Civics

Chiefdom Chiefdom

Government

Requires

Effects

Low Upkeep

History

    A chiefdom is a form of hierarchical political organization in non-industrial societies usually based on kinship, and in which formal leadership is monopolized by the legitimate senior members of select families or 'houses'. These elites form a political-ideological aristocracy relative to the general group.

Despotism Despotism

Government

Requires

PropertyProperty
01c6Can Build a Cottage
01c6Enables Despotism
1200114

Effects

Medium Upkeep
01c6Can Sacrifice Population to Finish Production in a City

History

    Despotism is a form of government characterized by a ruler who wields absolute power over his people. Despite the word's negative connotations, a leader doesn't necessarily have to be a corrupt, evil megalomaniac to be a despot; it is possible to be a benevolent despot, though history records few cases of such.

    The strength of this form of government is that the ruler can easily implement his decisions; he does not need to compromise, cajole, or bribe anyone to get the job done. The weakness of this form of government is that the ruler can implement bad decisions just as easily as good ones; with no checks and balances, how can he be stopped? Also, there is a lot of truth in the old saying, "Power corrupts; absolute power corrupts absolutely." And though as said before, despots don't need to be corrupt, evil megalomaniacs, many of them end up that way.

Monarchy Monarchy

Government

Requires

CeremonyCeremony
01c6Enables Monarchy
01c6Can Construct Monument, Court
1200114

Effects

Medium Upkeep
01c6+101c2 per Military Unit Stationed in a City
01c6-25% Maintenance Costs from Distance to Palace
01c6+50% 0100 converted to 0101

History

    Monarchy is a form of government where there is a single head of state and power is usually passed down from one member of the family to the next. There is often a religious justification for such hereditary rule; monarchs are said to rule by "divine right" or "the mandate of heaven." A monarch's power can be absolute but is often partially delegated to officials or nobles - in some cases so much that the monarch is little more than a figurehead.

    The strength of monarchy is that there is usually a clear line of succession and, due to its institutional nature, even dynastic changes can be relatively stable. Furthermore, there may be a certain amount of familial pressure on the ruler to not ruin the ancestral legacy for the next generation. However, monarchy suffers the same kind of weaknesses as do all unelected rulers; the leader is not answerable to the people, and it can be extremely difficult to get rid of a bad one. History records many great monarchs but also many more that failed to inherit the same virtues as their forebearers.

Republic Republic

Government

Requires

WritingWriting
01c6Enables Republic
01c6Can Construct Library, School, Dujiangyan
1800114

Effects

High Upkeep
01c6+1 free specialists in 3 Most Cultured Cities
01c6+1 slots for Artist, Scientist, Merchant, Statesman
01c6+10100 from Fishing BoatsFishing Boats
01c6+10100 from Republic
01c6+20102 from Thalassocracy

01c6-10100 from FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
, Paddy FieldPaddy Field
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10102 from Manorialism
01c6+20100 from Syncretism
01c6Carries Irrigation
, PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
, Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism

01c6+101c2 from SchoolSchool, +10115
01c6National Wonder (1 Allowed)
01c6Can turn 1 Citizen into Scientist
01c6+101c2 with Republic
Requires Palace
Requires Writing
600101
Obsolete with Academia
, MintMint, +10115
01c6National Wonder (1 Allowed)
01c6Can turn 1 Citizen into Merchant
01c6+101c2 with Republic
Requires Palace
Requires Contract
900101
Obsolete with Finance
, CouncilCouncil, +10115
01c6National Wonder (1 Allowed)
01c6Can turn 1 Citizen into Statesman
01c6+101c2 with Republic
Requires Palace
Requires Law
900101
Obsolete with Social Contract

History

    In a republic, the head of state is not a monarch and there are no legal privileges for the nobility. The exact form of government can vary widely, from absolute despotism to direct democracy, but the most important difference between a republic and any form of monarchy is the much-diminished role of family and lineage in government.

    Before the French Revolution, a republic in Europe was an aberration. The state enjoyed none of the external security provided by royal family ties. Internally, the succession was decided to some extent by merit, even if this often meant merely that the man with the best ability to take power would do so.

Elective Elective

Government

Requires

PoliticsPolitics
Obsoletes Apadana Palace
01c6Enables Elective
01c6Can Train Spy
01c6Can Construct Administrative Center, Prambanan
5000114

Effects

01c6+10102 from No Improvement
01c6+20102 from PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism
, CampCamp
01c6+10102 with Firearms
01c6+20102 from Elective

01c6+10102 from CottageCottage, +10102
01c6+10102 from Elective
01c6-10102 from Thalassocracy
01c6Becomes a Hamlet in 10 Turns

01c6Double Production Speed for Palace

History

    Unlike traditional monarchies, where rule is hereditary and passed down the family line, under an elective system rulers are chosen by election. Elective systems differ from democracies in that the monarch is generally chosen for life and the right to vote is limited to a small groups of magnates or special members of the aristocracy.

    Elective systems were prominent in medieval central Europe. In the Holy Roman Empire, the elective system was codified over the centuries to a group of Prince Electors choosing the next Emperor. The Polish king was also elected, first by a small group of nobles, later by the entire noble class. Other European examples include early Scandinavian kings and the Doge of Venice. Outside of Europe, the Mansa of the Mali Empire and the Tlatoani of the Aztec Triple Alliance were selected and confirmed by a privileged council. The selection of the Mongol Great Khan could also be considered an elective monarchy.

State Party State Party

Government

Requires

MacroeconomicsMacroeconomics
Obsoletes Bell Rock Lighthouse
01c6Enables State Party
01c6Can Construct Central Bank, Sagrada Familia, Tiananmen Square
70000114

Effects

High Upkeep
01c6-75% Maintenance Costs from Number of Cities
01c6+20116 per Specialist

History

    A one-party state is a type of state in which one political party has the right to form the government, usually based on the existing constitution. All other parties are either outlawed or allowed to take only a limited and controlled participation in elections. One-party states explain themselves through various methods. Most often, proponents of a one-party state argue that the existence of separate parties runs counter to national unity. Others argue that the one party is the vanguard of the people, and therefore its right to rule cannot be legitimately questioned. The Soviet government argued that multiple parties represented the class struggle, which was absent in Soviet society, and so the Soviet Union only had one party: The Communist Party.

    Most one-party states have been ruled either by parties following the ideology of Marxism-Leninism and international solidarity (such as the Soviet Union for most of its existence), or by parties following some type of nationalist or fascist ideology (such as Italy under Benito Mussolini), or by parties that came to power in the wake of independence from colonial rule. One-party systems often arise from decolonization because one party has had an overwhelmingly dominant role in liberation or in independence struggles.

