Improvements

Actions_Builds_LeaderHeads_Specialists_Atlas_1_7 Camp

5 Turns to Build

Requires

TanningTanning
01c6Can Build a Camp
01c6Can Train Scout, Archer, Skirmisher
01c6Can Construct Tannery
800114

Details

01c6+10102 with FirearmsFirearms
01c6Camp: +10102
01c6Can Train Arquebusier
01c6Can Construct St. Basil's Cathedral
01c6Enables Pinch
12000114

01c6+20102 with ElectiveElective
Reqs Politics
01c6+10102 from No Improvement
01c6+20102 from Pasture, Camp
01c6+10102 from Cottage
01c6Double Production Speed for Palace

01c6Pillage yields 100113 on average

Resources

DeerDeer
01c6+10100
Healthy: +101c4(with Camp)
Healthy: +101c4(with Tannery)
+20100 FurFur
01c6+10102
Happy: +101c2(with Camp)
Happy: +101c2(with Tannery)
+20102 IvoryIvory
01c6+10101
Happy: +101c2(with Camp)
+10101, +10102

Suez Canal

+100102

Requires

DesertDesert
01c6+10102 adjacent to river
01c6Movement Cost: 201c8
01c6Improvements take +25% time to build
01c6Impassable for most units
01c6Cannot build cities here unless they are coastal or unless they are near fresh water
SemidesertSemidesert
01c6+10101
01c6+10102 adjacent to river
01c6Improvements take +25% time to build
01c6Cannot build cities here unless they are coastal or unless they are near fresh water

Details

01c6Acts as a city for combat purposes

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_2_7 Cottage

7 Turns to Build, +10102

Requires

PropertyProperty
01c6Can Build a Cottage
01c6Enables Despotism
1200114
GrasslandGrassland
01c6+20100
01c6+10102 adjacent to river
PlainsPlains
01c6+10100, +10101
01c6+10102 adjacent to river
SavannaSavanna
01c6+10100
01c6+10102 adjacent to river
OasisOasis
01c6+30100, +10102
01c6Movement Cost: 201c8
01c6Acts as a source of fresh water
01c6Cannot build cities here
01c6Cannot build any improvements on this feature

Details

01c6+10102 with ElectiveElective
Reqs Politics
01c6+10102 from No Improvement
01c6+20102 from Pasture, Camp
01c6+10102 from Cottage
01c6Double Production Speed for Palace

01c6-10102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6Becomes a HamletHamlet, +20102
01c6-10102 from Thalassocracy
01c6Becomes a Village in 30 Turns
in 10 Turns
01c6Pillage yields 150113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_3_7 Farm

6 Turns to Build

Requires

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114
GrasslandGrassland
01c6+20100
01c6+10102 adjacent to river
PlainsPlains
01c6+10100, +10101
01c6+10102 adjacent to river

Details

01c6+10100 with Irrigation
01c6+10100 with ChemistryChemistry
01c6Farm: +10100
01c6Paddy Field: +10100
01c6Can Train Grenadier
01c6Can Construct Distillery
30000114

01c6+10100 with GeneticsGenetics
Obsoletes Tobacco
01c6Farm: +10100
01c6Paddy Field: +10100
01c6Pasture: +10100
01c6Can Construct Global Seed Vault
01c6Can Create Human Genome Project
145000114

01c6-10100 with RepublicRepublic
Reqs Writing
01c6+1 free specialists in 3 Most Cultured Cities
01c6+1 slots for Artist, Scientist, Merchant, Statesman
01c6+10100 from Fishing Boats
01c6-10100 from Farm, Paddy Field, Plantation, Slave Plantation
01c6+101c2 from School, Mint, Council

01c6+10101 with VassalageVassalage
Reqs Feudalism
01c6Lower Unit Support Costs
01c6+10101 from Farm, Orchard
01c6+101c2 from Castle

01c6+10102 with ManorialismManorialism
Reqs Calendar
01c6Workers Build Improvements +50% Faster
01c6+10101 from Pasture
01c6+10102 from Farm, Paddy Field

01c6Carries Irrigation
01c6Can only be built on Flatlands
01c6Pillage yields 100113 on average

Resources

CornCorn
01c6+10100
Healthy: +101c4(with Farm)
Healthy: +101c4(with Grain Silo)
+20100 PotatoesPotatoes
01c6+10100
Healthy: +101c4(with Farm)
Happy: +101c2(with Distillery)
+20100 WheatWheat
01c6+10100
Healthy: +101c4(with Farm)
Healthy: +101c4(with Grain Silo)
+20100 MilletMillet
01c6+10100
Healthy: +101c4(with Farm)
Healthy: +101c4(with Grain Silo)
+20100

