavy SwordsmanHeavy Swordsman (Melee Units)
801c7, 101c8
01c6+10% City Attack
Requires Civil Service
Requires Steel
Requires Copper or Iron
SpearmanSpearman (Melee Units)
401c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Smelting
Requires Copper or Iron or Obsidian
Heavy SpearmanHeavy Spearman (Melee Units)
601c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Steel
Requires Copper or Iron
PikemanPikeman (Melee Units)
801c7, 101c8
01c6+50% vs. Heavy Cavalry Units
01c6+50% vs. Melee Units
Requires Companies
Requires Iron
CrossbowmanCrossbowman (Archery Units)
601c7, 101c8
01c61 First Strike
01c6+25% City Defense
01c6+25% Hills Defense
01c6+25% vs. Light Cavalry Units
01c6+25% vs. Melee Units
Requires Machinery
Requires Iron
HorsemanHorseman (Heavy Cavalry Units)
601c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
Requires Riding
Requires Horse
Requires Copper or Iron
Camel RiderCamel Rider (Heavy Cavalry Units)
501c7, 201c8
01c6Can Enter Desert
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
01c6Starts with Desert Adaptation
Requires Riding
Requires Camel
Requires Copper or Iron
LancerLancer (Heavy Cavalry Units)
1001c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
01c6Flank attack against Catapult, Trebuchet
Requires Feudalism
Requires Horse
Requires Iron
CuirassierCuirassier (Heavy Cavalry Units)
1201c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
Requires Combined Arms
Requires Horse
Requires Iron
BombardBombard (Siege Weapons)
501c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+50% City Attack
01c6Can Bombard City Defenses (-12%/Turn)
Requires Gunpowder
Requires Copper or Iron
CannonCannon (Siege Weapons)
801c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Cannon
01c6Can Bombard City Defenses (-12%/Turn)
Requires Physics
Requires Iron
ArtilleryArtillery (Siege Weapons)
1201c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 50% damage to enemy on attack
01c6Causes Collateral Damage (max. 50%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Artillery
01c6+25% vs. Siege Weapons
01c6Can Bombard City Defenses (-12%/Turn)
Requires Ballistics
Requires Iron
HowitzerHowitzer (Siege Weapons)
1501c7, 101c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 60% damage to enemy on attack
01c6Causes Collateral Damage (max. 60%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Howitzer
01c6+25% vs. Siege Weapons
01c6Can Bombard City Defenses (-16%/Turn)
Requires Flight
Requires Iron
Mobile ArtilleryMobile Artillery (Siege Weapons)
2001c7, 201c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 70% damage to enemy on attack
01c6Causes Collateral Damage (max. 70%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Mobile Artillery
01c6Can Bombard City Defenses (-16%/Turn)
Requires Computers
Requires Oil
Requires Iron
GalleassGalleass (Naval Units)
601c7, 401c8
01c6Cannot Enter Ocean, Cape (until Compass)
01c6Can Withdraw from Combat (25% Chance)
01c6+50% Coast Strength
Requires Gunpowder
Requires Compass
Requires Copper or Iron
PrivateerPrivateer (Naval Units)
1001c7, 601c8
01c6Hidden Nationality
01c6Can Attack without Declaring War
01c6Can Withdraw from Combat (50% Chance)
01c6Starts with Sentry
Requires Exploration
Requires Gunpowder
Requires Copper or Iron
FrigateFrigate (Naval Units)
1201c7, 701c8
01c6Can Withdraw from Combat (25% Chance)
Requires Geography
Requires Gunpowder
Requires Iron
Ship of the LineShip of the Line (Naval Units)
1501c7, 701c8
01c6Causes Collateral Damage (max. 50%)
01c6Can Bombard City Defenses (-8%/Turn)
Requires Measurement
Requires Iron
IroncladIronclad (Naval Units)
2001c7, 601c8
01c6Causes Collateral Damage (max. 50%)
01c6Can Bombard City Defenses (-12%/Turn)
Requires Thermodynamics
Requires Metallurgy
Requires Coal
Requires Iron
IronworksIronworks, +201c5, +101ce (Great Engineer)
01c6National Wonder (1 Allowed)
01c6+50%0101 with Coal
01c6+50%0101 with Iron
01c6Can turn 3 Citizens into Engineer
Requires Forge (In 50% Of All Cities)
Requires Metallurgy
7000101
Iron PillarIron Pillar, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Free Forge in Every City
Requires Forge
Requires Steel
5000101 (Double Production Speed with Iron)
Eiffel TowerThe Eiffel Tower, +60115, +50%0115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Golden Ages consume one fewer Great Person
Requires Forge
Requires Railroad
12500101 (Double Production Speed with Iron)
SteelAutomobiles

History

    When early civilizations began to use metal to construct tools and weapons, the most commonly used metal was bronze. Bronze had the advantage of being readily available and easy to work with. Unfortunately, it was too soft to hold an effective edge. In the mid-14th century BC in central Europe, iron replaced bronze as the metal of choice, and the Iron Age was begun. Since this time, iron has been a valuable commodity. Deposits of iron and iron ore found in mountains are mined and processed for use in their raw form, and in the production of steel.

Unit_Resource_Atlas_8_14 Uranium

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40102

Technology

RadioRadio
Obsoletes Emerald Buddha Temple
01c6Reveals Uranium
01c6Can Construct Broadcast Tower, Wembley, Bletchley Park
70000114
(Reveals) FissionFission
01c6Can Train Nuclear Bomber
01c6Can Construct Bomb Shelters, CERN Research Complex
01c6Can Create The Manhattan Project
100000114
(Enables)

Used by

TransportTransport (Naval Units)
1601c7, 1001c8
01c6Cargo Space: 4
01c6Can Withdraw from Combat (25% Chance)
Requires Infrastructure
Requires Oil or Uranium
DestroyerDestroyer (Naval Units)
2401c7, 1201c8
01c6Can See Submarines
01c6Can Intercept Aircraft (30% Chance)
01c6Can Withdraw from Combat (25% Chance)
01c6+25% vs. Torpedo Boat
01c6+25% vs. Submarine
01c6+25% vs. Nuclear Submarine
01c6Defends first against Submarine, Nuclear Submarine
Requires Electronics
Requires Oil or Uranium
Stealth DestroyerStealth Destroyer (Naval Units)
3001c7, 1201c8
01c6Invisible to Most Units
01c6Can See Submarines
01c62 First Strikes
01c6Can Withdraw from Combat (25% Chance)
01c6Defends first against Submarine, Nuclear Submarine
Requires Superconductors
Requires Oil or Uranium
BattleshipBattleship (Naval Units)
4001c7, 1001c8
01c6Causes Collateral Damage (max. 60%)
01c6Can Bombard City Defenses (-20%/Turn)
Requires Synthetics
Requires Oil or Uranium
Missile CruiserMissile Cruiser (Naval Units)
4001c7, 1001c8
01c6Cargo Space: 4 (Carries Missiles)
01c6Can Intercept Aircraft (30% Chance)
01c6Causes Collateral Damage (max. 60%)
01c6Can Bombard City Defenses (-20%/Turn)
Requires Satellites
Requires Oil or Uranium
Nuclear SubmarineNuclear Submarine (Naval Units)
3001c7, 1001c8
01c6Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People)
01c6Invisible to Most Units
01c6Can Move through Impassable Terrain
01c6Can Explore Rival Territory
01c6Can Withdraw from Combat (75% Chance)
01c6+50% vs. Submarine
01c6Targets any Galleon, Steamship, Transport first in combat outside cities
Requires Nuclear Power
Requires Uranium
CarrierCarrier (Naval Units)
1801c7, 901c8
01c6Cargo Space: 3 (Carries Fighters)
Requires Power Projection
Requires Flight
Requires Oil or Uranium
Nuclear BomberNuclear Bomber (Air Units)
101c8, 8 Range
01c6Can Nuke Enemy Lands
Requires The Manhattan Project
Requires Fission
Requires Aviation
Requires Uranium
ICBMICBM
101c8
01c6Can Nuke Enemy Lands
Requires Ballistic Missile
Requires The Manhattan Project
Requires Nuclear Plant
Requires Nuclear Power
Requires Uranium
Nuclear PlantNuclear Plant
01c6Can turn 1 Citizen into Scientist
01c6Required to Train ICBM
01c6Provides clean Power (01ef) with Uranium
01c6Required to Build ITER
Requires Factory
Requires Nuclear Power
4000101
Diagnostics CenterDiagnostics Center
01c6+201c4 from Uranium, Rare Earths
Requires Hospital
Requires Laser
4000101
Manhattan ProjectThe Manhattan Project
01c6World Project (1 Allowed)
01c6Enables Nuclear Attacks (For all Players)
01c6Enables Bomb Shelter (For all Players)
01c6First to complete receives a free Nuclear Bomber
Required for Anyone to Create Strategic Defense Initiative
20000101 (Double Production Speed with Uranium)

History

    One of the most valuable metals in the world, uranium's use has dramatically changed since its discovery in 1789. Originally used in the production of steel alloys, uranium improved the strength and elasticity of steel without making it brittle. Since 1939, however, it has rarely been used for anything besides atomic energy. This heavy, white metal's greatest contribution to civilization lies in the process of nuclear fission. Radioactive manipulation of uranium atoms can eject neutrons, which travel at speeds up to 12,000 miles per second. If such a neutron impacts the nucleus of a neighboring atom, the target atom can fragment. Not only is the resulting energy released immense, but the shattered atom can also potentially collide with additional atoms. This chain reaction is the phenomenon underlying all nuclear fission applications, including nuclear weapons and power.

Unit_Resource_Atlas_2_13 Gems

+10102 +101c2 , Supplies 3 Cities

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+10101, +50102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+20101, +60102

Technology

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

JewellerJeweller, +20115
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Amber, Gems, Jade, Pearls
Requires Aesthetics
800101 (Double Production Speed with Caste System)
Gur e AmirGur-e-Amir, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6City receives additional 01ce based on the 0113 plundered from captured cities
Requires Compass
Requires Gems
4000101
Obsolete with Sociology
Luxury

History

    Gemstones, treasured throughout time for their beauty and value, have always been a sought-after commodity. Most gemstones, such as diamonds, are mined in various areas throughout the world, most notably Africa. Some of the most notable gem deposits, however, have been found in archeological digs. The ruins of ancient civilizations in the jungles of Central and South America have sometimes been found to hide large quantities of precious and semi-precious gems, as well as gold and other items of value. The discovery of such a site can lead to an increase in trade in the areas surrounding the dig, as both professional and amateur treasure hunters swarm to the region to seek their fortune.