Democracy Democracy

Government

Requires

RepresentationRepresentation
Obsoletes Santa Maria del Fiore
01c6First to Discover Receives a Great Statesman
01c6Enables Democracy
01c6Can Construct The Statue of Liberty
32000114

Effects

Medium Upkeep
01c6+100%01ce Birth Rate
01c6+301c2 in 4 Largest Cities

History

    Democracy means 'rule of the people' and is a form of government in which citizens make policy decisions by consensus or referendum, or more commonly, via a number of elected representatives who run the government on their behalf. These representatives form a group (council, parliament, senate, etc.) that determines and implements government policy. After serving for a defined period of time representatives must stand for re-election. In some democracies there is a single head of state with limited authority: this may be a monarch or an elected ruler chosen by the people or by the representatives themselves.

    The greatest strength of democracy is that leaders are held accountable by people who voted for them and thus it is much more difficult to abuse power or introduce terrible policy. Decision making is much slower, but much more considered. The people have have a greater personal investment in the running of state and everyone has an equal say everyone in how things are decided. The negative side of this is that this includes everyone, regardless of intelligence or honesty. At its worst, democracy can potentially lead to 'tyranny of the majority' where minority groups are overlooked or persecuted if it is in the interests of the majority to do so. The right to vote can also be denied to certain groups, women and slaves for example.

Personalism Personalism

Legitimacy

Requires

Effects

Low Upkeep

History

    In the earliest societies, rulers justified the exercise of their power with nothing put their personal authority. The most important tasks for early rulers were warfare and religious leadership, authority was often derived from military leadership, successful conquest or connection to the gods. Over time, these concepts would be further refined and expanded upon. For example, in the Greek and Roman world, rhetorical skill was regarded as a substantial source of authority. The great advantage of a system based on the skills and background of a single person is that there is less risk of disloyalty and factionalism to the functioning of government. However, one person can only exert their power so far. Once a civilisation grows to a certain size, power needs to be transferred to other people to maintain control, and a more sophisticated system becomes necessary to legitimise their rule.

Citizenship Citizenship

Legitimacy

Requires

LawLaw
01c6Enables Citizenship
01c6Can Construct Jail, Council, Machu Picchu
3800114

Effects

High Upkeep
01c6Double Production Speed for LibraryLibrary, +20115, +25%0114
01c6Can turn 2 Citizens into Scientist
01c6Required to Build University, National College, House of Wisdom
Requires Writing
900101 (Double Production Speed with Citizenship)
, AqueductAqueduct
01c6Stores 25% of 0100 after Growth
01c6Required to Build Bath
Requires Cement
1000101 (Double Production Speed with Citizenship)
, TheatreTheatre, +25%0115
01c6Can turn 1 Citizen into Artist
01c6Required to Build Cinema, National Theatre
Requires Literature
600101 (Double Production Speed with Citizenship)
, BathBath, +301c4, +20115
Requires Aqueduct
Requires Medicine
1000101 (Double Production Speed with Citizenship)

01c6Can Spend Gold to Finish Military Unit Production in a City
01c6Spies can bribe Barbarian units

History

    Citizenship describes the legal codification of the relationship between a state and its people. Instead of being just being a subject at the whim of the power of their ruler, the status of citizen comes with certain rights and obligations towards the state. The prime example of citizenship was the Roman Republic. Initially, only inhabitants of Rome could be citizens, which came with access to the Roman legal system, protection from enslavement, and political participation. Over the course of Roman history citizenship was gradually expanded to other populations under Roman rule, which furthered their integration into Roman society.

    The concept of citizenship continued during the Roman Empire and entered the Western legal tradition. During the Middle Ages, citizenship was replaced by serfdom as the dominant form of social relationship, however the practice continued in independent cities. Modern European states, and later almost all states in the world, conferred citizenship to all its peoples for essentially the same reason the Roman Republic did.

Vassalage Vassalage

Legitimacy

Requires

FeudalismFeudalism
Obsoletes Terracotta Army
01c6Enables Vassalage
01c6Can Train Lancer
01c6Can Construct Himeji Castle
7000114

Effects

Low Upkeep
01c6Lower Unit Support Costs
01c6+10101 from FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
, OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation

01c6+101c2 from CastleCastle, +10115
01c650% Defense (Except vs. Gunpowder-based Units)
01c6-25% Damage to Defenses from Bombardment (Except vs. Gunpowder-based Units)
01c6+101c2 with Vassalage
01c6New Siege Weapons Receive +2 Experience Points
01c6Required to Build Krak des Chevaliers
Requires Walls
Requires Fortification
1000101 (Double Production Speed with Stone) (Double Production Speed with Hegemony)
Obsolete with Urban Planning (Except defensive bonus)

History

    Vassalage is a feudal term referring to a person who enters a contract with his or her lord, agreeing to serve and protect the lord in return for monetary rewards or ownership or sovereignty over a parcel of land. The contract is often of both political and religious significance binding both parties by the rules of man and of God.

    Vassalage is often tribal in nature. One tribe conquers another, and rather than killing the conquered tribe or taking over its direct management, the conquering ruler makes the conquered his vassal: the lower ruler continues to maintain control over his people and territory, while paying tribute to his or her lord in the form of money, goods, soldiers or slaves.

Theocracy Theocracy

Legitimacy

Requires

TheologyTheology
Obsoletes Tomb
Obsoletes The Temple of Artemis
01c6Enables Theocracy
01c6Can Train Religious Persecutor
01c6Can Construct The Spiral Minaret, Dome of the Rock
01c6First to Discover Founds Islam
6000114

Effects

Medium Upkeep
01c6+100% Religion Effects from State 01c9 Buildings
01c6+10102 from Priest

History

    A theocracy is a form of government where priests or holy men are in charge of the government. The government is run to benefit the people, but, more importantly, in accord with the wishes of the almighty, as interpreted by the holy men and priests. According to the theory, it is the will of God that such men be in charge of running things, and political dissent is sinful and wrong-headed, if not outright heresy.

    In the modern world, theocracies tend to be backward-looking, seeking to return their country to some usually mythical past state of grace and away from the evil and corrupt modern world. Diplomacy tends to be extremely difficult for such countries, since countries who act against their interests are doing so at the urging of the devil, rather than because the other countries have their own points of view and objectives. How can a holy leader compromise with an imp of Satan?

Bureaucracy Bureaucracy

Legitimacy

Requires

StatecraftStatecraft
Obsoletes Court
Obsoletes Prambanan
Obsoletes Saint Sophia's Cathedral
01c6Enables Bureaucracy
01c6Can Construct Civic Square, Forbidden Palace, Potala Palace, St. Basil's Cathedral
12000114

Effects

High Upkeep
01c6+35%0101, +35%0102 in Capital

History

    Bureaucracy is a form of government in which a professional class manages the day to day operations of the government. They collect the taxes. They build the roads. They turn the ruler's wishes into actuality. The Chinese mandarins are an early example of a bureaucracy; the motor vehicle agency of your local government is a later example.