Actions_Builds_LeaderHeads_Specialists_Atlas_7_7 Fishing Boats

Requires

SailingSailing
01c6Can Work Water Tiles
01c6Can Create Fishing Boats
01c6Enables 01cc on Rivers
01c6Can Train Work Boat
800114

Details

01c6+10100 with RepublicRepublic
Reqs Writing
01c6+1 free specialists in 3 Most Cultured Cities
01c6+1 slots for Artist, Scientist, Merchant, Statesman
01c6+10100 from Fishing Boats
01c6-10100 from Farm, Paddy Field, Plantation, Slave Plantation
01c6+101c2 from School, Mint, Council

01c6+20102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6Built only in Water
01c6Pillage yields 100113 on average

Resources

ClamClam
01c6+10100
Healthy: +101c4(with Fishing Boats)
Healthy: +101c4(with Harbor)
+20100 CrabCrab
01c6+10100
Healthy: +101c4(with Fishing Boats)
Healthy: +101c4(with Harbor)
+20100 FishFish
01c6+10100
Healthy: +101c4(with Fishing Boats)
Healthy: +101c4(with Harbor)
+30100 PearlsPearls
01c6+10102
Happy: +101c2(with Fishing Boats)
Happy: +101c2(with Jeweller)
+20102

Actions_Builds_LeaderHeads_Specialists_Atlas_7_9 Fort

10 Turns to Build

Requires

GeneralshipGeneralship
01c6Can Build a Fort
01c6Enables Hegemony
01c6Can Train War Elephant
01c6Enables Formation
3500114
GrasslandGrassland
01c6+20100
01c6+10102 adjacent to river
PlainsPlains
01c6+10100, +10101
01c6+10102 adjacent to river
DesertDesert
01c6+10102 adjacent to river
01c6Movement Cost: 201c8
01c6Improvements take +25% time to build
01c6Impassable for most units
01c6Cannot build cities here unless they are coastal or unless they are near fresh water
TundraTundra
01c6+10102 adjacent to river
01c6Improvements take +25% time to build
01c6Impassable for most units
01c6Cannot build cities here unless they are coastal
IceIce
01c6Improvements take +50% time to build
01c6Impassable for most units
01c6Cannot build cities here
SemidesertSemidesert
01c6+10101
01c6+10102 adjacent to river
01c6Improvements take +25% time to build
01c6Cannot build cities here unless they are coastal or unless they are near fresh water
SteppeSteppe
01c6+10101
01c6+10100 adjacent to river
01c6Improvements take +25% time to build
01c6Cannot build cities here unless they are coastal or unless they are near fresh water
MoorlandMoorland
01c6+10100
01c6+10102 adjacent to river
SavannaSavanna
01c6+10100
01c6+10102 adjacent to river

Details

01c6+50% Tile Defense
01c6Acts as a city for combat purposes

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_2_10 Hamlet

7 Turns to Build, +20102

Requires

GrasslandGrassland
01c6+20100
01c6+10102 adjacent to river
PlainsPlains
01c6+10100, +10101
01c6+10102 adjacent to river
SavannaSavanna
01c6+10100
01c6+10102 adjacent to river
OasisOasis
01c6+30100, +10102
01c6Movement Cost: 201c8
01c6Acts as a source of fresh water
01c6Cannot build cities here
01c6Cannot build any improvements on this feature

Details

01c6-10102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6Becomes a Village in 30 Turns
01c6Pillage yields 200113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_7_7 Harvest Boats

Requires

SeafaringSeafaring
01c6Can Create Harvest Boats
01c6Enables 01cc on Coast
01c6Can Train Galley
01c6Enables Amphibious
1000114

Details

01c6+20102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6Built only in Water
01c6Pillage yields 100113 on average

Resources

AmberAmber
01c6+10102
Happy: +101c2(with Harvest Boats)
Happy: +101c2(with Jeweller)
+30102 DyeDye
01c6+10102
Happy: +101c2(with Harvest Boats)
Happy: +101c2(with Weaver)
+30102

Actions_Builds_LeaderHeads_Specialists_Atlas_5_7 Lumbermill

8 Turns to Build, +10101

Requires

SteelSteel
01c6Can Build a Lumbermill
01c6Can Train Heavy Swordsman, Heavy Spearman
01c6Can Construct Forge, Iron Pillar
5000114
ForestForest
01c6+10101
01c6Movement Cost: 201c8
01c6+0.5001c4 in nearby cities
01c6Defending units get +50% strength

Details

01c6+10102 next to River
01c6+10101 with Railroad
01c6+10102 with PaperPaper
Obsoletes The Great Library
01c6Lumbermill: +10102
01c6Can Construct Post Office, Silver Tree Fountain
8500114

01c6Can only be built on Flatlands
01c6Pillage yields 100113 on average

Resources

BuildMarineReserve Marine Reserve

+10100 +10102 +1.0001c2

Requires

EcologyEcology
Obsoletes Whale
01c6Can Remove Taiga
01c6Can Create Marine Reserve
01c6Can Construct Recycling Center, Floralis Generica, Gardens by the Bay
110000114