Unit_Resource_Atlas_3_13 Gold

+10102 +101c2 , Supplies 3 Cities

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+10101, +60102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+20101, +70102

Technology

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

ForgeForge, +101c5, +25%0101
01c6Can turn 1 Citizen into Engineer
01c6+101c2 from Gold, Silver
01c6Required to Build Ironworks, Iron Pillar, The Statue of Liberty, The Eiffel Tower
Requires Steel
1200101
Protestant ReliquaryProtestant Reliquary, +20115
01c6+15%0113 with 014b State Religion
01c6Can turn 1 Citizen into Priest with 014b State Religion
Requires Protestant Cathedral (1 Total)
1600101 (Double Production Speed with Gold)
Obsolete with Television
Catholic ReliquaryCatholic Reliquary, +20115
01c6+15%0113 with 0149 State Religion
01c6Can turn 1 Citizen into Priest with 0149 State Religion
Requires Catholic Cathedral (1 Total)
1600101 (Double Production Speed with Gold)
Obsolete with Television
Orthodox ReliquaryOrthodox Reliquary, +20115
01c6+15%0113 with 0147 State Religion
01c6Can turn 1 Citizen into Priest with 0147 State Religion
Requires Orthodox Cathedral (1 Total)
1600101 (Double Production Speed with Gold)
Obsolete with Television
Islamic ReliquaryIslamic Reliquary, +20115
01c6+15%0113 with 014d State Religion
01c6Can turn 1 Citizen into Priest with 014d State Religion
Requires Islamic Grand Mosque (1 Total)
1600101 (Double Production Speed with Gold)
Obsolete with Television
Hindu ReliquaryHindu Reliquary, +20115
01c6+15%0113 with 014f State Religion
01c6Can turn 1 Citizen into Priest with 014f State Religion
Requires Hindu Kshetra (1 Total)
1600101 (Double Production Speed with Gold)
Obsolete with Television
Buddhist ReliquaryBuddhist Reliquary, +20115
01c6+15%0113 with 0151 State Religion
01c6Can turn 1 Citizen into Priest with 0151 State Religion
Requires Buddhist Chaitya (1 Total)
1600101 (Double Production Speed with Gold)
Obsolete with Television
Shwedagon PayaShwedagon Paya, +80115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c601ce Birth Rate is increased by Current 0113 Rate
Requires Ethics
5000101 (Double Production Speed with Gold)
Harmandir SahibHarmandir Sahib, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6All units built in cities with state religion receive +2 experience
Requires Combined Arms
8000101 (Double Production Speed with Gold)
Emerald Buddha TempleEmerald Buddha Temple, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6No 01c3 in this City
Requires Urban Planning
8000101 (Double Production Speed with Gold)
Obsolete with Radio
Luxury

History

    Gold has always been one of the most highly valued metals in the world. It is used in the manufacture of everything from jewelry to electronics, and has been established as the basis for monetary systems world wide. The factor that makes gold valuable is its rarity. Although gold can be found in many different areas, the most valuable deposits are large veins of gold ore running through mountains. When a large deposit is found, mining the deposit greatly boosts the economy in settlements and cities near the mine. An historical example of this phenomenon are the many towns that grew and prospered over a relatively short time during the California gold rush in America during the 1800's.

Obsidian Obsidian

+10101

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+20102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30102

Technology

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

Light SwordsmanLight Swordsman (Melee Units)
501c7, 101c8
Requires Alloys
Requires Copper or Iron or Obsidian
AxemanAxeman (Melee Units)
01c6National Unit (0 Allowed)
501c7, 101c8
01c6+50% vs. Melee Units
Requires Alloys
Requires Copper or Iron or Obsidian
SpearmanSpearman (Melee Units)
401c7, 101c8
01c6+100% vs. Heavy Cavalry Units
Requires Smelting
Requires Copper or Iron or Obsidian

History

    Obsidian is a naturally occurring glass formed as an extrusive igneous rock. It is produced when felsic lava extruded from a volcano cools without crystal growth. Obsidian is commonly found within the margins of rhyolitic lava flows known as obsidian flows, where the chemical composition (high silica content) induces a high viscosity and polymerisation degree of the lava. The inhibition of atomic diffusion through this highly viscous and polymerized lava explains the lack of crystal growth. Because of the lack of crystal structure, obsidian blade edges can reach almost molecular thinness, leading to its ancient use as projectile points, and its modern use as surgical scalpel blades.

    Obsidian is mineral-like, but not a true mineral because as a glass it is not crystalline; in addition, its composition is too complex to comprise a single mineral. It is sometimes classified as a mineraloid. Though obsidian is dark in color similar to mafic rocks such as basalt, obsidian's composition is extremely felsic.

    Pure obsidian is usually dark in appearance, though the color varies depending on the presence of impurities. Iron and magnesium typically give the obsidian a dark green to brown to black color. A very few samples are nearly colorless. In some stones, the inclusion of small, white, radially clustered crystals of cristobalite in the black glass produce a blotchy or snowflake pattern (snowflake obsidian). It may contain patterns of gas bubbles remaining from the lava flow, aligned along layers created as the molten rock was flowing before being cooled. These bubbles can produce interesting effects such as a golden sheen (sheen obsidian) or a rainbow sheen (rainbow obsidian).

    Obsidian was valued in Stone Age cultures because, like flint, it could be fractured to produce sharp blades or arrowheads. Like all glass and some other types of naturally occurring rocks, obsidian breaks with a characteristic conchoidal fracture. It was also polished to create early mirrors. Pre-Columbian Mesoamericans' use of obsidian was extensive and sophisticated, including carved and worked obsidian for tools and decorative objects. Mesoamericans also made a type of sword with obsidian blades mounted in a wooden body. Called a macuahuitl, the weapon was capable of inflicting terrible injuries, combining the sharp cutting edge of an obsidian blade with the ragged cut of a serrated weapon. Lithic analysis can be instrumental in understanding prehispanic groups in Mesoamerica. A careful analysis of obsidian in a culture or place can be of use to reconstruct commerce, production, distribution and thereby understand economic, social and political aspects of a civilization. This is the case in Yaxchilán, a maya city where even warfare implications have been studied linked with obsidian use and its debris.

    Obsidian is used in cardiac surgery, as well-crafted obsidian blades have a cutting edge many times sharper than high-quality steel surgical scalpels, with the edge of the blade being only about 3 nanometres wide. Even the sharpest metal knife has a jagged, irregular blade when viewed under a strong enough microscope. When examined under an electron microscope an obsidian blade is still smooth and even. One study found that obsidian produced narrower scars, fewer inflammatory cells, and less granulation tissue in a group of rats.

    Obsidian is also used for ornamental purposes and as a gemstone. It possesses the property of presenting a different appearance according to the manner in which it is cut. When cut in one direction it is a beautiful jet black; when cut across another direction it is glistening gray. "Apache tears" are small rounded obsidian nuggets embedded within a grayish-white perlite matrix.

RareEarths Rare Earths

+10102

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+30102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+40102

Technology

MetallurgyMetallurgy
01c6Reveals Aluminum, Rare Earths
01c6Can Train Ironclad
01c6Can Construct Ironworks, Bell Rock Lighthouse
01c6Required for the spread of Steel Industry
32000114
(Reveals) ElectronicsElectronics
Obsoletes Itsukushima Shrine
01c6+1 Railroad Movement
01c6Can Create Offshore Platform
01c6Can Train Destroyer
01c6Can Construct Hydro Plant, Itaipu Dam
90000114
(Enables)

Used by

Diagnostics CenterDiagnostics Center
01c6+201c4 from Uranium, Rare Earths
Requires Hospital
Requires Laser
4000101
SupercomputerSupercomputer
01c6+25%0114 with Power (01d8)
01c6Can turn 1 Citizen into Scientist
Requires Laboratory
Requires Computers
Requires Rare Earths
6000101
Solar PlantSolar Plant
01c6Provides clean Power (01ef)
Requires Factory
Can build at a maximum latitude of 40 degrees
Requires Renewable Energy
Requires Rare Earths
3000101
Fiber NetworkFiber Network
01c6+10%0102 with Power (01d8)
Requires Electrical Grid
Requires Superconductors
Requires Rare Earths
7500101
Automated FactoryAutomated Factory, +101c5
01c6+25%0101 with Power (01d8)
01c6Can turn 1 Citizen into Engineer
Requires Factory
Requires Cybernetics
Requires Rare Earths
7500101
SkytreeSkytree, +20115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+10101 from Scientist in All Cities
01c6+10100 from Engineer in All Cities
Requires Superconductors
25000101 (Double Production Speed with Rare Earths)
Oriental Pearl TowerOriental Pearl Tower, +20115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6+20114 per city population
Requires Telecommunications
25000101 (Double Production Speed with Rare Earths)
Large Hadron ColliderLarge Hadron Collider, +100%0114, +201ce (Great Scientist)
01c6World Wonder (1 Allowed)
Requires Laboratory
Requires Superconductors
30000101 (Double Production Speed with Rare Earths)
ITERITER, +201ce (Great Scientist)
01c6World Wonder (1 Allowed)
01c6Provides clean Power (01ef) for All Cities on this Continent
01c6+10102 for every 20 power consumed in the world
Requires Nuclear Plant
Requires Fusion
40000101 (Builds 50% Faster with Rare Earths)
InternetThe Internet
01c6Team Project (1 Allowed)
01c6+10102 per Specialist
Required for Anyone to Create Great Firewall
20000101 (Double Production Speed with Rare Earths)
Great FirewallGreat Firewall
01c6Team Project (1 Allowed)
01c6+200% Counterespionage against all Civilizations
01c6+101c2 per 20%0116 rate
Requires Someone to Create The Internet
40000101 (Double Production Speed with Rare Earths)
Mars HydroponicsMars Hydroponics
01c6Team Project (3 Allowed)
01c61-3 Required for Space Race Victory
Requires Mission to Mars
20000101 (Double Production Speed with Rare Earths)
Mars Control CenterMars Control Center
01c6Team Project (1 Allowed)
01c61 Required for Space Race Victory
Requires Mission to Mars
40000101 (Double Production Speed with Rare Earths)
TechTree_Atlas_7_2

History

Needs to be written.