    Bureaucracies provide a certain amount of stability and competence to a government, ensuring that the government will continue to operate efficiently even if the old ruler is thrown out and a new and totally inexperienced ruler takes his or her place. Over time, though, a bureaucracy may become "entrenched" - growing in size and inefficiency to the point where it is extremely difficult for a leader to accomplish anything - good or ill.

Stratocracy Stratocracy

Legitimacy

Requires

JournalismJournalism
01c6Enables Stratocracy
01c6Can Construct News Press, Westminster Palace, Neuschwanstein Castle, Nobel Prize
42000114

Effects

Low Upkeep
01c6-25% experience needed for unit promotions
01c6+100% Great General Emergence
01c6+40101 from Great Military Instructor

History

TXT_KEY_CIVIC_STRATOCRACY_PEDIA

Constitution Constitution

Legitimacy

Requires

Social ContractSocial Contract
Obsoletes Council
01c6Enables Constitution
01c6Can Construct Courthouse, Secret Service
22000114

Effects

Medium Upkeep
01c6+1 Free Specialist per City
01c6Double slots for Statesman
01c6Double Production Speed for CourthouseCourthouse, +20116
01c6-25% Maintenance
01c6Can turn 1 Citizen into Statesman
Requires Social Contract
2000101 (Double Production Speed with Constitution)

History

    A constitution is a set of fundamental principles or established precedents according to which a state or other organization is governed. These rules together make up, i.e. constitute, what the entity is. When these principles are written down into a single document or set of legal documents, those documents may be said to embody a written constitution; if they are written down in a single comprehensive document, it is said to embody a codified constitution. Some constitutions (such as the constitution of the United Kingdom) are uncodified, but written in numerous fundamental Acts of a legislature, court cases or treaties.

    What is sometimes called the "enlightened constitution" model was developed by philosophers of the Age of Enlightenment such as Thomas Hobbes, Jean-Jacques Rousseau, and John Locke. The model proposed that constitutional governments should be stable, adaptable, accountable, open and should represent the people (i.e., support democracy). The United States Constitution, ratified June 21, 1788, was influenced by the writings of Polybius, Locke, Montesquieu, and others. The document became a benchmark for republicanism and codified constitutions written thereafter.

Traditionalism Traditionalism

Society

Requires

Effects

Low Upkeep

History

    A traditionalist society is based on oral traditions and long established ways of doing things. Its authority is difficult to question, since no modern figure can easily claim the right to change what was established by the ancestors. This can be a great weakness of the system when times change, but so long as the basic mechanisms of existence remain stable, the tradition-oriented culture gains a strong sense of its own values, and feels powerful ties to the legacy of its own ancestors. As society became more settled, existing customs grew formalized and expanded. Priests and scribes served as guardians of collective social memory by keeping track of longstanding precedents and rituals, often dating back centuries to quasi-legendary founding heroes. Rulers sought to empower themselves by following the rites and policies established by such traditions.

Slavery Slavery

Society

Requires

MasonryMasonry
01c6Can Build a Quarry
01c6Enables Slavery
1200114

Effects

Low Upkeep
01c6Can Capture Workers
01c6+10101 from QuarryQuarry
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Slavery

01c6+10102 from PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
, Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism
, OrchardOrchard, +10100
01c6+10102 with Crop Rotation
01c6+10102 with Biotechnology
01c6+10101 from Vassalage
01c6+10102 from Slavery
01c6Carries Irrigation

History

    Slavery is a system whereby some people are judged far inferior to others and are treated as objects or possessions, with no more rights than those afforded to chairs or cattle. Slavery has existed as long as human history, from the earliest primitive times to the enlightened days of Greece and Rome and right up until today. Sometimes convicted criminals were made into slaves. Sometimes captured enemies of the state were enslaved. Sometimes people of a specific race or coloration were enslaved. In some civilizations a person could purchase their freedom or were allotted it after being enslaved for a specific period of time.

    The advantage of slavery is that it allows people to be forced to do jobs that they would otherwise refuse to do without adequate compensation. Cheap labor results in concentration of wealth and thus the creation of great buildings and temples or the maintenance of large professional armies. Aside from its basic moral repugnance, the disadvantages of slavery are numerous: it corrupts both slave and master, it badly underutilizes the intelligence and creativity of the subject people, and it almost inevitably leads to revolts and internal strife.

Manorialism Manorialism

Society

Requires

CalendarCalendar
01c6Centers World Map
01c6Can Build a Plantation
01c6Enables Manorialism
01c6Can Construct The Hanging Gardens
01c6First to Discover Founds Hinduism
1800114

Effects

Low Upkeep
01c6Workers Build Improvements +50% Faster
01c6+10101 from PasturePasture
01c6+10102 from Railroad
01c6+10101 with Biology
01c6+10100 with Genetics
01c6+20102 from Elective
01c6+10101 from Manorialism

01c6+10102 from FarmFarm
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10101 from Vassalage
01c6+10102 from Manorialism
01c6Carries Irrigation
, Paddy FieldPaddy Field
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10102 from Manorialism
01c6+20100 from Syncretism
01c6Carries Irrigation

History

    Manorialism was an essential element of feudal society. It was the organizing principle of rural economy that originated in the Roman villa system of the Late Roman Empire, and was widely practiced in medieval western and parts of central Europe. It was slowly replaced by the advent of a money-based market economy and new forms of agrarian contract. Manorialism was characterised by the vesting of legal and economic power in a Lord of the Manor, supported economically from his own direct landholding in a manor (sometimes called a fief), and from the obligatory contributions of a legally subject part of the peasant population under the jurisdiction of himself and his manorial court. These obligations could be payable in several ways, in labor (the French term corvée is conventionally applied), in kind, or, on rare occasions, in coin.

Caste System Caste System

Society

Requires

LiteratureLiterature
01c6Enables Technology Trading
01c6Can Adjust 0115 Rate
01c6Enables Caste System
01c6Can Construct Theatre, The Statue of Zeus
3000114

Effects

Medium Upkeep
01c6+201c4 in All Cities
01c6+10101 from Priest, Artist
01c6+10100 from PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy

01c6Double Production Speed for WeaverWeaver, +10115
01c6+101c2 from Sheep, Cotton, Dye, Silk
Requires Leverage
600101 (Double Production Speed with Caste System)
, JewellerJeweller, +20115
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Amber, Gems, Jade, Pearls
Requires Aesthetics
800101 (Double Production Speed with Caste System)
, PharmacyPharmacy
01c6Can turn 1 Citizen into Scientist
01c6+101c4 from Incense, Opium, Wine
Requires Alchemy
1200101 (Double Production Speed with Caste System)
, GrocerGrocer
01c6+101c4 from Citrus, Dates, Banana, Olives, Spices
Requires Market
Requires Guilds
1200101 (Double Production Speed with Caste System)

History

    The caste system is one where one's parentage determines one's place in society. If your parents are street-cleaners, then so are you. If your parents are merchants, that's what you are. If your parents are nobility, then you are as well. Your status is determined at birth, and there's nothing you can do to better it. One may advance within one's caste, but that's as far as it goes. Marriages between castes are taboo.