Details

01c6Built only in Water

Resources

PearlsPearls
01c6+10102
Happy: +101c2(with Fishing Boats)
Happy: +101c2(with Jeweller)
+20102 WhaleWhale
01c6+10100
Healthy: +101c4(with Whaling Boats)
Healthy: +101c4(with Harbor)
-10100, +20102

Actions_Builds_LeaderHeads_Specialists_Atlas_6_7 Mine

6 Turns to Build, +20101

Requires

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114
HillHill
01c6Cannot build cities here

Details

01c6+10101 with Railroad
01c6+10101 with GeologyGeology
Obsoletes Machu Picchu
Obsoletes Monolithic Church
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Reveals Coal
01c6Can Construct Salt Cathedral, Amber Room
22000114

01c6+10101 with RoboticsRobotics
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Can Train Mobile SAM, Main Battle Tank
01c6Can Construct Channel Tunnel
145000114

01c6+10102 with Central PlanningCentral Planning
Reqs Collectivism
01c6+50% 0101 Converted to Commerce
01c6+10101 from Scientist, Engineer
01c6+10100 from Workshop
01c6+10102 from Mine, Watermill
01c6Double Production Speed for Factory, Coal Plant, Gas Plant, Electrical Grid, Hydro Plant

01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
01c6Pillage yields 150113 on average

Resources

AluminumAluminum
01c6+10101
01c6Revealed by Metallurgy
Unhealthy: +101c5(with Industrial Park)
+10101, +10102 AmberAmber
01c6+10102
Happy: +101c2(with Harvest Boats)
Happy: +101c2(with Jeweller)
+30102 CoalCoal
01c6+10101
01c6Revealed by Geology
+10101 CopperCopper
01c6+10101
01c6Revealed by Smelting
+10101 IronIron
01c6+10101
01c6Revealed by Bloomery
+10101 UraniumUranium
01c6Revealed by Radio
Healthy: +201c4(with Diagnostics Center)
+30102 GemsGems
01c6+10102
Happy: +101c2(with Mine)
Happy: +101c2(with Jeweller)
-10101, +50102 GoldGold
01c6+10102
Happy: +101c2(with Mine)
Happy: +101c2(with Forge)
-10101, +60102 ObsidianObsidian
01c6+10101
+20102 Rare EarthsRare Earths
01c6+10102
01c6Revealed by Metallurgy
Healthy: +201c4(with Diagnostics Center)
+30102 SilverSilver
01c6+10102
Happy: +101c2(with Mine)
Happy: +101c2(with Forge)
-10101, +40102

Beyond_the_Sword_Atlas_4_14 Nature Reserve

8 Turns to Build, -10101 +1.0001c2

Requires

Civil RightsCivil Rights
01c6Can Build a Nature Reserve
01c6Enables Egalitarianism
01c6Can Construct National Park, Palace of Nations
54000114
JungleJungle
01c6-10100
01c6Movement Cost: 201c8
01c6+0.2501c5 in nearby cities
01c6Defending units get +50% strength
01c6Impassable for most units
01c6Cannot build cities here
ForestForest
01c6+10101
01c6Movement Cost: 201c8
01c6+0.5001c4 in nearby cities
01c6Defending units get +50% strength
RainforestRainforest
01c6-10100
01c6Movement Cost: 201c8
01c6Defending units get +50% strength
01c6Impassable for most units
TaigaTaiga
01c6-10100, +10101
01c6Movement Cost: 201c8
01c6+0.5001c4 in nearby cities
01c6Defending units get +50% strength
SavannaSavanna
01c6+10100

Details

01c6+10102 next to River
01c6+20102 with TourismTourism
Obsoletes Salt Cathedral
01c6Nature Reserve: +20102
01c6Can Construct Hotel, Harbour Opera, Lotus Temple
110000114

01c6Gives terrain a higher chance to spread

Resources

FurFur
01c6+10102
Happy: +101c2(with Camp)
Happy: +101c2(with Tannery)
+20102 IvoryIvory
01c6+10101
Happy: +101c2(with Camp)
-10101, +30102

Actions_Builds_LeaderHeads_Specialists_Atlas_7_7 Ocean Fishery

Requires

CompassCompass
Obsoletes The Great Lighthouse
01c6Can Create Ocean Fishery
01c6Enables 01cc on Arctic Coast
01c6Can Train Galleass
01c6Can Construct Wharf, Alamut Fortress, Gur-e-Amir
7500114