Unit_Resource_Atlas_4_14 Silver

+10102 +101c2 , Supplies 3 Cities

Improvements

MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+10101, +40102 Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
+20101, +50102

Technology

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

ForgeForge, +101c5, +25%0101
01c6Can turn 1 Citizen into Engineer
01c6+101c2 from Gold, Silver
01c6Required to Build Ironworks, Iron Pillar, The Statue of Liberty, The Eiffel Tower
Requires Steel
1200101
Jewish ReliquaryJewish Reliquary, +20115
01c6+15%0113 with 0145 State Religion
01c6Can turn 1 Citizen into Priest with 0145 State Religion
Requires Jewish Sanhedrin (1 Total)
1600101 (Double Production Speed with Silver)
Obsolete with Television
Confucian ReliquaryConfucian Reliquary, +20115
01c6+15%0113 with 0153 State Religion
01c6Can turn 1 Citizen into Priest with 0153 State Religion
Requires Confucian Guozijian (1 Total)
1600101 (Double Production Speed with Silver)
Obsolete with Television
Zoroastrian ReliquaryZoroastrian Reliquary, +20115
01c6+15%0113 with 0157 State Religion
01c6Can turn 1 Citizen into Priest with 0157 State Religion
Requires Zoroastrian Royal Fire (1 Total)
1600101 (Double Production Speed with Silver)
Obsolete with Television
El EscorialEl Escorial, +60115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6Provides 0113 for every acquired colony
01c6+20113 for every controlled Silver and Gold resource
Requires Exploration
7000101 (Double Production Speed with Silver)
Obsolete with Thermodynamics
Luxury

History

    Silver is a chemical element in the periodic table that has the symbol "Ag" and the atomic number 47. A soft, white, lustrous transition metal, silver has the highest electrical and thermal conductivity of any metal and is found in mineral deposits and in free form.
    Slag heaps found in Asia Minor indicate that silver has been known about for a long time, and that it was being separated from lead as early as the fourth millennium BC.

Citrus Citrus

+10100 +101c4 , Supplies 2 Cities

Improvements

OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation
+30100

Technology

PotteryPottery
01c6Can Build a Orchard
01c6Can Construct Granary, The Pyramids
800114
(Enables)

Used by

GrocerGrocer
01c6+101c4 from Citrus, Dates, Banana, Olives, Spices
Requires Market
Requires Guilds
1200101 (Double Production Speed with Caste System)

History

    Citrus is a genus of flowering trees and shrubs in the rue family, Rutaceae. Plants in the genus produce citrus fruits, including important crops such as oranges, lemons, grapefruits, pomelos, and limes. The genus Citrus is native to South Asia, East Asia, Southeast Asia, Melanesia, and Australia. Various citrus species have been utilized and domesticated by indigenous cultures in these areas since ancient times. From there its cultivation spread into Micronesia and Polynesia by the Austronesian expansion (c. 3000–1500 BCE); and to the Middle East and the Mediterranean (c. 1200 BCE) via the incense trade route, and onwards to Europe.

Dates Dates

+10100 +101c4 , Supplies 2 Cities

Improvements

OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation
+20100

Technology

PotteryPottery
01c6Can Build a Orchard
01c6Can Construct Granary, The Pyramids
800114
(Enables)

Used by

GrocerGrocer
01c6+101c4 from Citrus, Dates, Banana, Olives, Spices
Requires Market
Requires Guilds
1200101 (Double Production Speed with Caste System)
Hanging GardensThe Hanging Gardens, +60115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Provides 1 Dates (01ac), +101c4
01c6No 01c5 from Flood Plains
Requires Paganism
Requires Calendar
2000101 (Double Production Speed with Stone)
Obsolete with Civil Service

History

    The date palm (Phoenix dactylifera) is a palm in the genus Phoenix, cultivated for its edible sweet fruit. Although its place of origin is unknown because of long cultivation, it probably originated from lands around the Persian Gulf. It is a medium-sized plant, 15 - 25 m tall, growing singly or forming a clump with several stems from a single root system. The leaves are 3 - 5 m long, with spines on the petiole, and pinnate, with about 150 leaflets; the leaflets are 30 cm long and 2 cm wide. The full span of the crown ranges from 6 to 10 m.

Warlords_Atlas_1_1_14 Olives

+10100 +101c4 , Supplies 2 Cities

Improvements

OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation
+30100

Technology

PotteryPottery
01c6Can Build a Orchard
01c6Can Construct Granary, The Pyramids
800114
(Enables)

Used by

GrocerGrocer
01c6+101c4 from Citrus, Dates, Banana, Olives, Spices
Requires Market
Requires Guilds
1200101 (Double Production Speed with Caste System)

History

    The olive (Olea europaea) is a species of small tree native to the eastern Mediterranean which bears a fruit bearing the same name. The olive is a bitter fruit but can be eaten (usually after some kind of fermentation or curing) or used to make olive oil. It is not known exactly when olive trees first began being cultivated by humans, but they have been in use since at least 3000 BC. The olive is native to Greece and Palestine, but was later spread to the western Mediterranean and (eventually) all over the world, as it is grown today in California and Australia.

    Olives and olive oil both possessed special religious significance for the ancient Greeks. According to legend, the olive tree was created by the goddess Athena and used to win a contest with the god Poseidon over who would name a newly founded city; as a result of her gift of the olive, the city of Athens bears her name to this day. The ancient Greeks considered the olive to be sacred; it was a symbol of peace, wisdom, and triumph. Olive wreaths were used to crown Olympic champions. Olive oil was used in Hellenic religious ceremonies, and to this day it continues to possess a special importance in the Greek Orthodox Church. The olive continues to be of economic importance to Greece, which exports more than 400,000 tons of olive oil worldwide each year.

Unit_Resource_Atlas_5_14 Spices

+10102 +101c2 , Supplies 3 Cities

Improvements

OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation
+20102

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

GrocerGrocer
01c6+101c4 from Citrus, Dates, Banana, Olives, Spices
Requires Market
Requires Guilds
1200101 (Double Production Speed with Caste System)
Trading CompanyTrading Company, +101ce (Great Merchant)
01c6National Wonder (1 Allowed)
01c6+10113 per City with 015b
01c6+2 Trade Routes
01c6+101c4 from Spices
01c6+101c2 from Coffee, Sugar, Tea, Tobacco
Requires at least 1 Colony
Requires Economics
4000101
TradingCompany

History

    Certain types of plants have evolved in such a way that they produce mild toxins or repellents that make their odor or flavor distasteful to animals. Oddly enough, humans sought out many of these plants because of those smells and tastes. Merchants in the Middle East began a profitable spice trade before 2000 BC. Spices are used now, as they were in the ancient world, to preserve food and enhance its flavor. Although spices are now commercially cultivated and prepared, most types can still be found in abundance in nature. Many of the most popular spices, such as cloves and nutmeg, are extracted from plants that grow in tropical or swampy regions of the world.

Unit_Resource_Atlas_3_16 Wine

+10102 +101c2 , Supplies 3 Cities

Improvements

OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation
+20102

Technology

PotteryPottery
01c6Can Build a Orchard
01c6Can Construct Granary, The Pyramids
800114
(Enables)

Used by

PharmacyPharmacy
01c6Can turn 1 Citizen into Scientist
01c6+101c4 from Incense, Opium, Wine
Requires Alchemy
1200101 (Double Production Speed with Caste System)

History

    Wine, a beverage made from fermented grapes, was first produced as early as 6000 BC. Its use spread throughout the Middle East and Egypt, and it quickly became a popular beverage of the ancient world. The grapes used for the making of wine are grown in many different regions of the world. Most vineyards are located in hills and valleys of temperate regions. Wine making as an industry has been perfected over several centuries. Many regions such as the Rhine and Loire valleys of Europe are well known for their fine wines, and derive a significant portion of their economy from wine making.

Unit_Resource_Atlas_1_14 Rice

+10100 +101c4 , Supplies 1 Cities

Improvements

Paddy FieldPaddy Field
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10102 from Manorialism
01c6+20100 from Syncretism
01c6Carries Irrigation
+20100

Technology

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114
(Enables)

Used by

Grain SiloGrain Silo
01c6+101c4 from Corn, Rice, Wheat, Millet
Requires Granary
Requires Collectivism
2000101
DujiangyanDujiangyan, +20115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6River Tiles: +10100
Requires a River
Requires Writing
Requires Rice
3500101
Obsolete with Horticulture
Tsukiji Fish MarketTsukiji Fish Market, +60115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6Water Tiles: +10100
Requires Access to Coast
Requires Refrigeration
Requires Rice
10000101
Cereal

History

    Rice is a dietary staple of more than half of the world's human population. Rice is often grown in paddies - shallow puddles carefully controlled to ensure appropriate water depth. It is believed that rice cultivation began simultaneously in many countries over 6500 years ago. Modern world production of rice has risen steadily from about 200 million tons in 1960 to 600 million tons in 2000.

Camel_button Camel

+10100 +10101 +101c4 , Supplies 2 Cities

Improvements

PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism
+20100, +10102

Technology

PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114
(Reveals) RidingRiding
01c6Can Train Horseman, Camel Rider, War Elephant
01c6Can Construct Stable
01c6Enables Skirmish
1200114
(Enables)

Used by

Camel ArcherCamel Archer (Light Cavalry Units)
501c7, 201c8
01c6Can Enter Desert
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+50% Open Terrain Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6Starts with Desert Adaptation
Requires Nobility
Requires Camel
Camel GunnerCamel Gunner (Light Cavalry Units)
601c7, 201c8
01c6Can Enter Desert
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+30% Open Terrain Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon
01c6Starts with Desert Adaptation
Requires Combined Arms
Requires Camel
Camel RiderCamel Rider (Heavy Cavalry Units)
501c7, 201c8
01c6Can Enter Desert
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% Desert Strength
01c6+25% Semidesert Strength
01c6+25% vs. Heavy Cavalry Units
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
01c6Starts with Desert Adaptation
Requires Riding
Requires Camel
Requires Copper or Iron
SilkRoute

History

    A camel is an even-toed ungulate within the genus Camelus, bearing distinctive fatty deposits known as humps on its back. There are two species of camels: the dromedary or Arabian camel has a single hump, and the bactrian has two humps. Dromedaries are native to the dry desert areas of West Asia, and Bactrian camels are native to Central and East Asia. Both species are domesticated.