    There is little advantage to the caste system, except to the people whose parents are on the top of the heap. Merit and initiative are useless: if the most intelligent and wise person in the culture happens to be born a street-cleaner, then he'll be an intelligent and wise street-cleaner. He'll never have a chance to become a priest, philosopher, or leader.

Individualism Individualism

Society

Requires

Civil LibertiesCivil Liberties
Obsoletes Khajuraho
01c6Enables Individualism
01c6Can Construct National Gallery, The Louvre
16000114

Effects

Medium Upkeep
01c6+20102 from Village, TownTown, +40102
01c6+10102 from Highway
01c6+10102 with Printing
01c6+20102 from Individualism
01c6+10101 from Totalitarianism
01c6-10102 from Thalassocracy

01c6Improvements Upgrade without Being Worked

History

    Individualism is the moral stance, political philosophy, ideology, or social outlook that emphasizes the moral worth of the individual. Individualists promote the exercise of one's goals and desires and so value independence and self-reliance and advocate that interests of the individual should achieve precedence over the state or a social group, while opposing external interference upon one's own interests by society or institutions such as the government.

    Liberalism is the belief in the importance of individual freedom. This belief is widely accepted in the United States, Europe, Australia and other Western nations, and was recognized as an important value by many Western philosophers throughout history, in particular since the Enlightenment.

Totalitarianism Totalitarianism

Society

Requires

PsychologyPsychology
Obsoletes Oxford University
Obsoletes Monastery
01c6First to Discover Receives a Great Spy
01c6Enables Totalitarianism
01c6Can Construct Intelligence Agency, Lubyanka
65000114

Effects

01c6+3 Experience For All Land Units
01c6No War 01c3
01c6+20101 from Citizen
01c6+10101 from TownTown, +40102
01c6+10102 from Highway
01c6+10102 with Printing
01c6+20102 from Individualism
01c6+10101 from Totalitarianism
01c6-10102 from Thalassocracy

History

    Totalitarianism (or totalitarian rule) is a political system where the state recognizes no limits to its authority and strives to regulate every aspect of public and private life wherever feasible. Totalitarian regimes stay in political power through an all-encompassing propaganda campaign, which is disseminated through the state-controlled mass media, a single party that is often marked by political repression, personality cultism, control over the economy, regulation and restriction of speech, mass surveillance, and widespread use of terror. It is not synonymous with dictatorship, as authoritarian regimes also exhibit dictatorial features, but do not create an all-controlling, all-politicised society. Furthermore, non-dictatorial governments and societies are sometimes denounced as having totalitarian features, including democratic socialism, capitalism and liberal democracy.

    The concept of totalitarianism was first developed in a positive sense in the 1920s by the Italian fascists. The concept became prominent in Western anti-communist political discourse during the Cold War era in order to highlight perceived similarities between Nazi Germany and other fascist regimes on the one hand, and Soviet communism on the other.

    Aside from fascist and Stalinist movements that are totalitarian, there have been other movements that are totalitarian. The leader of the historic Spanish reactionary conservative movement called the Spanish Confederation of the Autonomous Right declared his intention to "give Spain a true unity, a new spirit, a totalitarian polity..." and went on to say "Democracy is not an end but a means to the conquest of the new state. When the time comes, either parliament submits or we will eliminate it." Baathist Iraq was distinctly ultra-nationalist and totalitarian, and has been dubbed by historian Stanley G. Payne as "the closest" reproduction of the Third Reich. Several revolutionary fundamentalist regimes have been pointed out as totalitarian, including post-revolutionary Iran.

Egalitarianism Egalitarianism

Society

Requires

Civil RightsCivil Rights
01c6Can Build a Nature Reserve
01c6Enables Egalitarianism
01c6Can Construct National Park, Palace of Nations
54000114

Effects

Medium Upkeep
01c6+30114 per Specialist
01c6Double slots for Artist
01c6Cannot Use Slaves

History

    Egalitarianism (from French égal, meaning "equal") is a trend of thought that favors equality among living entities. Egalitarian doctrines maintain that all humans are equal in fundamental worth or social status, according to The Stanford Encyclopedia of Philosophy. The Cultural theory of risk holds egalitarianism as defined by (1) a negative attitude towards rules and principles, and (2) a positive attitude towards group decision-making, with fatalism termed as its opposite. According to the Merriam-Webster Dictionary, the term has two distinct definitions in modern English. It is defined either as a political doctrine that all people should be treated as equals and have the same political, economic, social, and civil rights or as a social philosophy advocating the removal of economic inequalities among people or the decentralization of power. Some sources define egalitarianism as the point of view that equality reflects the natural state of humanity.

Reciprocity Reciprocity

Economy

Requires

Effects

Low Upkeep

History

    Contrary to popular conception, barter (goods and services exchanged directly for other goods and services) was not the primary method of economic transaction in pre-currency societies. Instead, early civilizations generally used a system of reciprocity, sometimes called a gift economy. Goods and services are given without expectation of something explicit in return. By giving generously and diplomatically individuals or states increase their prestige - making them more likely to receive useful and valuable gifts from other aspiring people.

    Reciprocity's strength is the strong social ties and obligations it creates but these are hard to maintain in more populous societies and across larger distances. Critically though, gift economies are economies of abundance, not scarcity. Social bonds can quickly break down when basic subsistence is a struggle.

Redistribution Redistribution

Economy

Requires

ArithmeticsArithmetics
01c6Enables Open Borders
01c6Can Adjust 0116 Rate
01c6Enables Redistribution
01c6Can Construct Terracotta Army, Apadana Palace
1500114

Effects

High Upkeep
01c6+25%0100 in Capital
01c6-50% Trade Route Yield as 0102 (01cc)
01c6Double Production Speed for GranaryGranary, +101c4
01c6Stores 25% of 0100 after Growth
01c6+101c4 from Salt
01c6Required to Build Grain Silo
Requires Pottery
600101 (Double Production Speed with Redistribution)

History

    Many of the great riverine civilizations of ancient times, particularly around the Mediterranean, were dominated by the economic power of the central government to distribute goods. Grain and other key staples were kept in granaries owned by the elite, and the state taxed property-owners heavily, taking payment in chattel goods such as livestock. Many workers were employed directly by the palaces and the temples.