Details

01c6Built only in Water
01c6Pillage yields 100113 on average

Resources

ClamClam
01c6+10100
Healthy: +101c4(with Fishing Boats)
Healthy: +101c4(with Harbor)
+30100 CrabCrab
01c6+10100
Healthy: +101c4(with Fishing Boats)
Healthy: +101c4(with Harbor)
+30100 FishFish
01c6+10100
Healthy: +101c4(with Fishing Boats)
Healthy: +101c4(with Harbor)
+40100 PearlsPearls
01c6+10102
Happy: +101c2(with Fishing Boats)
Happy: +101c2(with Jeweller)
+10100, +20102

Actions_Builds_LeaderHeads_Specialists_Atlas_4_9 Offshore Platform

Requires

ElectronicsElectronics
Obsoletes Itsukushima Shrine
01c6+1 Railroad Movement
01c6Can Create Offshore Platform
01c6Can Train Destroyer
01c6Can Construct Hydro Plant, Itaipu Dam
90000114

Details

01c6+20102 with CyberneticsCybernetics
01c6Well: +20102
01c6Offshore Platform: +20102
01c6Can Train Drone
01c6Can Construct Automated Factory
01c6Can Create Mars Habitat
250000114

01c6Built only in Water
01c6Pillage yields 200113 on average

Resources

OilOil
01c6+10102
01c6Revealed by Thermodynamics
Unhealthy: +101c5(with Industrial Park)
Healthy: +201c4(with Public Transportation)
+20101, +40102

BuildOrchard Orchard

5 Turns to Build, +10100

Requires

PotteryPottery
01c6Can Build a Orchard
01c6Can Construct Granary, The Pyramids
800114

Details

01c6+10102 with Crop RotationCrop Rotation
Obsoletes Aqua Appia
Obsoletes Pyramid of the Sun
01c6Workers Produce +50% 0101 from Chopping
01c6Farms Spread Irrigation
01c6Orchard: +10102
7500114

01c6+10102 with BiotechnologyBiotechnology
01c6Plantation: +10102
01c6Orchard: +10102
01c6Can Construct Vertical Farm
01c6Can Create Mars Hydroponics
250000114

01c6+10101 with VassalageVassalage
Reqs Feudalism
01c6Lower Unit Support Costs
01c6+10101 from Farm, Orchard
01c6+101c2 from Castle

01c6+10102 with Slavery
01c6Carries Irrigation
01c6Pillage yields 100113 on average

Resources

CitrusCitrus
01c6+10100
Healthy: +101c4(with Orchard)
Healthy: +101c4(with Grocer)
+20100 DatesDates
01c6+10100
Healthy: +101c4(with Orchard)
Healthy: +101c4(with Grocer)
+10100 OlivesOlives
01c6+10100
Healthy: +101c4(with Orchard)
Healthy: +101c4(with Grocer)
+20100 SpicesSpices
01c6+10102
Happy: +101c2(with Orchard)
Healthy: +101c4(with Grocer)
Healthy: +101c4(with Trading Company)
+20102 WineWine
01c6+10102
Happy: +101c2(with Orchard)
Healthy: +101c4(with Pharmacy)
+20102

PaddyField Paddy Field

6 Turns to Build

Requires

AgricultureAgriculture
01c6Can Build a Farm
01c6Can Build a Paddy Field
800114

Details

01c6+10100 with Irrigation
01c6+10100 with ChemistryChemistry
01c6Farm: +10100
01c6Paddy Field: +10100
01c6Can Train Grenadier
01c6Can Construct Distillery
30000114

01c6+10100 with GeneticsGenetics
Obsoletes Tobacco
01c6Farm: +10100
01c6Paddy Field: +10100
01c6Pasture: +10100
01c6Can Construct Global Seed Vault
01c6Can Create Human Genome Project
145000114

01c6-10100 with RepublicRepublic
Reqs Writing
01c6+1 free specialists in 3 Most Cultured Cities
01c6+1 slots for Artist, Scientist, Merchant, Statesman
01c6+10100 from Fishing Boats
01c6-10100 from Farm, Paddy Field, Plantation, Slave Plantation
01c6+101c2 from School, Mint, Council

01c6+10102 with ManorialismManorialism
Reqs Calendar
01c6Workers Build Improvements +50% Faster
01c6+10101 from Pasture
01c6+10102 from Farm, Paddy Field

01c6+20100 with SyncretismSyncretism
Reqs Philosophy
01c6No 01d7 from Changing State Religion
01c6All 01c9 Buildings provide Religion Effect if State 01c9 present
01c6+20100 from Paddy Field
01c6Can Build Missionaries without Monastery

01c6Carries Irrigation
01c6Pillage yields 100113 on average

Resources

RiceRice
01c6+10100
Healthy: +101c4(with Paddy Field)
Healthy: +101c4(with Grain Silo)
+20100