    Camels provide milk and meat, and are working animals. Their hair is also used as a source material for woven goods, ranging from Bedouin tents to garments. They are well-suited to long desert journeys and can carry a great deal of cargo, allowing substantial trade over desert regions since ancient times. Camels have been used in wars throughout Africa, the Middle East and India, both as mounts and freight animals, instead of horses and mules.

Unit_Resource_Atlas_4_13 Horse

+10101

Improvements

PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism
+20101, +10102

Technology

PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114
(Reveals) PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114
(Enables)

Used by

ChariotChariot (Light Cavalry Units)
401c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6+25% Open Terrain Strength
Requires Leverage
Requires Horse
Horse ArcherHorse Archer (Light Cavalry Units)
601c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+50% Open Terrain Strength
Requires Nobility
Requires Horse
PistolierPistolier (Light Cavalry Units)
701c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (30% Chance)
01c6+30% Open Terrain Strength
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon
Requires Combined Arms
Requires Horse
HussarHussar (Light Cavalry Units)
1001c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (40% Chance)
01c6+25% Open Terrain Strength
01c6+50% Attack vs. Cannon
01c6+50% Attack vs. Artillery
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon, Artillery
Requires Nationalism
Requires Biology
Requires Horse
HorsemanHorseman (Heavy Cavalry Units)
601c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (20% Chance)
01c6-25% City Strength
01c6+25% vs. Siege Weapons
01c6Flank attack against Catapult
Requires Riding
Requires Horse
Requires Copper or Iron
LancerLancer (Heavy Cavalry Units)
1001c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
01c6Flank attack against Catapult, Trebuchet
Requires Feudalism
Requires Horse
Requires Iron
CuirassierCuirassier (Heavy Cavalry Units)
1201c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
Requires Combined Arms
Requires Horse
Requires Iron
DragoonDragoon (Heavy Cavalry Units)
1401c7, 201c8
01c6Immune to First Strikes
01c6Doesn't Receive Defensive Bonuses
01c6-25% City Strength
Requires Biology
Requires Horse
CavalryCavalry (Light Cavalry Units)
1401c7, 201c8
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6+20% Open Terrain Strength
01c6+50% Attack vs. Artillery
01c6+50% Attack vs. Howitzer
01c6Flank attack against Catapult, Trebuchet, Bombard, Cannon, Artillery, Howitzer
Requires Microbiology
Requires Horse
Silver Tree FountainSilver Tree Fountain, +60115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6Another great person is born whenever a Great General appears
Requires Paper
4000101 (Double Production Speed with Horse)
Obsolete with Geography

History

    Arguably the most useful domesticated animal in mankind's history, horses have existed for some 50 million years. While significant evolution has taken place (early ancestors were under a foot tall), the basic appearance of the horse has remained relatively unchanged. The earliest interaction between horses and men was that of game, with early man hunting them for food. Around 2500 BC, the first signs of domesticated breeds began appearing in Asia, but the idea took hold and spread rapidly. The contributions of the horse to man's conquest of his fellow man were immense, enabling the vast campaigns by Genghis Khan and Alexander the Great. The Spaniards introduced the modern breed to North America in the 16th Century, often turning their imported herds loose before returning to Europe (making valuable room for gold and other treasures). While the importance of horses has dwindled since the advent of the internal combustion engine, they remain a boon in the realms of entertainment and farming.

Unit_Resource_Atlas_7_12 Cow

+10100 +101c4 , Supplies 3 Cities

Improvements

PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism
+10100, +20101

Technology

PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114
(Enables)

Used by

AbattoirAbattoir
01c6+101c4 from Cow, Pig
Requires Refrigeration
1600101

History

    Descendants of the buffalo and bison, cattle fulfilled many uses in man's past and present. Originally wild herds of these beasts roamed vast stretches of Asia, Africa and Europe. Their early contributions to mankind were those of labor, goods and food, though the horse soon replaced them as the preferred beast of burden. The Romans were the first people to attempt to breed cattle to promote specific traits over others. Their ability to survive in arid areas unsuitable for farming became a premier benefit of these new breeds. In 1521 Spaniards introduced them to Mexico and the New World, leading to extensive cattle ranching throughout Texas and other neighboring regions. Today there are over 100 million head of cattle in the United States alone.

Unit_Resource_Atlas_8_15 Pig

+10100 +101c4 , Supplies 3 Cities

Improvements

PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism
+30100

Technology

PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114
(Enables)

Used by

AbattoirAbattoir
01c6+101c4 from Cow, Pig
Requires Refrigeration
1600101

History

    The pig has been domesticated for about 5,000 to 7,000 years and the animal is found across Europe, the Middle East, and extends in Asia as far as Indonesia and Japan. Pigs are one of the most intelligent animals, and some are even kept as pets. Pigs are reportedly more trainable than dogs and cats.

Unit_Resource_Atlas_2_14 Sheep

+10100 +101c4 , Supplies 3 Cities

Improvements

PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism
+20100, +10102

Technology

PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114
(Enables)

Used by

WeaverWeaver, +10115
01c6+101c2 from Sheep, Cotton, Dye, Silk
Requires Leverage
600101 (Double Production Speed with Caste System)
Textile

History

    For centuries, sheep have had associations with many Mediterranean cultures. Many religions, such as Judaism and Christianity, use sheep-related images and parables. Raising sheep provided a steady source of income to ancient farmers since the animal can give milk, wool, and meat. Even in the 21st Century, sheep can provide a return on investment of up to 400% of their annual cost (including reproduction gains).

Unit_Resource_Atlas_2_12 Banana

+10100 +101c4 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+30100 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+30100

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

GrocerGrocer
01c6+101c4 from Citrus, Dates, Banana, Olives, Spices
Requires Market
Requires Guilds
1200101 (Double Production Speed with Caste System)
TradingCompany

History

    The banana is mentioned for the first time in history in Buddhist texts in 600 BC. Alexander the Great discovered the taste of the banana in the valleys of India in 327 BC. The existence of organized plantations that harvested bananas can be found in China in the year 200 AD. Arab merchants, after Islamic conquerors brought the banana to Palestine in 650 AD, eventually spread the bananas over much of Africa. In 1502, Portuguese colonists started the first banana plantations in the Caribbean and in Central America.

Cocoa Cocoa

+10100 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+10100, +10102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+10100, +30102

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

Coffee HouseCoffee House, +20115
01c6+101c2 from Cocoa, Coffee, Tea, Tobacco
Requires Patronage
1200101
TradingCompany

History

    Theobroma cacao also cacao tree and cocoa tree, is a small (4?8 m (13?26 ft) tall) evergreen tree in the family Malvaceae, native to the deep tropical region of America. Its seeds are used to make cocoa powder and chocolate.

Coffee Coffee

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+20102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+40102

Technology

CompaniesCompanies
Obsoletes Flavian Amphitheatre
01c6Reveals Coffee
01c6Enables Regulated Trade
01c6Can Train Pikeman
01c6Can Construct Vijaya Stambha
9000114
(Reveals) CompaniesCompanies
Obsoletes Flavian Amphitheatre
01c6Reveals Coffee
01c6Enables Regulated Trade
01c6Can Train Pikeman
01c6Can Construct Vijaya Stambha
9000114
(Enables)

Used by

Coffee HouseCoffee House, +20115
01c6+101c2 from Cocoa, Coffee, Tea, Tobacco
Requires Patronage
1200101
Trading CompanyTrading Company, +101ce (Great Merchant)
01c6National Wonder (1 Allowed)
01c6+10113 per City with 015b
01c6+2 Trade Routes
01c6+101c4 from Spices
01c6+101c2 from Coffee, Sugar, Tea, Tobacco
Requires at least 1 Colony
Requires Economics
4000101
TradingCompany

History

    The history of coffee begins in the 9th century. It is thought to have originated in the highlands of Ethiopia and spread to the rest of the world via Egypt and Europe. The word coffee is derived from the Arabic word Qah'wa, over Ottoman Turkish Kahve, which originally meant wine or other intoxicating liquors. Partly due to the Islamic prohibition on drinking alcohol, preparing and drinking coffee became an important social ritual. In the 15th century, Muslims introduced coffee in Persia, Egypt, northern Africa and Turkey, where the first cafeteria, Kiva Han, opened in 1475 in Constantinople. The stimulant effect of drinking coffee caused it to be forbidden among orthodox and conservative imams in Mecca in 1511 and in Cairo in 1532 by a theological court. In Egypt, coffeehouses and warehouses containing coffee cherries were sacked. But the product's popularity, particularly among intellectuals, led to the reversal of this decision in 1524 by an order of the Ottoman Turkish Sultan Selim I. From the Muslim world, coffee spread to Europe, where it became popular in the 17th century. Dutch traders were the first to start large scale import of coffee into Europe.

Warlords_Atlas_1_3_14 Cotton

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+10101, +20102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+10101, +40102

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

WeaverWeaver, +10115
01c6+101c2 from Sheep, Cotton, Dye, Silk
Requires Leverage
600101 (Double Production Speed with Caste System)
SilkRouteTextile

History

    Important for production of cloth, cotton is a soft fiber which can be extracted from cotton plants. After removal from the plant, the fibers are processed to remove seeds and wax, and then they are spun into threads. Cotton grows well in both tropical and warm temperate climates, and it can be cultivated across much of the inhabited portions of the world.
    Many civilizations recognized the value cotton very early in their development - examples include the Egyptians, (Asian) Indians and even some pre-Colombian American cultures. The Industrial Revolution saw the invention of the "Spinning Jenny" and cotton gin, which enabled mass production of cotton-based cloth. After these developments the demand for the plant fiber became almost insatiable, driving up labor demands for its cultivation across the world - leading to, among other things, the continuation of slavery in the United States into the mid-nineteenth century. Today, however, most cotton in western nations is harvested mechanically. It remains an important good worldwide.