    This served to maintain a large reserve of valuable property in the direct hands of the government, and served as one of the main sources of a ruler's power. The storehouses' stockpiles could be kept in reserve for times of famine, or used to feed armies or labor battalions as necessary. Other forms of property, such as fabric, pottery, and precious metals, served as a source of income for the monarchs, allowing them to fund public works and pay specialist labourers.

Merchant Trade Merchant Trade

Economy

Requires

CurrencyCurrency
01c6Enables Merchant Trade
01c6Can Construct Market, Al Khazneh
01c6Required for the spread of Silk Route
3800114

Effects

Low Upkeep
01c6+1 Trade Routes (01cc) per City
01c6+10102 from Merchant
01c6Double Production Speed for LighthouseLighthouse
01c6+1 Trade Routes
Requires Access to Coast
Requires Navigation
800101 (Double Production Speed with Merchant Trade)
, MarketMarket, +25%0113
01c6Can turn 2 Citizens into Merchant
01c6Required to Build Grocer, Supermarket
Requires Currency
1500101 (Double Production Speed with Merchant Trade)

History

    While very early societies had a strong state control over the economy, for example in grain storage and distribution, as goods became more complex and trade routes more far reaching, it has become harder for them to exert control over trade. Long distance trade usually took place without state interference by private individuals. For instance, most traders along the silk route organised without any involvement of the involved states. Likewise, states would withdraw from regulating trade and let it pass freely throughout their borders.

Regulated Trade Regulated Trade

Economy

Requires

CompaniesCompanies
Obsoletes Flavian Amphitheatre
01c6Reveals Coffee
01c6Enables Regulated Trade
01c6Can Train Pikeman
01c6Can Construct Vijaya Stambha
9000114

Effects

High Upkeep
01c6+50%0102 in Capital
01c6+10102 from WorkshopWorkshop, -10100, +20101
01c6+10102 from Highway
01c6+10101 with Machine Tools
01c6+10101 with Nanotechnology
01c6+10102 with Nanotechnology
01c6+10102 from Regulated Trade
01c6+10100 from Central Planning
, PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
, Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism

01c6Double Production Speed for Customs HouseCustoms House
01c6+50% Foreign Trade Route Yield
01c6Required to Build Container Terminal
Requires Harbor
Requires Access to Coast
Requires Logistics
1800101 (Double Production Speed with Regulated Trade)

History

    Regulated Trade describes a government trade policy that seeks to influence foreign trade to the benefit of its national industries. With the Ming dynasty, China started to close off its economy to foreign trade, and likewise Japan forbade interaction with foreign merchants. Besides protecting local craftsmen, this was also meant to keep out dangerous ideas from abroad. In Europe, increasing trade regulation coincided with colonialism. This particular form of regulated trade, Mercantilism, was focused on importing raw goods from the colonies to produce manufactured goods at the exclusion of foreign economies.

Free Enterprise Free Enterprise

Economy

Requires

EconomicsEconomics
Obsoletes The Spiral Minaret
01c6First to Discover Receives a Great Merchant
01c6Enables Free Enterprise
01c6Can Construct Stock Exchange, Trading Company, The Bourse
17000114

Effects

Low Upkeep
01c6+50% Corporation Commerce
01c6+50% Trade Route Yield as 0102 (01cc)
01c6Double slots for Merchant

History

    Free Enterprise (also referred to as Laissez-faire economic policy) is an economic system in which transactions between private parties are free from government intervention such as regulation, privileges, tariffs, and subsidies. The doctrine of laissez-faire became an integral part of nineteenth-century European liberalism. Just as liberals supported freedom of thought in the intellectual sphere, so were they equally prepared to champion the principles of free trade and free competition in the sphere of economics. The state was to be merely a passive policeman, protecting private property and administering justice, but not interfering with the affairs of its citizens. Businessmen, and particularly British industrialists, were quick to associate these principles with their own economic interests.

State_Property Central Planning

Economy

Requires

CollectivismCollectivism
Obsoletes The Hagia Sophia
Obsoletes St. Basil's Cathedral
01c6Workers Produce +50% 0101 from Chopping
01c6Enables Central Planning
01c6Can Train Labourer
01c6Can Construct Grain Silo, Brooklyn Bridge
42000114

Effects

Medium Upkeep
01c6+50% 0101 Converted to Commerce
01c6+10101 from Scientist, Engineer
01c6+10100 from WorkshopWorkshop, -10100, +20101
01c6+10102 from Highway
01c6+10101 with Machine Tools
01c6+10101 with Nanotechnology
01c6+10102 with Nanotechnology
01c6+10102 from Regulated Trade
01c6+10100 from Central Planning

01c6+10102 from MineMine, +20101
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10102 from Central Planning
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
, WatermillWatermill, +10101, +10102
01c6+10101 with Replaceable Parts
01c6+10102 with Electricity
01c6+10102 with Renewable Energy
01c6+10102 from Central Planning
01c6Requires River

01c6Double Production Speed for FactoryFactory, +101c5, +25%0101
01c6+50%0101 with Power (01d8)
01c6Can turn 1 Citizen into Engineer
01c6Required to Build Coal Plant, Gas Plant, Industrial Park, Hydro Plant, Nuclear Plant, Solar Plant, Automated Factory
Requires Machine Tools
2500101 (Double Production Speed with Central Planning)
, Coal PlantCoal Plant
01c6Provides Power (01d8) with Coal (+201c5)
Requires Factory
Requires Engine
2500101 (Double Production Speed with Central Planning)
, Gas PlantGas Plant
01c6Provides Power (01d8) with Oil (+201c5)
Requires Factory
Requires Pneumatics
3000101 (Double Production Speed with Central Planning)
, Electrical GridElectrical Grid
01c6+10%0102 with Power (01d8)
01c6Required to Build Fiber Network
Requires Social Services
4000101 (Double Production Speed with Central Planning)
, Hydro PlantHydro Plant
01c6Provides clean Power (01ef)
Requires Factory
Requires a River
Requires River Crossing between Hills or Peaks adjacent to City
Requires Electronics
5000101 (Double Production Speed with Central Planning)

History

    Central planning represents an economy completely controlled, owned and planned by the government, otherwise known as state capitalism. Under a centrally planned economy, all labor, capital, production, agriculture, utilities, and finances are run by the government, and all service businesses are owned by the government. Because there are no private companies, no trade exists. Centrally planned economies are able to concentrate their resources on major projects such as world wonders and world projects, but are very costly to maintain.

Public Welfare Public Welfare

Economy

Requires

Social ServicesSocial Services
Obsoletes Old Synagogue
Obsoletes Shalimar Gardens
01c6Enables Public Welfare
01c6Can Train Infantry
01c6Can Construct Waterworks, Electrical Grid, Cristo Redentor
75000114

Effects

High Upkeep
01c6-50% 01c3 from Corporations
01c6+10100 from Scientist, Engineer, Statesman
01c6Can Spend Gold to Finish Building Production in a City

History

    An early version of the welfare state appeared in China during the Song Dynasty in the 11th century. Prime Minister Wang Anshi believed that the state was responsible for providing its citizens the essentials for a decent living standard. Accordingly, under his direction the state initiated agricultural loans to relieve the farming peasants. He appointed boards to regulate wages and plan pensions for the aged and unemployed. These reforms were known as the "new laws," New Policies, or xin fa.