Actions_Builds_LeaderHeads_Specialists_Atlas_8_7 Pasture

5 Turns to Build

Requires

PastoralismPastoralism
01c6Can Build a Pasture
01c6Reveals Camel, Horse
800114

Details

01c6+10102 with Railroad
01c6+10101 with BiologyBiology
01c6Can Build Farms without Irrigation
01c6Pasture: +10101
01c6Can Train Hussar, Dragoon
01c6Can Construct Park
01c6Required for the spread of Cereal Industry
36000114

01c6+10100 with GeneticsGenetics
Obsoletes Tobacco
01c6Farm: +10100
01c6Paddy Field: +10100
01c6Pasture: +10100
01c6Can Construct Global Seed Vault
01c6Can Create Human Genome Project
145000114

01c6+20102 with ElectiveElective
Reqs Politics
01c6+10102 from No Improvement
01c6+20102 from Pasture, Camp
01c6+10102 from Cottage
01c6Double Production Speed for Palace

01c6+10101 with ManorialismManorialism
Reqs Calendar
01c6Workers Build Improvements +50% Faster
01c6+10101 from Pasture
01c6+10102 from Farm, Paddy Field

01c6Pillage yields 100113 on average

Resources

CamelCamel
01c6+10100, +10101
01c6Revealed by Pastoralism
Healthy: +101c4(with Pasture)
+20100, +10102 HorseHorse
01c6+10101
01c6Revealed by Pastoralism
+20101, +10102 CowCow
01c6+10100
Healthy: +101c4(with Pasture)
Healthy: +101c4(with Abattoir)
+10100, +20101 PigPig
01c6+10100
Healthy: +101c4(with Pasture)
Healthy: +101c4(with Abattoir)
+30100 SheepSheep
01c6+10100
Healthy: +101c4(with Pasture)
Happy: +101c2(with Weaver)
+20100, +10102

Actions_Builds_LeaderHeads_Specialists_Atlas_1_9 Plantation

8 Turns to Build

Requires

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114

Details

01c6+10102 with Railroad
01c6+10102 with HorticultureHorticulture
Obsoletes Dujiangyan
01c6Plantation: +10102
01c6Slave Plantation: +10102
01c6Can Construct Estate, Shalimar Gardens
15000114

01c6+10102 with BiotechnologyBiotechnology
01c6Plantation: +10102
01c6Orchard: +10102
01c6Can Construct Vertical Farm
01c6Can Create Mars Hydroponics
250000114

01c6-10100 with RepublicRepublic
Reqs Writing
01c6+1 free specialists in 3 Most Cultured Cities
01c6+1 slots for Artist, Scientist, Merchant, Statesman
01c6+10100 from Fishing Boats
01c6-10100 from Farm, Paddy Field, Plantation, Slave Plantation
01c6+101c2 from School, Mint, Council

01c6+10102 with Slavery
01c6+10100 with Caste SystemCaste System
Reqs Literature
01c6+201c4 in All Cities
01c6+10101 from Priest, Artist
01c6+10100 from Plantation
01c6Double Production Speed for Weaver, Jeweller, Pharmacy, Grocer

01c6+10102 with Regulated TradeRegulated Trade
Reqs Companies
01c6+50%0102 in Capital
01c6+10102 from Workshop, Plantation, Slave Plantation
01c6Double Production Speed for Customs House

01c6-10102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6Pillage yields 150113 on average

Resources

BananaBanana
01c6+10100
Healthy: +101c4(with Plantation)
Healthy: +101c4(with Grocer)
+30100 CocoaCocoa
01c6+10100
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
+10100, +10102 CoffeeCoffee
01c6+10102
01c6Revealed by Companies
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
Happy: +101c2(with Trading Company)
+20102 CottonCotton
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Weaver)
+10101, +20102 DyeDye
01c6+10102
Happy: +101c2(with Harvest Boats)
Happy: +101c2(with Weaver)
+30102 IncenseIncense
01c6+10102
Happy: +101c2(with Plantation)
Healthy: +101c4(with Pharmacy)
+40102 OpiumOpium
01c6+10102
Happy: +101c2(with Plantation)
Healthy: +101c4(with Pharmacy)
+20102 RubberRubber
01c6+10101
Unhealthy: +101c5(with Industrial Park)
+20101 SilkSilk
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Weaver)
+20102 SugarSugar
01c6+10100
Healthy: +101c4(with Plantation)
Happy: +101c2(with Distillery)
Happy: +101c2(with Trading Company)
+10100, +20102 TeaTea
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
Happy: +101c2(with Trading Company)
+20102 TobaccoTobacco
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
Happy: +101c2(with Trading Company)
+30102

Actions_Builds_LeaderHeads_Specialists_Atlas_2_9 Quarry

6 Turns to Build

Requires

MasonryMasonry
01c6Can Build a Quarry
01c6Enables Slavery
1200114

Details

01c6+10101 with Railroad
01c6+10101 with GeologyGeology
Obsoletes Machu Picchu
Obsoletes Monolithic Church
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Reveals Coal
01c6Can Construct Salt Cathedral, Amber Room
22000114