Unit_Resource_Atlas_3_15 Dye

+10102 +101c2 , Supplies 3 Cities

Improvements

Harvest BoatsHarvest Boats
01c6+20102 from Thalassocracy
+30102 PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+30102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+50102

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

WeaverWeaver, +10115
01c6+101c2 from Sheep, Cotton, Dye, Silk
Requires Leverage
600101 (Double Production Speed with Caste System)
Textile

History

    Dyeing is the process of applying colors to fabrics. A human practice for over three thousand years, it enabled the natural white color of silk, wool and cotton to be enhanced with a varied spectrum of color. Natural dyes are created from a myriad of sources, including shells, animals and plants, though these dyes were not always permanent and frequently expensive. Modern dyes are based on artificial or processed substances such as coal and other chemicals. One benefit for a nation with an extensive dye industry is that the processes involved in creating dye can be easily retooled to other purposes. Germany discovered this in World War I when it was determined that factories producing artificial dye could be easily modified to create explosives, poison gas and other tools of war.

Unit_Resource_Atlas_5_13 Incense

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+40102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+60102

Technology

PriesthoodPriesthood
01c6Can Construct Monastery
01c6Can Construct Sanctuary
01c6Enables Clergy
01c6Can Construct The Temple of Artemis
01c6First to Discover Founds Zoroastrianism
2750114
(Enables)

Used by

PharmacyPharmacy
01c6Can turn 1 Citizen into Scientist
01c6+101c4 from Incense, Opium, Wine
Requires Alchemy
1200101 (Double Production Speed with Caste System)
Monolithic ChurchMonolithic Church, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+20102 from Priest in All Cities
Requires Guilds
Requires Incense
4000101 (Double Production Speed with Stone)
Obsolete with Geology

History

    Incense is a compound which, when burned, releases fragrant smoke. It is often used in religious ceremonies, and some believe that it has therapeutic benefits as well. Incense is typically composed of plant materials such as clove, cedar, frankincense, or nutmeg, but it can be created from essential oils or animal products - musk or ambergris, for example. Many early cultures employed incense, including the Chinese, Japanese, Egyptian, Babylonian, and Assyrian civilizations. Indians have used incense in religious ceremonies since at least 5,000 B.C.

Opium Opium

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+20102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+40102

Technology

MedicineMedicine
01c6Can Construct Bath, Gondeshapur
01c6Enables Medic I
3800114
(Enables)

Used by

PharmacyPharmacy
01c6Can turn 1 Citizen into Scientist
01c6+101c4 from Incense, Opium, Wine
Requires Alchemy
1200101 (Double Production Speed with Caste System)
SilkRoute

History

    The opium poppy (Papaver somniferum) is the type of poppy from which opium and all other refined opiates such as morphine can be extracted. The opium poppy probably originated in the eastern Mediterranean area and was subsequently spread to its modern range which covers much of southern Asia and beyond. Opium was used in the ancient Mediterranean for its medicinal qualities and as recreational narcotic. The use of the opium poppy most likely predates written history, but the first known historical occurrences of opium poppies are images found in ancient Sumerian artefacts dating to approximately 4000 B.C. Use of the opium poppy spread and by the 5th century B.C. was also known to the Greeks, who gave opium its current name.

Rubber Rubber

+10101

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+20101 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+20101

Technology

ConstructionConstruction
01c6Can Construct Walls, The Great Wall, Ishtar Gate, Moai Statues
1500114
(Enables)

Used by

Industrial ParkIndustrial Park, +101c5
01c6+10%0101 with Aluminum
01c6+10%0101 with Oil
01c6+10%0101 with Rubber
01c6Can turn 2 Citizens into Engineer
01c6+101c5 from Aluminum, Oil, Rubber
Requires Factory
Requires Assembly Line
3000101
Automobiles

History

    In its native Central America and South America, rubber has been collected for a long time. The Mesoamerican civilizations used rubber mostly from Castilla elastica. The Ancient Mesoamericans had a ball game using rubber balls, and a few Pre-Columbian rubber balls have been found (always in sites that were flooded under fresh water), the earliest dating to about 1600 BC. According to Bernal Díaz del Castillo, the Spanish Conquistadores were so astounded by the vigorous bouncing of the rubber balls of the Aztecs that they wondered if the balls were enchanted by evil spirits. The Maya also made a type of temporary rubber shoe by dipping their feet into a latex mixture. Rubber was used in various other contexts, such as strips to hold stone and metal tools to wooden handles, and padding for the tool handles. While the ancient Mesoamericans did not have vulcanization, they developed organic methods of processing the rubber with similar results, mixing the raw latex with various saps and juices of other vines, particularly Ipomoea alba, a species of Morning glory. In Brazil, the natives understood the use of rubber to make water-resistant cloth. A story says that the first European to return to Portugal from Brazil with samples of such water-repellent rubberised cloth so shocked people that he was brought to court on the charge of witchcraft.
    When samples of rubber first arrived in England, it was observed by Joseph Priestley, in 1770, that a piece of the material was extremely good for rubbing out pencil marks on paper.
    The para rubber tree initially grew in South America, where it was the main source of what limited amount of latex rubber was consumed during much of the 19th century. About 100 years ago, the Congo Free State in Africa was a significant source of natural rubber latex, mostly gathered by forced labor. The Congo Free State was forged and ruled as a personal colony by the Belgian King Leopold II where millions of Africans died as a result of lust for rubber and rubber profits. After repeated efforts rubber was successfully cultivated in Southeast Asia, where it is now widely grown.

Unit_Resource_Atlas_3_14 Silk

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+20102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+40102

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

WeaverWeaver, +10115
01c6+101c2 from Sheep, Cotton, Dye, Silk
Requires Leverage
600101 (Double Production Speed with Caste System)
SilkRouteTextile

History

    Silk has been a valuable commodity for textiles since its properties were discovered in the 27th century BC. Silk is obtained from the cocoon of the silkworm moth, which was originally native to the forests of China. The fine fibers of the cocoon are woven into cloth, which is used to make all types of clothing. Raw silk was obtained only from Asia until 550 AD, when two monks sent from the Roman Empire secretly stole silkworm eggs from China and brought them to Europe. Eventually, silkworms were found in many areas throughout the world. Less expensive synthetic fibers of the 20th century led to a decline in the silk market, but silk is still very popular in many types of clothing and other goods.

Unit_Resource_Atlas_7_14 Sugar

+10100 +101c4 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+10100, +20102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+10100, +30102

Technology

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114
(Enables)

Used by

DistilleryDistillery, +101c5
01c6+10102 on improved Potatoes resources
01c6+10102 on improved Rice resources
01c6+10102 on improved Sugar resources
01c6+10102 on improved Wine resources
01c6+101c2 from Potatoes, Sugar
Requires Chemistry
1800101
Trading CompanyTrading Company, +101ce (Great Merchant)
01c6National Wonder (1 Allowed)
01c6+10113 per City with 015b
01c6+2 Trade Routes
01c6+101c4 from Spices
01c6+101c2 from Coffee, Sugar, Tea, Tobacco
Requires at least 1 Colony
Requires Economics
4000101
TradingCompany

History

    Sugarcane is a tropical grass, probably native to New Guinea. Sugar refining was developed in China, India, and the Middle East, where it became a staple of cooking and desserts. During the eighteenth century, Europeans developed a taste for jams, candy, tea, coffee, and other sweets in greater numbers. These demands made sugar enormously popular, and its production and marketing have gone through a series of booms.

Tea Tea

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+20102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+40102

Technology

AestheticsAesthetics
Obsoletes The Great Sphinx
01c6Can Construct Jeweller, Temple of Kukulkan, Jetavanaramaya
01c6First to Discover Founds Taoism
3500114
(Enables)

Used by

Coffee HouseCoffee House, +20115
01c6+101c2 from Cocoa, Coffee, Tea, Tobacco
Requires Patronage
1200101
Trading CompanyTrading Company, +101ce (Great Merchant)
01c6National Wonder (1 Allowed)
01c6+10113 per City with 015b
01c6+2 Trade Routes
01c6+101c4 from Spices
01c6+101c2 from Coffee, Sugar, Tea, Tobacco
Requires at least 1 Colony
Requires Economics
4000101
TradingCompany

History

    Made from the leaves or buds of a bush, tea is the liquid created by soaking the extracted foliage in water and it is a popular beverage throughout the world. The "Camellia Sinesis," (tea plant), is grown in tropical and sub-tropical regions of the planet such as China or India. Originally from Southeast Asia, it early on became a staple in the diet of many person from the Orient. It was not until the sixteenth or seventeenth century that it was introduced to Europe as explorers crossed the globe in search of knowledge and treasure. Tea quickly became popular with the wealthy of Western Europe, and Britain would set up numerous plantations in its colony of India to help satiate the demand - India today remains the biggest producer of tea in the world.

Warlords_Atlas_1_2_14 Tobacco

+10102 +101c2 , Supplies 3 Cities

Improvements

PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
+30102 Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
+50102

Technology

PriesthoodPriesthood
01c6Can Construct Monastery
01c6Can Construct Sanctuary
01c6Enables Clergy
01c6Can Construct The Temple of Artemis
01c6First to Discover Founds Zoroastrianism
2750114
(Enables) GeneticsGenetics
Obsoletes Tobacco
01c6Farm: +10100
01c6Paddy Field: +10100
01c6Pasture: +10100
01c6Can Construct Global Seed Vault
01c6Can Create Human Genome Project
145000114
(Obsoletes)

Used by

Coffee HouseCoffee House, +20115
01c6+101c2 from Cocoa, Coffee, Tea, Tobacco
Requires Patronage
1200101
Trading CompanyTrading Company, +101ce (Great Merchant)
01c6National Wonder (1 Allowed)
01c6+10113 per City with 015b
01c6+2 Trade Routes
01c6+101c4 from Spices
01c6+101c2 from Coffee, Sugar, Tea, Tobacco
Requires at least 1 Colony
Requires Economics
4000101
TradingCompany

History

    It is believed that tobacco began growing in the Americas about 6,000 BC, and by 1 BC Native Americans were using tobacco in spiritual rituals and social gatherings. On October 15, 1492 Columbus was presented with a gift of dried tobacco leaves by the Native Americans. Soon after, it was brought to Europe where its popularity soared as people thought it cured everything from bad breath to cancer. The opposite, of course, was true. In 1847 Phillip Morris established selling hand rolled Turkish cigarettes. Cigarettes have served in every war since WW I, and have become entwined with images of war in the modern era. The active ingredient, Nicotine, is a highly toxic liquid alkaloid which has since been recognized as severely detrimental to health. The neuro-depressant is highly addictive, and also suppresses appetite while increasing blood pressure. New users experience a "high," while experienced users feel simple satisfaction.