    Modern welfare states developed through a gradual process beginning in the late 19th century and continuing through the 20th. They differed from previous schemes of poverty relief due to their relatively universal coverage. The development of social insurance in Germany under Bismarck was particularly influential. Some schemes, like those in Scandinavia, were based largely in the development of autonomous, mutualist provision of benefits. Others were founded on state provision. The term was not, however, applied to all states offering social protection. The sociologist T.H. Marshall identified the welfare state as a distinctive combination of democracy, welfare and capitalism.

    Examples of early welfare states in the modern world are Sweden (Folkhemmet), Germany, the Netherlands, and New Zealand in the 1930s. Germany is generally held to be the first social welfare state. Changed attitudes in reaction to the Great Depression were instrumental in the move to the welfare state in many countries, a harbinger of new times where "cradle-to-grave" services became a reality after the poverty of the Depression. During the Great Depression, it was seen as an alternative "middle way" between communism and fascism. In the period following the Second World War, many countries in Europe moved from partial or selective provision of social services to relatively comprehensive coverage of the population.

    The activities of present-day welfare states extend to the provision of both cash welfare benefits (such as old-age pensions or unemployment benefits) and in-kind welfare services (such as health or childcare services). Through these provisions, welfare states can affect the distribution of wellbeing and personal autonomy among their citizens, as well as influencing how their citizens consume and how they spend their time.

    After the discovery and inflow of the oil revenue, Saudi Arabia, Kuwait, and United Arab Emirates all became welfare states. However, the services are strictly for citizens and these countries do not accept immigrants; even those born in these countries do not qualify for citizenship unless they are of the parentage belonging to their respective countries.

    The beginning of the modern welfare state was in 1911 when David Lloyd George suggested everyone in work should pay national insurance contribution for unemployment and health benefits from work.

    In 1942, the 'Social Insurance and Allied Services' was created by Sir William Beveridge in order to aid those who were in need of help, or in poverty. Beverage worked as a volunteer for the poor, and set up national insurance. He stated that 'All people of working age should pay a weekly national insurance contribution. In return, benefits would be paid to people who were sick, unemployed, retired or widowed.' The basic assumptions of the report were the National Health Service, which provided free health care to the UK. The Universal Child Benefit was a scheme to to give child benefits, which encouraged people to have children so they could afford to keep them alive and not for them to starve to death. This was particularly useful after the second world war, where the population in England declined, so encouragement for new babies was encouraged, which sparked the baby boom. The impact of the report was huge and 600,000 copies were made. He recommended to the government that they should find ways of tackling the five giants, being Want, Disease, Ignorance, Squalor and Idleness. He argued to cure these problems, the government should provide adequate income to people, adequate health care, adequate education, adequate housing and adequate employment. Before 1939, health care had to be paid for, this was done through a vast network of friendly societies, trade unions and other insurance companies which counted the vast majority of the UK working population as members. These friendly societies provided insurance for sickness, unemployment and invalidity, therefore providing people with an income when they were unable to work. But because of the 1942 Berveridge Report, in 5th July 1948, the National Insurance Act, National Assistance Act and National Health Service Act came into force, thus this is the day that the modern UK welfare state was founded.

Animism Animism

Religion

Requires

Effects

Low Upkeep

History

    Animism is the religious belief that objects, places, and creatures all possess a distinct spiritual essence. Potentially, animism perceives all things-animals, plants, rocks, rivers, weather systems, human handiwork, and perhaps even words—as animated and alive.

    Animism is the oldest known type of belief system in the world that even predates paganism. It is still practiced in a variety of forms in many traditional societies. Animism is used in the anthropology of religion as a term for the belief system of many indigenous tribal peoples, especially in contrast to the relatively more recent development of organized religions. Although each culture has its own different mythologies and rituals, "animism" is said to describe the most common, foundational thread of indigenous peoples' "spiritual" or "supernatural" perspectives. The animistic perspective is so widely held and inherent to most animistic indigenous peoples that they often do not even have a word in their languages that corresponds to "animism", or even "religion".

Deification Deification

Religion

Requires

DivinationDivination
01c6Can Construct Temple
01c6Enables Deification
01c6Can Construct Tomb, The Oracle
1200114

Effects

Medium Upkeep
01c6+25% 0101 when building Wonders
01c6+101c3 in Cities with State 01c9
01c6+1 slots for Priest
01c6+101c2 from Pagan TemplePagan Temple, +20115
01c6+101c2 with Deification
Requires Paganism
Requires Mythology
300101
, TombTomb, +10115
01c6National Wonder (1 Allowed)
01c6Can turn 1 Citizen into Priest
01c6+101c2 with Deification
Requires Palace
Requires Divination
600101
Obsolete with Theology
, SanctuarySanctuary, +101c2, +40115
01c6National Wonder (1 Allowed)
01c6Can turn 1 Citizen into Priest
01c6+101c2 with Deification
01c6Can be built by Great Prophet
01c6+1 0113 from Pagan Temple
Requires Pagan Temple (2 Total)
Requires Pagan Temple (In 50% Of All Cities)
Requires Paganism
Obsolete with Scientific Method

History

    Deification (also called Apotheosis) describes raising a human to the status of a God, either posthumously or during their lifetime. These deified rulers used their divine status to cement their authority, and in turn had the duty to secure the support of the gods for their populace. The most well-known examples of deified rulers are the Egyptian pharaohs. Likewise, Chinese emperors justified their rule by having the Mandate of Heaven. Even though the Greco-Roman world had a more republican outlook on government, the Greeks had a tradition of deifying heroes. With the onset of the Roman Empire, emperors were venerated as gods. A similar tradition existed in many Hindu kingdoms in India, Indochina and Indonesia.

Clergy Clergy

Religion

Requires

PriesthoodPriesthood
01c6Can Construct Monastery
01c6Can Construct Sanctuary
01c6Enables Clergy
01c6Can Construct The Temple of Artemis
01c6First to Discover Founds Zoroastrianism
2750114

Effects

High Upkeep
01c6Cities with State 01c9 Construct Buildings +25% Faster

History

    Clergy refers to a hierarchical and institutional structure within a religion. In particular, the clergy itself is the religious leadership present in various organised religions. The names of members of the clergy vary from religion to religion, but their duties are often similar: interpreting existing religious texts and traditions, resolving open religious questions, and administering the religious organisation itself. Since religion is often an important aspect in the legitimisation of secular power, clergy can often be involved in worldly government or even hold such power itself. The various Christian denominations are the most prominent examples here. The leader of Catholic Christianity, the Pope, once exercised control over much of Italy, and bishops and monastic orders used to rule regions of Europe without any dependence on a higher monarch.