01c6+10101 with RoboticsRobotics
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Can Train Mobile SAM, Main Battle Tank
01c6Can Construct Channel Tunnel
145000114

01c6+10101 with Slavery
01c6Pillage yields 150113 on average

Resources

MarbleMarble
01c6+10101
Happy: +101c2(with The Great Sphinx)
+10101, +20102 StoneStone
01c6+10101
Happy: +101c2(with The Great Sphinx)
+20101 JadeJade
01c6+10102
Happy: +101c2(with Quarry)
Happy: +101c2(with Jeweller)
-10101, +30102 SaltSalt
01c6+10102
Healthy: +101c4(with Quarry)
Healthy: +101c4(with Granary)
+10100, -10101, +20102

Actions_Builds_LeaderHeads_Specialists_Atlas_6_7 Slave Mine

+30101 +10102 +1.0001c3

Requires

MiningMining
01c6Can Build a Mine
01c6Can Create Slave Mine
800114

Details

01c6+10101 with Railroad
01c6+10101 with GeologyGeology
Obsoletes Machu Picchu
Obsoletes Monolithic Church
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Reveals Coal
01c6Can Construct Salt Cathedral, Amber Room
22000114

01c6+10101 with RoboticsRobotics
01c6Mine: +10101
01c6Slave Mine: +10101
01c6Quarry: +10101
01c6Can Train Mobile SAM, Main Battle Tank
01c6Can Construct Channel Tunnel
145000114

01c6+10101 with ColonialismColonialism
Reqs Exploration
01c6-50% Colony Maintenance
01c6+4 Experience For All Water Units
01c6+10101 from Slave Mine, Slave Plantation
01c6+10102 from Slave Mine, Slave Plantation
01c6Can Capture Slaves

01c6+10102 with ColonialismColonialism
Reqs Exploration
01c6-50% Colony Maintenance
01c6+4 Experience For All Water Units
01c6+10101 from Slave Mine, Slave Plantation
01c6+10102 from Slave Mine, Slave Plantation
01c6Can Capture Slaves

01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
01c6Pillage yields 150113 on average

Resources

AluminumAluminum
01c6+10101
01c6Revealed by Metallurgy
Unhealthy: +101c5(with Industrial Park)
+10101, +10102 AmberAmber
01c6+10102
Happy: +101c2(with Harvest Boats)
Happy: +101c2(with Jeweller)
+30102 CoalCoal
01c6+10101
01c6Revealed by Geology
+10101 CopperCopper
01c6+10101
01c6Revealed by Smelting
+10101 IronIron
01c6+10101
01c6Revealed by Bloomery
+10101 UraniumUranium
01c6Revealed by Radio
Healthy: +201c4(with Diagnostics Center)
+30102 GemsGems
01c6+10102
Happy: +101c2(with Mine)
Happy: +101c2(with Jeweller)
-10101, +50102 GoldGold
01c6+10102
Happy: +101c2(with Mine)
Happy: +101c2(with Forge)
-10101, +60102 ObsidianObsidian
01c6+10101
+20102 Rare EarthsRare Earths
01c6+10102
01c6Revealed by Metallurgy
Healthy: +201c4(with Diagnostics Center)
+30102 SilverSilver
01c6+10102
Happy: +101c2(with Mine)
Happy: +101c2(with Forge)
-10101, +40102

Actions_Builds_LeaderHeads_Specialists_Atlas_1_9 Slave Plantation

+20102 +1.0001c3

Requires

Details

01c6+10102 with Railroad
01c6+10102 with HorticultureHorticulture
Obsoletes Dujiangyan
01c6Plantation: +10102
01c6Slave Plantation: +10102
01c6Can Construct Estate, Shalimar Gardens
15000114

01c6-10100 with RepublicRepublic
Reqs Writing
01c6+1 free specialists in 3 Most Cultured Cities
01c6+1 slots for Artist, Scientist, Merchant, Statesman
01c6+10100 from Fishing Boats
01c6-10100 from Farm, Paddy Field, Plantation, Slave Plantation
01c6+101c2 from School, Mint, Council

01c6+10102 with Slavery
01c6+10102 with Regulated TradeRegulated Trade
Reqs Companies
01c6+50%0102 in Capital
01c6+10102 from Workshop, Plantation, Slave Plantation
01c6Double Production Speed for Customs House

01c6+10101 with ColonialismColonialism
Reqs Exploration
01c6-50% Colony Maintenance
01c6+4 Experience For All Water Units
01c6+10101 from Slave Mine, Slave Plantation
01c6+10102 from Slave Mine, Slave Plantation
01c6Can Capture Slaves