Unit_Resource_Atlas_8_13 Marble

+10101

Improvements

QuarryQuarry
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Slavery
+10101, +20102

Technology

MasonryMasonry
01c6Can Build a Quarry
01c6Enables Slavery
1200114
(Enables)

Used by

Islamic Grand MosqueIslamic Grand Mosque, +25%0115
01c6+201c2 if 014d is State 01c9
01c6+25%0115 with 014d State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 014d State Religion
Requires Islamic Mosque (2 Total)
3000101 (Double Production Speed with Marble)
Hindu KshetraHindu Kshetra, +25%0115
01c6+201c2 if 014f is State 01c9
01c6+25%0115 with 014f State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 014f State Religion
Requires Hindu Mandir (2 Total)
3000101 (Double Production Speed with Marble)
National GalleryNational Gallery, +100%0115, +101ce (Great Artist)
01c6National Wonder (1 Allowed)
01c6Can turn 3 Citizens into Artist
Requires Civil Liberties
3000101 (Double Production Speed with Marble)
Great SphinxThe Great Sphinx, +40115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+101c2 from Marble, Stone
Requires Paganism
Requires Mythology
1000101 (Double Production Speed with Stone)
Obsolete with Aesthetics
OracleThe Oracle, +80115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c62 Free Technologies From Your Current Or Earlier Eras
Requires Paganism
Requires Divination
1500101 (Double Production Speed with Marble)
Obsolete with Ethics
Ishtar GateIshtar Gate, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Artist
01c6Can turn 1 Citizen into Scientist
01c6Can turn 1 Citizen into Merchant
01c6Can turn 1 Citizen into Engineer
01c6Can turn 1 Citizen into Statesman
Requires Paganism
Requires Construction
1500101 (Double Production Speed with Marble)
Obsolete with Philosophy
Apadana PalaceApadana Palace, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Free Monument in Every City
01c6Workers Build Improvements +50% Faster
Requires Arithmetics
2500101 (Double Production Speed with Marble)
Obsolete with Politics
Great MausoleumThe Great Mausoleum, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+50% Golden Age Length
Requires Cement
5000101 (Double Production Speed with Marble)
Obsolete with Patronage
ParthenonThe Parthenon, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+50% 01ce Birth Rate in All Cities
Requires Paganism
Requires Mathematics
3500101 (Double Production Speed with Marble)
Obsolete with Gunpowder
Temple of ArtemisThe Temple of Artemis, +80115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6Free Harbor in Every City
01c6+10100 on improved Clam resources
01c6+10100 on improved Crab resources
01c6+10100 on improved Fish resources
Requires Paganism
Requires Priesthood
Requires Mathematics
4000101 (Double Production Speed with Marble)
Obsolete with Theology
Flavian AmphitheatreFlavian Amphitheatre, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6New Units Receive +4 Experience Points
01c6+50% Military Unit Production
Requires Paganism
Requires Engineering
5000101 (Double Production Speed with Marble)
Obsolete with Companies
PantheonThe Pantheon, +80115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+10113 per Pagan Temple
01c6Extra 0113 when a Pagan Temple is removed
01c6No 01d7 when converting from a Pagan to a Major Religion
Requires Paganism
Requires Engineering
4000101 (Double Production Speed with Marble)
Obsolete with Doctrine
Great LibraryThe Great Library, +80115, +201ce (Great Scientist)
01c6World Wonder (1 Allowed)
01c6+2 Free Scientist
Requires Paganism
Requires Philosophy
5000101 (Double Production Speed with Marble)
Obsolete with Paper
Hagia SophiaThe Hagia Sophia, +80115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+10113 per City with 0147
Requires Architecture
6000101 (Double Production Speed with Marble)
Obsolete with Collectivism
KhajurahoKhajuraho, +40115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+1 Population in All Cities
01c6+10100 from Priest in All Cities
Requires Civil Service
6000101 (Double Production Speed with Marble)
Obsolete with Civil Liberties
Notre DameNotre Dame, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Cities with State 01c9 construct buildings +25% faster
Requires Commune
6000101 (Double Production Speed with Marble)
Obsolete with Nationalism
Santa Maria del FioreSanta Maria del Fiore, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+100% 01ce Birth Rate
Requires Patronage
5000101 (Double Production Speed with Marble)
Obsolete with Representation
Sistine ChapelThe Sistine Chapel, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+20115 per Specialist in All Cities
01c6+50115 from All State 01c9 Buildings
Requires Humanities
6000101 (Double Production Speed with Marble)
Taj MahalThe Taj Mahal, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Starts a Golden Age
Requires Urban Planning
8000101 (Double Production Speed with Marble)
Blue MosqueBlue Mosque, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6At most 101c3 from temporary effects
Requires Academia
7500101 (Double Production Speed with Marble)
Obsolete with Consumerism
LouvreThe Louvre, +80115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+2 Free Artist
01c6+2 0115 per controlled Great Wonder
Requires Civil Liberties
8000101 (Builds 50% Faster with Marble)
Mole AntonellianaMole Antonelliana, +80115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+2 0101 per Peak in city radius
Requires Assembly Line
12000101 (Double Production Speed with Marble)
Sagrada FamiliaSagrada Familia, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+10101 from Artist in All Cities
01c6+25% 0101 converted when building 0102
Requires Macroeconomics
20000101 (Builds 50% Faster with Marble) (Builds 50% Faster with Stone)
Luxury

History

    Marble is a kind of limestone, used by man for millennia. It is a useful material for construction, especially in dry climates. Marble is an excellent material from which to make statues, as well. Marble surfaces can be polished to a beautiful sheen, but the rock remains attractive even when the surface is left rough.
    The Egyptians used marble blocks to line the outside of the Pyramid of Cheops. The Greeks used blocks of marble to construct some of their buildings; they also used the material to sculpt some of the world's great artworks. The Romans were the first to use slabs of marble as wall coverings. Marble remains one of the most popular construction and artistic materials extant.

Unit_Resource_Atlas_6_14 Stone

+10101

Improvements

QuarryQuarry
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Slavery
+20101

Technology

MasonryMasonry
01c6Can Build a Quarry
01c6Enables Slavery
1200114
(Enables)