Syncretism Syncretism

Religion

Requires

PhilosophyPhilosophy
Obsoletes Ishtar Gate
01c6Enables Syncretism
01c6Can Construct Academy, The Great Library, Nalanda University
01c6First to Discover Founds Buddhism
4000114

Effects

Low Upkeep
01c6No 01d7 from Changing State Religion
01c6All 01c9 Buildings provide Religion Effect if State 01c9 present
01c6+20100 from Paddy FieldPaddy Field
01c6+10100 with Irrigation
01c6+10100 with Chemistry
01c6+10100 with Genetics
01c6-10100 from Republic
01c6+10102 from Manorialism
01c6+20100 from Syncretism
01c6Carries Irrigation

01c6Can Build Missionaries without Monastery

History

TXT_KEY_CIVIC_SYNCRETISM_PEDIA

Monasticism Monasticism

Religion

Requires

EthicsEthics
Obsoletes The Oracle
01c6Enables Monasticism
01c6Can Construct Floating Gardens, Shwedagon Paya, Mount Athos
01c6First to Discover Founds Orthodoxy
4500114

Effects

Low Upkeep
01c6+50%01ce Birth Rate in Cities with State 01c9

History

    Monasticism or monkhood is a religious way of life in which one renounces worldly pursuits to devote oneself fully to spiritual work. Monastic life plays an important role in many Christian churches, especially in the Catholic and Orthodox traditions. Similar forms of religious life also exist in other faiths, most notably in Buddhism, but also in Hinduism and Jainism, although the expressions differ considerably. A religion with focus on monasticism generally is less organised, and concentrated on several monastic orders instead of a central hierarchical order.

Fanaticism Fanaticism

Religion

Requires

DoctrineDoctrine
Obsoletes The Pantheon
01c6Can Construct Reliquary
01c6Enables Fanaticism
01c6Can Construct Great Adobe Mosque
01c6First to Discover Founds Catholicism
7500114

Effects

Medium Upkeep
01c6+2 Experience Points in Cities with State 01c9
01c6+100% Extra Commerce for 01c9 Buildings
01c6No Non-State 01c9 Spread
01c6+101c3 per Non-State 01c9 in a City
01c601c9 Buildings Do Not Expire
01c6+10101 from Priest

History

TXT_KEY_CIVIC_FANATICISM_PEDIA

Secularism Secularism

Religion

Requires

Scientific MethodScientific Method
Obsoletes La Mezquita
Obsoletes University of Sankore
Obsoletes Holy Site
Obsoletes Sanctuary
01c6First to Discover Receives a Great Scientist
01c6Enables Secularism
17000114

Effects

Medium Upkeep
01c6No State 01c9
01c6All 01c9 Buildings provide Religion Effect
01c6+10%0114 in All Cities
01c6Double slots for Scientist

History

Religious victory
01c6Control a cathedral of seven different religions
01c6Make sure there are 100 Universities in secular cities and settle ten Great Scientists and ten Great Statesmen in secular cities
01c6Make sure that the five most advanced civilizations are secular

    Secularism is the principle of separation between government institutions and the persons mandated to represent the State from religious institutions and religious dignitaries. In one sense, secularism may assert the right to be free from religious rule and teachings, and the right to freedom from governmental imposition of religion upon the people within a state that is neutral on matters of belief. In another sense, it refers to the view that human activities and decisions, especially political ones, should be unbiased by religious influence. Some scholars are now arguing that the very idea of secularism will change.

    Secularism draws its intellectual roots from Greek and Roman philosophers such as Marcus Aurelius and Epicurus; medieval Muslim polymaths such as Ibn Rushd; Enlightenment thinkers such as Denis Diderot, Voltaire, Baruch Spinoza, John Locke, James Madison, Thomas Jefferson, and Thomas Paine; and more recent freethinkers, agnostics, and atheists such as Robert Ingersoll and Bertrand Russell.

    The purposes and arguments in support of secularism vary widely. In European laicism, it has been argued that secularism is a movement toward modernization, and away from traditional religious values (also known as secularization). This type of secularism, on a social or philosophical level, has often occurred while maintaining an official state church or other state support of religion. In the United States, some argue that state secularism has served to a greater extent to protect religion and the religious from governmental interference, while secularism on a social level is less prevalent. Within countries as well, differing political movements support secularism for varying reasons.

Kinship Kinship

Territory

Requires

Effects

Low Upkeep

History

TXT_KEY_CIVIC_KINSHIP_PEDIA

Thalassocracy Thalassocracy

Territory

Requires

NavigationNavigation
01c6Can Create Whaling Boats
01c6Enables Thalassocracy
01c6Can Construct Lighthouse, The Great Lighthouse, Moai Statues
2500114

Effects

High Upkeep
01c6+20102 from Fishing BoatsFishing Boats
01c6+10100 from Republic
01c6+20102 from Thalassocracy
, Harvest BoatsHarvest Boats
01c6+20102 from Thalassocracy

01c6-10102 from PlantationPlantation
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6+10102 with Biotechnology
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10100 from Caste System
01c6+10102 from Regulated Trade
01c6-10102 from Thalassocracy
, CottageCottage, +10102
01c6+10102 from Elective
01c6-10102 from Thalassocracy
01c6Becomes a Hamlet in 10 Turns
, HamletHamlet, +20102
01c6-10102 from Thalassocracy
01c6Becomes a Village in 30 Turns
, Village, TownTown, +40102
01c6+10102 from Highway
01c6+10102 with Printing
01c6+20102 from Individualism
01c6+10101 from Totalitarianism
01c6-10102 from Thalassocracy

01c6Double Production Speed for HarborHarbor
01c6Water Tiles: +10100
01c6+101c4 from Clam, Crab, Fish, Whale
01c6Required to Build Wharf, Customs House, San Marco Basilica
Requires Access to Coast
Requires Shipbuilding
600101 (Double Production Speed with Thalassocracy)
, WharfWharf
01c6+50% Trade Route Yield
01c6Required to Build Trafalgar Square
Requires Harbor
Requires Access to Coast
Requires Compass
800101 (Double Production Speed with Thalassocracy)
, DrydockDrydock, +101c5
01c6New Naval Units Receive +4 Experience Points
01c6Builds Water Units +50% Faster
Requires Access to Coast
Requires Hydraulics
1600101 (Double Production Speed with Thalassocracy)

History

TXT_KEY_CIVIC_THALASSOCRACY_PEDIA

Hegemony Hegemony

Territory

Requires

GeneralshipGeneralship
01c6Can Build a Fort
01c6Enables Hegemony
01c6Can Train War Elephant
01c6Enables Formation
3500114