01c6+10102 with ColonialismColonialism
Reqs Exploration
01c6-50% Colony Maintenance
01c6+4 Experience For All Water Units
01c6+10101 from Slave Mine, Slave Plantation
01c6+10102 from Slave Mine, Slave Plantation
01c6Can Capture Slaves

01c6Pillage yields 150113 on average

Resources

BananaBanana
01c6+10100
Healthy: +101c4(with Plantation)
Healthy: +101c4(with Grocer)
+30100 CocoaCocoa
01c6+10100
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
+10100, +10102 CoffeeCoffee
01c6+10102
01c6Revealed by Companies
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
Happy: +101c2(with Trading Company)
+20102 CottonCotton
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Weaver)
+10101, +20102 DyeDye
01c6+10102
Happy: +101c2(with Harvest Boats)
Happy: +101c2(with Weaver)
+30102 IncenseIncense
01c6+10102
Happy: +101c2(with Plantation)
Healthy: +101c4(with Pharmacy)
+40102 OpiumOpium
01c6+10102
Happy: +101c2(with Plantation)
Healthy: +101c4(with Pharmacy)
+20102 RubberRubber
01c6+10101
Unhealthy: +101c5(with Industrial Park)
+20101 SilkSilk
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Weaver)
+20102 SugarSugar
01c6+10100
Healthy: +101c4(with Plantation)
Happy: +101c2(with Distillery)
Happy: +101c2(with Trading Company)
+10100, +10102 TeaTea
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
Happy: +101c2(with Trading Company)
+20102 TobaccoTobacco
01c6+10102
Happy: +101c2(with Plantation)
Happy: +101c2(with Coffee House)
Happy: +101c2(with Trading Company)
+30102

Button_SolarPlant Solar Collector

30 Turns to Build, Cost: 200113, +30102

Requires

Renewable EnergyRenewable Energy
01c6Can Create Solar Collector
01c6Windmill: +10102
01c6Watermill: +10102
01c6Can Construct Solar Plant, Delta Works
125000114
DesertDesert
01c6+10102 adjacent to river
01c6Movement Cost: 201c8
01c6Improvements take +25% time to build
01c6Impassable for most units
01c6Cannot build cities here unless they are coastal or unless they are near fresh water
SemidesertSemidesert
01c6+10101
01c6+10102 adjacent to river
01c6Improvements take +25% time to build
01c6Cannot build cities here unless they are coastal or unless they are near fresh water

Details

01c6+10100 on the Coast
01c6Pillage yields 250113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_3_10 Town

+40102

Requires

Details

01c6+10102 with Highway
01c6+10102 with PrintingPrinting
01c6Village: +10102
01c6Town: +10102
01c6Can Construct Manufactory, Porcelain Tower
8500114

01c6+20102 with IndividualismIndividualism
Reqs Civil Liberties
01c6+20102 from Village, Town
01c6Improvements Upgrade without Being Worked

01c6+10101 with TotalitarianismTotalitarianism
Reqs Psychology
01c6+3 Experience For All Land Units
01c6No War 01c3
01c6+20101 from Citizen
01c6+10101 from Town

01c6-10102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6+10100 with Human Genome ProjectHuman Genome Project
01c6Team Project (1 Allowed)
01c6+10100 for Town
30000101

01c6Pillage yields 300113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_5_9 Village

+30102

Requires

Details

01c6+10102 with PrintingPrinting
01c6Village: +10102
01c6Town: +10102
01c6Can Construct Manufactory, Porcelain Tower
8500114

01c6+20102 with IndividualismIndividualism
Reqs Civil Liberties
01c6+20102 from Village, Town
01c6Improvements Upgrade without Being Worked

01c6-10102 with ThalassocracyThalassocracy
Reqs Navigation
01c6+20102 from Fishing Boats, Harvest Boats
01c6-10102 from Plantation, Cottage, Hamlet, Village, Town
01c6Double Production Speed for Harbor, Wharf, Drydock

01c6Becomes a TownTown, +40102
01c6+10102 from Highway
01c6+10102 with Printing
01c6+20102 from Individualism
01c6+10101 from Totalitarianism
01c6-10102 from Thalassocracy
in 60 Turns
01c6Pillage yields 250113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_3_8 Watermill

8 Turns to Build, +10101 +10102

Requires

MachineryMachinery
01c6Can Build a Windmill
01c6Can Build a Watermill
01c6Can Train Crossbowman, Trebuchet
01c6Can Construct The Grand Canal
6500114

Details

01c6+10101 with Replaceable PartsReplaceable Parts
Obsoletes Vijaya Stambha
01c6Windmill: +10101
01c6Watermill: +10101
01c6Can Train Musketeer
25000114

01c6+10102 with ElectricityElectricity
Obsoletes Potala Palace
01c6Windmill: +10102
01c6Watermill: +10102
01c6Can Construct Laboratory, Menlo Park
01c6Diplomatic contact is maintained indefinitely
46000114