Used by

WallsWalls
01c650% Defense (Except vs. Gunpowder-based Units)
01c6-50% Damage to Defenses from Bombardment (Except vs. Gunpowder-based Units)
01c6Required to Build Castle
Requires Construction
500101 (Double Production Speed with Stone)
Obsolete with Ballistics (Except defensive bonus)
CastleCastle, +10115
01c650% Defense (Except vs. Gunpowder-based Units)
01c6-25% Damage to Defenses from Bombardment (Except vs. Gunpowder-based Units)
01c6+101c2 with Vassalage
01c6New Siege Weapons Receive +2 Experience Points
01c6Required to Build Krak des Chevaliers
Requires Walls
Requires Fortification
1000101 (Double Production Speed with Stone) (Double Production Speed with Hegemony)
Obsolete with Urban Planning (Except defensive bonus)
Jewish SanhedrinJewish Sanhedrin, +25%0115
01c6+201c2 if 0145 is State 01c9
01c6+25%0115 with 0145 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0145 State Religion
Requires Jewish Synagogue (2 Total)
3000101 (Double Production Speed with Stone)
Protestant CathedralProtestant Cathedral, +25%0115
01c6+201c2 if 014b is State 01c9
01c6+25%0115 with 014b State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 014b State Religion
Requires Protestant Church (2 Total)
3000101 (Double Production Speed with Stone)
Catholic CathedralCatholic Cathedral, +25%0115
01c6+201c2 if 0149 is State 01c9
01c6+25%0115 with 0149 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0149 State Religion
Requires Catholic Church (2 Total)
3000101 (Double Production Speed with Stone)
Orthodox CathedralOrthodox Cathedral, +25%0115
01c6+201c2 if 0147 is State 01c9
01c6+25%0115 with 0147 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0147 State Religion
Requires Orthodox Church (2 Total)
3000101 (Double Production Speed with Stone)
Confucian GuozijianConfucian Guozijian, +25%0115
01c6+201c2 if 0153 is State 01c9
01c6+25%0115 with 0153 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0153 State Religion
Requires Confucian Miao (2 Total)
3000101 (Double Production Speed with Stone)
Zoroastrian Royal FireZoroastrian Royal Fire, +25%0115
01c6+201c2 if 0157 is State 01c9
01c6+25%0115 with 0157 State Religion
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Priest with 0157 State Religion
Requires Zoroastrian Fire Temple (2 Total)
3000101 (Double Production Speed with Stone)
Great SphinxThe Great Sphinx, +40115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+101c2 from Marble, Stone
Requires Paganism
Requires Mythology
1000101 (Double Production Speed with Stone)
Obsolete with Aesthetics
PyramidsThe Pyramids, +60115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Centers World Map
01c6Can turn 1 Citizen into Priest
01c6Can turn 1 Citizen into Engineer
01c6+1 01ce per 01c2 from resources
Requires Paganism
Requires Pottery
2500101 (Triple Production Speed with Stone)
Obsolete with Architecture
Great WallThe Great Wall, +20115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Reduced enemy movement speed within the walls
01c6Barbarian units take damage within the walls
Requires Construction
4500101 (Double Production Speed with Stone)
Obsolete with Combined Arms
Hanging GardensThe Hanging Gardens, +60115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Provides 1 Dates (01ac), +101c4
01c6No 01c5 from Flood Plains
Requires Paganism
Requires Calendar
2000101 (Double Production Speed with Stone)
Obsolete with Civil Service
Great CothonThe Great Cothon, +40115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6Water Tiles: +10101
Requires Paganism
Requires Access to Coast
Requires Shipbuilding
3000101 (Double Production Speed with Stone)
Obsolete with Alchemy
Aqua AppiaAqua Appia, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+10100 per Culture Level
Requires Paganism
Requires Cement
3500101 (Double Production Speed with Stone)
Obsolete with Crop Rotation
Pyramid of the SunPyramid of the Sun, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+3 01ce per Citizen
Requires Paganism
Requires Mathematics
Requires Corn
5000101 (Double Production Speed with Stone)
Obsolete with Crop Rotation
Moai StatuesMoai Statues, +40115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+20101 for Water Improvements
Requires 20 Water Tiles in City Radius
Requires Paganism
Requires Access to Coast
Requires Navigation
Requires Construction
3000101 (Double Production Speed with Stone)
Temple of KukulkanTemple of Kukulkan, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+101c2 from Plantations
Requires Paganism
Requires Aesthetics
Requires Corn
4500101 (Double Production Speed with Stone)
Obsolete with Exploration
Machu PicchuMachu Picchu, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+20113 per Peak in City Radius
Requires Paganism
Requires Law
Requires Potatoes
4000101 (Double Production Speed with Stone)
Obsolete with Geology
Floating GardensFloating Gardens, +60100, +40115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
Requires Paganism
Requires a River
Requires Ethics
Requires Corn
4500101 (Double Production Speed with Stone)
Theodosian WallsTheodosian Walls, +20115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Heals Units Extra 20% Damage/Turn
01c6100% Defense (Except vs. Gunpowder-based Units)
01c6+1 Free Engineer
Requires Architecture
6000101 (Double Production Speed with Stone)
Obsolete with Logistics (Except defensive bonus)
BorobudurBorobudur, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+10101 from Priest in All Cities
01c6Can turn 3 Citizens into Priest
Requires Artisanry
5000101 (Double Production Speed with Stone)
Obsolete with Sociology
PrambananPrambanan, +60115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6+1 0101 per 01c2 from resources
Requires Politics
5000101 (Double Production Speed with Stone)
Obsolete with Statecraft
Wat Preah PisnulokWat Preah Pisnulok, +80115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6All 01c9 Buildings: +10100
Requires Civil Service
6000101 (Double Production Speed with Stone)
Obsolete with Urban Planning
Great Adobe MosqueGreat Adobe Mosque, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6Can turn 2 Citizens into Priest
01c6+10102 on Desert and Semidesert
Requires Doctrine
Requires Ivory
6000101 (Double Production Speed with Stone)
Obsolete with Measurement
Spiral MinaretThe Spiral Minaret, +80115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6All 01c9 Buildings provide Religion Effect if State 01c9 present
Requires Theology
6000101 (Double Production Speed with Stone)
Obsolete with Economics
Krak des ChevaliersKrak des Chevaliers, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Free Castle in Every City
01c6Defeated city defenders retreat to your capital
Requires Castle
Requires Fortification
5000101 (Double Production Speed with Stone)
Obsolete with Combined Arms
Monolithic ChurchMonolithic Church, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+20102 from Priest in All Cities
Requires Guilds
Requires Incense
4000101 (Double Production Speed with Stone)
Obsolete with Geology
University of SankoreUniversity of Sankore, +80115, +201ce (Great Scientist)
01c6World Wonder (1 Allowed)
01c6Receive additional 0113 when trading technologies
Requires Scholarship
Requires Ivory
6000101 (Double Production Speed with Stone)
Obsolete with Scientific Method
Old SynagogueOld Synagogue, +40115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6+20113 from Jewish religious buildings
Requires Commune
4000101 (Double Production Speed with Stone)
Obsolete with Social Services
Alamut FortressAlamut Fortress, +40115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6New Espionage Units Receive +10 Experience Points
Requires Compass
4000101 (Double Production Speed with Stone)
Obsolete with Combined Arms
KremlinThe Kremlin, +60115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c625% Defense in All Cities
01c6Free Morale promotion for civilian units
Requires Gunpowder
6000101 (Double Production Speed with Stone)
Vijaya StambhaVijaya Stambha, +60115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Free City Garrison I Promotion for Units Built in this City
01c6+50% Great General Emergence
Requires Companies
5000101 (Double Production Speed with Stone)
Obsolete with Replaceable Parts
Red FortThe Red Fort, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Enemies suffer +100% War Weariness
Requires Logistics
6000101 (Double Production Speed with Stone)
Obsolete with Ballistics
VersaillesVersailles, +80115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6Free Estate in Every City
01c6+2 Free Statesman
Requires Heritage
8000101 (Double Production Speed with Stone)
St. Basil's CathedralSt. Basil's Cathedral, +60115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6All 01c9 Buildings: +20101
Requires Firearms
Requires Statecraft
8000101 (Double Production Speed with Stone)
Obsolete with Collectivism
Trafalgar SquareTrafalgar Square, +20115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6New Naval Units Receive +5 Experience Points
01c6Builds Water Units +50% Faster
01c6Requires a naval unit of level three or higher
Requires Wharf
Requires Measurement
5000101 (Double Production Speed with Stone)
Chapultepec CastleChapultepec Castle, +80115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6+1 unit experience per culture level
Requires Nationalism
8000101 (Double Production Speed with Stone)
Triumphal ArchTriumphal Arch, +60115, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6+50% healing when units are promoted
Requires Ballistics
10000101 (Builds 50% Faster with Stone)
Obsolete with Radar
Brooklyn BridgeBrooklyn Bridge, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Free Levee in Every City
Requires Levee
Requires Access to Coast
Requires a River
Requires Collectivism
15000101 (Builds 50% Faster with Stone)
Las Lajas SanctuaryLas Lajas Sanctuary, +40115, +201ce (Great Prophet)
01c6World Wonder (1 Allowed)
01c6+10% unit heal rate in all cities
Requires Microbiology
10000101 (Double Production Speed with Stone)
Neuschwanstein CastleNeuschwanstein Castle, +80115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Settling a Great Person restores 25% 01ce
Requires Journalism
12000101 (Double Production Speed with Stone)
Chateau FrontenacChateau Frontenac, +60115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6Free Railway Station in Every City
01c6+50% building speed for Railroads
Requires Railway Station
Requires Refining
10000101 (Double Production Speed with Stone)
LubyankaLubyanka, +40116, +201ce (Great Statesman)
01c6World Wonder (1 Allowed)
01c6+20116 per Specialist in All Cities
Requires Intelligence Agency
Requires Psychology
10000101 (Double Production Speed with Stone)
Sagrada FamiliaSagrada Familia, +100115, +201ce (Great Artist)
01c6World Wonder (1 Allowed)
01c6+10101 from Artist in All Cities
01c6+25% 0101 converted when building 0102
Requires Macroeconomics
20000101 (Builds 50% Faster with Marble) (Builds 50% Faster with Stone)

History

    Stone has always been and remains one of the most important human building materials. In fact, stone tools predate human history. It appears as if the first stone tools were used by Paranthropus, an ancestor of man who lived about two million years ago.
    Most stone tools are created by chipping or grinding. The former is used when working with crystalline materials such as flint, chert and obsidian. The worker taps the stone with a harder stone, carefully chipping off stone flakes until the stone has been properly shaped. Mesoamerican tribes used this method to make their sharp and deadly obsidian swords.
    The grinding method is used when working with harder and coarser materials such as basalt and granite. This is a long and tedious process in which the toolmaker repeatedly grinds away the stone with a harder material or with sand, sometimes using water as a lubricant. Many of the earliest European stone axes were made using this process.

Jade Jade

+10102 +101c2 , Supplies 3 Cities

Improvements

QuarryQuarry
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Slavery
-10101, +30102

Technology

MasonryMasonry
01c6Can Build a Quarry
01c6Enables Slavery
1200114
(Enables) SyntheticsSynthetics
Obsoletes Star Fort
Obsoletes Amber
Obsoletes Fur
Obsoletes Jade
Obsoletes Pearls
01c6Can Train Tank, Battleship, Bomber
01c6Can Construct Department Store
65000114
(Obsoletes)

Used by

JewellerJeweller, +20115
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Amber, Gems, Jade, Pearls
Requires Aesthetics
800101 (Double Production Speed with Caste System)
Taoist ReliquaryTaoist Reliquary, +20115
01c6+15%0113 with 0155 State Religion
01c6Can turn 1 Citizen into Priest with 0155 State Religion
Requires Taoist Gong (1 Total)
1600101 (Double Production Speed with Jade)
Obsolete with Television
Luxury

History

    A greenish mineral, Jade is extremely hard and robust, and has been in use for many thousands of years. Jade was originally used in tools and weapons, but as other more effective substances (like bronze and iron) were discovered, jade would become used largely for ornamental purposes. Jade was first widely used in China during the Neolithic period. Over time as the most accessible sources were depleted, it became more valuable than gold. Today jade is still used in jewellery and in a variety of trinkets, though it no longer carries the prestige or value it once did.

Salt Salt

+10102 +101c4 , Supplies 3 Cities

Improvements

QuarryQuarry
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Slavery
+10100, -10101, +20102

Technology

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
(Enables)

Used by

GranaryGranary, +101c4
01c6Stores 25% of 0100 after Growth
01c6+101c4 from Salt
01c6Required to Build Grain Silo
Requires Pottery
600101 (Double Production Speed with Redistribution)
Salt CathedralSalt Cathedral, +60115, +201ce (Great Merchant)
01c6World Wonder (1 Allowed)
01c6All 01c9 Buildings: +20102
Requires Geology
7000101 (Double Production Speed with Salt)
Obsolete with Tourism

History

    Edible salt is a mineral, one of the few rocks humans eat. Salt is necessary for the survival of all living creatures, including humans. Salt is involved in regulating the water content (fluid balance) of the body. Salt flavor is one of the basic tastes. In the past, salt was difficult to obtain, but had a great importance in food preservation and as a vital food additive. Therefore, it was a highly valued trade item throughout history. Wars were fought over it; states were formed and destroyed because of it. Roman soldiers were partially paid with salt, and this is still evident in the English language as the word salary derives from the Latin word salarium that means payment in salt (Latin sal), as well as the phrase "worth one's salt". It was also of high value to the Hebrews, Greeks and other peoples of antiquity. During the late Roman Empire and throughout the Middle Ages salt was a precious commodity carried along the salt roads into the heartland of the Germanic tribes. Cities, states and dukedoms along the salt roads exacted heavy duties and taxes for the salt passing through their territories. This practice caused wars, it even caused the formation of cities such as the city of Munich in 1158 when the then Duke of Bavaria Henry XII, called The Lion, decided that the bishops of Freising no longer needed their salt revenue.