Effects

Medium Upkeep
01c6+25% 0113 on City Conquest
01c6-1 turns of 01d7 in Conquered Cities
01c6Double Production Speed for Barracks, StableStable
01c6New Heavy Cavalry Units Receive +2 Experience Points
01c6New Light Cavalry Units Receive +2 Experience Points
Requires Riding
600101 (Double Production Speed with Hegemony)
Obsolete with Power Projection
, JailJail, +40116
01c6-25% Maintenance
01c6Required to Build Constabulary
Requires Law
1200101 (Double Production Speed with Hegemony)
, CastleCastle, +10115
01c650% Defense (Except vs. Gunpowder-based Units)
01c6-25% Damage to Defenses from Bombardment (Except vs. Gunpowder-based Units)
01c6+101c2 with Vassalage
01c6New Siege Weapons Receive +2 Experience Points
01c6Required to Build Krak des Chevaliers
Requires Walls
Requires Fortification
1000101 (Double Production Speed with Stone) (Double Production Speed with Hegemony)
Obsolete with Urban Planning (Except defensive bonus)
, Star FortStar Fort
01c6-50% Damage to Defenses from Bombardment
01c6New Siege Weapons Receive +2 Experience Points
Requires Urban Planning
1500101 (Double Production Speed with Hegemony)
Obsolete with Synthetics

History

TXT_KEY_CIVIC_HEGEMONY_PEDIA

Isolationism Isolationism

Territory

Requires

HeritageHeritage
01c6Enables Isolationism
01c6Can Construct Museum, Versailles
11000114

Effects

Medium Upkeep
01c6No Foreign Trade Routes (01cc)
01c6+25%0116 in All Cities
01c6+10101 per Specialist

History

    Isolationist civilisations have deliberately closed themselves off from the outside world. The reasons for doing so can vary. Sometimes, the desire is to exclude outside merchants from competing with the local economy, but another important reason is to keep out foreign ideas and influences that could threaten the existing social order or government. China stopped its naval program during the Ming dynasty and refused requests for foreign trade, considering itself entirely self-sufficient. In Japan during the Tokugawa Shogunate, the introduction of Western technology and Christianity was considered a threat to population's loyalty to the shogun, and the country completely shut itself off from the world. Joseon Korea similarly was known as the Hermit Kingdom.

Colonialism Colonialism

Territory

Requires

ExplorationExploration
Obsoletes Temple of Kukulkan
01c6Enables Colonialism
01c6Can Train Galleon, Privateer
01c6Can Construct El Escorial
01c6Required for the spread of Trading Company
11000114

Effects

Medium Upkeep
01c6-50% Colony Maintenance
01c6+4 Experience For All Water Units
01c6+10101 from Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
, Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism

01c6+10102 from Slave MineSlave Mine, +30101, +10102
01c6+10101 from Railroad
01c6+10101 with Geology
01c6+10101 with Robotics
01c6+10101 from Colonialism
01c6+10102 from Colonialism
01c6Small chance of discovering 0177, 0178, 0179, 017b, 017f, 018d, 018e, 01a8, 0192
, Slave PlantationSlave Plantation, +20102
01c6+10102 from Railroad
01c6+10102 with Horticulture
01c6-10100 from Republic
01c6+10102 from Slavery
01c6+10102 from Regulated Trade
01c6+10101 from Colonialism
01c6+10102 from Colonialism

01c6Can Capture Slaves

History

    In the early modern era, European naval powers began to discover and colonise various parts of the world, beginning in the Americas, but subsequently also Asia and Africa. While the initial process happened without much direction, colonialism quickly became state policy for these civilisations. Under colonialism, vast amounts of wealth were extracted from colonised regions under the exploitation of their native populations to the benefits of their European homelands. Colonialism led to the displacements of large population groups, especially under the transatlantic slave trade, and introduced new plants and animals to parts of the world that had never seen them before. International prestige was as important to colonialism as its economic benefits, and colonial powers would often get into conflicts over their colonies and involve local neighbours.

Nationhood Nationhood

Territory

Requires

NationalismNationalism
Obsoletes Notre Dame
Obsoletes Topkapi Palace
01c6Enables Nationhood
01c6Can Train Hussar
01c6Can Construct National Monument, Brandenburg Gate, Chapultepec Castle
30000114

Effects

Low Upkeep
01c6Can Draft 3 Units per Turn
01c6+25% 0101 for Buildings Already in Capital
01c6+101c2 from MonumentMonument, +20115
01c6+101c2 with Nationhood
01c6Required to Build Civic Square, National Monument
Requires Ceremony
400101
, Civic SquareCivic Square, +20115, +25%0115
01c6+25% 01ce Birth Rate
01c6Can turn 1 Citizen into Statesman
01c6+101c2 with Nationhood
Requires Monument
Requires Statecraft
1500101
, News PressNews Press, +30115
01c6+25% 01ce Birth Rate
01c6Can turn 1 Citizen into Statesman
01c6+101c2 with Nationhood
Requires Post Office
Requires Journalism
2000101
, Broadcast TowerBroadcast Tower
01c6+50%0115 with Power (01d8)
01c6+101c2 per 10% 0115 Rate
01c6Can turn 1 Citizen into Artist
01c6+101c2 from Hit Singles
01c6+101c2 with Nationhood
01c6Required to Build CN Tower
Requires Radio
2250101

01c6Cannot Use Slaves

History

    A "nation" is a group of people sharing some kind of common identity. Nations may be united by language, custom, history, or religion (or any combination of them).

    Sharing languages, customs, histories and so forth provides strength to a nation - the sense of identity and commonality reduces internal strife, civil and religious wars, and so forth. Unfortunately, citizens with different languages, customs, and backgrounds may be looked upon with suspicion, distrust, and contempt, promoting unhappiness and unrest from the minority and limiting their ability to fully contribute to the society.

Multilateralism Multilateralism

Territory

Requires

GeopoliticsGeopolitics
Obsoletes Image of the World Square
01c6Enables Multilateralism
01c6Can Train Marine
01c6Can Construct The United Nations, Berlaymont, World Trade Center
80000114

Effects

Medium Upkeep
01c6+4 Experience For All Air Units
01c6+100% War 01c3
01c6+100% Income from 01cc with Defensive Pact partners
01c6+20% Trade Route Yield as 0101 (01cc)
01c6Cannot Use Slaves

History

    In international relations, multilateralism is multiple countries working in concert on a given issue. Multilateralism was defined by Miles Kahler as "international governance of the 'many,'" and its central principle was "opposition [of] bilateral discriminatory arrangements that were believed to enhance the leverage of the powerful over the weak and to increase international conflict." In 1990, Robert Keohane defined multilateralism as "the practice of coordinating national policies in groups of three or more states.