01c6+10102 with Renewable EnergyRenewable Energy
01c6Can Create Solar Collector
01c6Windmill: +10102
01c6Watermill: +10102
01c6Can Construct Solar Plant, Delta Works
125000114

01c6+10102 with Central PlanningCentral Planning
Reqs Collectivism
01c6+50% 0101 Converted to Commerce
01c6+10101 from Scientist, Engineer
01c6+10100 from Workshop
01c6+10102 from Mine, Watermill
01c6Double Production Speed for Factory, Coal Plant, Gas Plant, Electrical Grid, Hydro Plant

01c6Requires River
01c6Can only be built on Flatlands
01c6Pillage yields 150113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_4_8 Well

10 Turns to Build, +1.0001c5

Requires

RefiningRefining
01c6Can Build a Well
01c6Can Train Cruiser
01c6Can Construct Chateau Frontenac, Nobel Prize
01c6Required for the spread of Oil Industry
48000114

Details

01c6+10101 with Railroad
01c6+20102 with CyberneticsCybernetics
01c6Well: +20102
01c6Offshore Platform: +20102
01c6Can Train Drone
01c6Can Construct Automated Factory
01c6Can Create Mars Habitat
250000114

01c6Pillage yields 150113 on average

Resources

OilOil
01c6+10102
01c6Revealed by Thermodynamics
Unhealthy: +101c5(with Industrial Park)
Healthy: +201c4(with Public Transportation)
+20101, +40102

Actions_Builds_LeaderHeads_Specialists_Atlas_6_9 Whaling Boats

Requires

NavigationNavigation
01c6Can Create Whaling Boats
01c6Enables Thalassocracy
01c6Can Construct Lighthouse, The Great Lighthouse, Moai Statues
2500114

Details

01c6Built only in Water
01c6Pillage yields 100113 on average

Resources

WhaleWhale
01c6+10100
Healthy: +101c4(with Whaling Boats)
Healthy: +101c4(with Harbor)
+10100, +10101, +20102

Actions_Builds_LeaderHeads_Specialists_Atlas_5_8 Windmill

6 Turns to Build, +10100 +10102

Requires

MachineryMachinery
01c6Can Build a Windmill
01c6Can Build a Watermill
01c6Can Train Crossbowman, Trebuchet
01c6Can Construct The Grand Canal
6500114
HillHill
01c6Cannot build cities here

Details

01c6+10102 on the Coast
01c6+10101 with Replaceable PartsReplaceable Parts
Obsoletes Vijaya Stambha
01c6Windmill: +10101
01c6Watermill: +10101
01c6Can Train Musketeer
25000114

01c6+10102 with ElectricityElectricity
Obsoletes Potala Palace
01c6Windmill: +10102
01c6Watermill: +10102
01c6Can Construct Laboratory, Menlo Park
01c6Diplomatic contact is maintained indefinitely
46000114

01c6+10102 with Renewable EnergyRenewable Energy
01c6Can Create Solar Collector
01c6Windmill: +10102
01c6Watermill: +10102
01c6Can Construct Solar Plant, Delta Works
125000114

01c6Pillage yields 150113 on average

Resources

Actions_Builds_LeaderHeads_Specialists_Atlas_8_8 Workshop

8 Turns to Build, -10100 +20101

Requires

ArtisanryArtisanry
01c6Can Build a Workshop
01c6Can Construct Borobudur, Salsal Buddha
4500114
GrasslandGrassland
01c6+20100
01c6+10102 adjacent to river
PlainsPlains
01c6+10100, +10101
01c6+10102 adjacent to river

Details

01c6+10102 with Highway
01c6+10101 with Machine ToolsMachine Tools
Obsoletes Himeji Castle
01c6Workshop: +10101
01c6Can Construct Factory
36000114

01c6+10101 with NanotechnologyNanotechnology
01c6Workshop: +10101, +10102
01c6Can Create Mars Extractor
250000114

01c6+10102 with NanotechnologyNanotechnology
01c6Workshop: +10101, +10102
01c6Can Create Mars Extractor
250000114

01c6+10102 with Regulated TradeRegulated Trade
Reqs Companies
01c6+50%0102 in Capital
01c6+10102 from Workshop, Plantation, Slave Plantation
01c6Double Production Speed for Customs House

01c6+10100 with Central PlanningCentral Planning
Reqs Collectivism
01c6+50% 0101 Converted to Commerce
01c6+10101 from Scientist, Engineer
01c6+10100 from Workshop
01c6+10102 from Mine, Watermill
01c6Double Production Speed for Factory, Coal Plant, Gas Plant, Electrical Grid, Hydro Plant

01c6Can only be built on Flatlands
01c6Pillage yields 150113 on average

Resources