Unit_Resource_Atlas_7_15 Oil

+10102

Improvements

WellWell
01c6+10101 from Railroad
01c6+20102 with Cybernetics
+20101, +40102 Offshore PlatformOffshore Platform
01c6+20102 with Cybernetics
+20101, +40102

Technology

ThermodynamicsThermodynamics
Obsoletes El Escorial
01c6Reveals Oil
01c6Can Train Steamship, Ironclad, Torpedo Boat
01c6Can Construct Abbey Mills
01c6Required for the spread of Textile Industry
32000114
(Reveals) RefiningRefining
01c6Can Build a Well
01c6Can Train Cruiser
01c6Can Construct Chateau Frontenac, Nobel Prize
01c6Required for the spread of Oil Industry
48000114
(Enables)

Used by

Mobile SAMMobile SAM (Gunpowder Units)
2201c7, 201c8, 1 Range
01c6Cannot Capture Enemy Cities or Units
01c6Can Intercept Aircraft (50% Chance)
01c6+50% vs. Helicopter Units
Requires Robotics
Requires Rocketry
Requires Oil
TankTank (Armored Units)
2801c7, 201c8
01c6Can Enter Desert, Tundra, Ice
01c6Doesn't Receive Defensive Bonuses
01c6Starts with Blitz
Requires Synthetics
Requires Oil
Main Battle TankMain Battle Tank (Armored Units)
4001c7, 201c8
01c6Can Enter Desert, Tundra, Ice
01c61 First Strike
01c6Doesn't Receive Defensive Bonuses
01c6Starts with Blitz
Requires Robotics
Requires Oil
Requires Aluminum
GunshipGunship (Helicopter Units)
2401c7, 401c8
01c6Can Enter Desert, Tundra, Ice, Jungle, Marsh, Rainforest
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Ignores Terrain Movement Costs
01c6Can Withdraw from Combat (25% Chance)
01c6+100% vs. Armored Units
01c6Flank attack against Cannon, Artillery, Howitzer, Mobile Artillery
01c6Starts with Amphibious
Requires Aerodynamics
Requires Oil
Mobile ArtilleryMobile Artillery (Siege Weapons)
2001c7, 201c8
01c6Cannot Capture Enemy Cities or Units
01c6Doesn't Receive Defensive Bonuses
01c6Can Withdraw from Combat (50% Chance)
01c6Maximum 70% damage to enemy on attack
01c6Causes Collateral Damage (max. 70%)
01c6Immune to collateral damage from Siege Weapons
01c6+25% City Attack
01c6+25% Hills Defense
01c6+25% Defense vs. Mobile Artillery
01c6Can Bombard City Defenses (-16%/Turn)
Requires Computers
Requires Oil
Requires Iron
Torpedo BoatTorpedo Boat (Naval Units)
1801c7, 801c8
01c6Cannot Enter Ocean
01c61 First Strike
01c6Can Withdraw from Combat (50% Chance)
01c6+50% Coast Attack
Requires Ballistics
Requires Thermodynamics
Requires Coal or Oil
CruiserCruiser (Naval Units)
2801c7, 701c8
01c6Can Withdraw from Combat (25% Chance)
01c6Can Bombard City Defenses (-16%/Turn)
Requires Engine
Requires Refining
Requires Coal or Oil
TransportTransport (Naval Units)
1601c7, 1001c8
01c6Cargo Space: 4
01c6Can Withdraw from Combat (25% Chance)
Requires Infrastructure
Requires Oil or Uranium
DestroyerDestroyer (Naval Units)
2401c7, 1201c8
01c6Can See Submarines
01c6Can Intercept Aircraft (30% Chance)
01c6Can Withdraw from Combat (25% Chance)
01c6+25% vs. Torpedo Boat
01c6+25% vs. Submarine
01c6+25% vs. Nuclear Submarine
01c6Defends first against Submarine, Nuclear Submarine
Requires Electronics
Requires Oil or Uranium
Stealth DestroyerStealth Destroyer (Naval Units)
3001c7, 1201c8
01c6Invisible to Most Units
01c6Can See Submarines
01c62 First Strikes
01c6Can Withdraw from Combat (25% Chance)
01c6Defends first against Submarine, Nuclear Submarine
Requires Superconductors
Requires Oil or Uranium
BattleshipBattleship (Naval Units)
4001c7, 1001c8
01c6Causes Collateral Damage (max. 60%)
01c6Can Bombard City Defenses (-20%/Turn)
Requires Synthetics
Requires Oil or Uranium
Missile CruiserMissile Cruiser (Naval Units)
4001c7, 1001c8
01c6Cargo Space: 4 (Carries Missiles)
01c6Can Intercept Aircraft (30% Chance)
01c6Causes Collateral Damage (max. 60%)
01c6Can Bombard City Defenses (-20%/Turn)
Requires Satellites
Requires Oil or Uranium
SubmarineSubmarine (Naval Units)
2401c7, 1001c8
01c6Invisible to Most Units
01c6Can Move through Impassable Terrain
01c6Can Explore Rival Territory
01c6Can Withdraw from Combat (75% Chance)
01c6Targets any Galleon, Steamship, Transport first in combat outside cities
Requires Pneumatics
Requires Oil
CarrierCarrier (Naval Units)
1801c7, 901c8
01c6Cargo Space: 3 (Carries Fighters)
Requires Power Projection
Requires Flight
Requires Oil or Uranium
BiplaneBiplane (Air Units)
1201c7, 101c8, 6 Range
01c6Can Intercept Aircraft (50% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-8%/Turn)
01c6Can be Based on Carriers
Requires Flight
Requires Oil
FighterFighter (Air Units)
1501c7, 101c8, 6 Range
01c6Can Intercept Aircraft (75% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-12%/Turn)
01c6Can be Based on Carriers
Requires Aviation
Requires Oil
Jet FighterJet Fighter (Air Units)
2801c7, 101c8, 10 Range
01c6Can Intercept Aircraft (100% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-16%/Turn)
01c6Can be Based on Carriers
Requires Aerodynamics
Requires Oil
Requires Aluminum
BomberBomber (Air Units)
1801c7, 101c8, 8 Range
01c6Causes Collateral Damage (max. 50%)
01c6-50% vs. Water Units
01c6Can Destroy Tile Improvements and Bomb City Defenses (-20%/Turn)
Requires Aviation
Requires Synthetics
Requires Oil
Stealth BomberStealth Bomber (Air Units)
2401c7, 101c8, 12 Range
01c6Can Evade Interception (50% Chance)
01c6Causes Collateral Damage (max. 75%)
01c6-50% vs. Water Units
01c6Can Destroy Tile Improvements and Bomb City Defenses (-24%/Turn)
Requires Superconductors
Requires Oil
Requires Aluminum
DroneDrone (Air Units)
2001c7, 101c8, 10 Range
01c6Invisible to All Units
01c6Can Explore Rival Territory
01c6Can Evade Enemy Detection (50% Chance)
01c6Can Destroy Tile Improvements and Bomb City Defenses (-16%/Turn)
01c6Can be Based on Carriers
Requires Cybernetics
Requires Oil
Requires Aluminum
Railway StationRailway Station, +101c5
01c6+1 Trade Routes
01c6Can turn 1 Citizen into Engineer
01c6Required to Build Chateau Frontenac
Requires Railroad
Requires Coal or Oil
2500101
Gas PlantGas Plant
01c6Provides Power (01d8) with Oil (+201c5)
Requires Factory
Requires Pneumatics
3000101 (Double Production Speed with Central Planning)
Industrial ParkIndustrial Park, +101c5
01c6+10%0101 with Aluminum
01c6+10%0101 with Oil
01c6+10%0101 with Rubber
01c6Can turn 2 Citizens into Engineer
01c6+101c5 from Aluminum, Oil, Rubber
Requires Factory
Requires Assembly Line
3000101
Public TransportationPublic Transportation, +101c4
01c6+201c4 from Oil
Requires Infrastructure
2500101
AirportAirport, +101c5
01c6Can Airlift 1 Land Unit per Turn
01c6+4 Air Unit Capacity
01c6+1 Trade Routes
01c6New Air Units Receive +3 Experience Points
Requires Aviation
Requires Oil
4000101
Burj KhalifaBurj Khalifa, +40115, +201ce (Great Engineer)
01c6World Wonder (1 Allowed)
01c6Water Tiles: +30102
01c6Requires a total of 10 Desert, Semidesert, or Salt Flat tiles in city radius
01c6+10102 per Corporation in the world
Requires Aerodynamics
25000101 (Double Production Speed with Oil)
OilBuildRailroadBuildHighway

History

    Humans have known oil since ancient times. Oil deposits found on the surface were used for centuries for waterproofing and fuel purposes. But it was not until the coming of the Industrial Revolution that civilizations began to have a dependence on petroleum products. The widespread use of oil for fuel, lubrication, and other purposes has led to a constant search for ever larger deposits. In the mid-1800s, the first oil wells were drilled in Pennsylvania, marking the beginning of a tremendously important and profitable industry. Today, with the world's oil supplies dwindling and the demand for oil constantly rising, oil is a more valuable resource than ever.

Unit_Resource_Atlas_1_16 Whale

+10100 +101c4 , Supplies 3 Cities

Improvements

Whaling BoatsWhaling Boats +10100, +10101, +20102 Marine ReserveMarine Reserve, +10100, +10102 00100, +30102

Technology

EcologyEcology
Obsoletes Whale
01c6Can Remove Taiga
01c6Can Create Marine Reserve
01c6Can Construct Recycling Center, Floralis Generica, Gardens by the Bay
110000114
(Obsoletes)

Used by

HarborHarbor
01c6Water Tiles: +10100
01c6+101c4 from Clam, Crab, Fish, Whale
01c6Required to Build Wharf, Customs House, San Marco Basilica
Requires Access to Coast
Requires Shipbuilding
600101 (Double Production Speed with Thalassocracy)

History

    Whaling, the hunting and killing of whales for oil and other byproducts, was practiced as an organized industry as early as 875 AD. By the 16th century, it had risen to be the principle industry in the coastal regions of Spain and France. The industry spread throughout the world, and became increasingly profitable in terms of trade and resources. Some regions of the world's oceans, along the animals' migration routes, had a particularly dense whale population, and became the targets for large concentrations of whaling ships, and the industry continued to grow well into the 20th century. The depletion of some whale species to near extinction led to the banning of whaling in many countries by 1969, and to a worldwide cessation of whaling as an industry in the late 1980's.